Projection bug fix.
This commit is contained in:
parent
7f3b8c86fb
commit
80210f267f
2 changed files with 27 additions and 13 deletions
|
@ -293,8 +293,8 @@ namespace OpenFaceDemo
|
|||
double nose_wrinkle = au_regs["AU09"] / 4.0 + 0.05;
|
||||
|
||||
Dictionary<int, double> smileDict = new Dictionary<int, double>();
|
||||
smileDict[0] = 0.5 * smile_cumm + 0.5 * smile;
|
||||
smileDict[1] = 0.5 * frown_cumm + 0.5 * frown;
|
||||
smileDict[0] = 0.6 * smile_cumm + 0.4 * smile;
|
||||
smileDict[1] = 0.6 * frown_cumm + 0.4 * frown;
|
||||
smilePlot.AddDataPoint(new DataPoint() { Time = CurrentTime, values = smileDict, Confidence = confidence });
|
||||
|
||||
Dictionary<int, double> browDict = new Dictionary<int, double>();
|
||||
|
@ -466,6 +466,8 @@ namespace OpenFaceDemo
|
|||
}
|
||||
|
||||
face_analyser.Dispose();
|
||||
clnf_model.Dispose();
|
||||
this.Close();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -332,24 +332,36 @@ public:
|
|||
|
||||
cv::Mat_<double> cameraMat = (cv::Mat_<double>(3, 3) << fx, 0, cx, 0, fy, cy, 0, 0, 0);
|
||||
|
||||
vector<cv::Point3d> points_left;
|
||||
points_left.push_back(cv::Point3d(*pupil_left));
|
||||
points_left.push_back(cv::Point3d(*pupil_left + *gazeDirection0*40.0));
|
||||
vector<cv::Point3f> points_left;
|
||||
points_left.push_back(cv::Point3f(*pupil_left));
|
||||
points_left.push_back(cv::Point3f(*pupil_left + *gazeDirection0*40.0));
|
||||
|
||||
vector<cv::Point3d> points_right;
|
||||
points_right.push_back(cv::Point3d(*pupil_right));
|
||||
points_right.push_back(cv::Point3d(*pupil_right + *gazeDirection1*40.0));
|
||||
vector<cv::Point3f> points_right;
|
||||
points_right.push_back(cv::Point3f(*pupil_right));
|
||||
points_right.push_back(cv::Point3f(*pupil_right + *gazeDirection1*40.0));
|
||||
|
||||
// Perform manual projection of points
|
||||
vector<cv::Point2d> imagePoints_left;
|
||||
projectPoints(points_left, cv::Mat::eye(3, 3, cv::DataType<double>::type), cv::Mat::zeros(1, 3, cv::DataType<double>::type), cameraMat, cv::Mat::zeros(4, 1, cv::DataType<double>::type), imagePoints_left);
|
||||
|
||||
for (int i = 0; i < points_left.size(); ++i)
|
||||
{
|
||||
double x = points_left[i].x * fx / points_left[i].z + cx;
|
||||
double y = points_left[i].y * fy / points_left[i].z + cy;
|
||||
imagePoints_left.push_back(cv::Point2d(x, y));
|
||||
|
||||
}
|
||||
|
||||
vector<cv::Point2d> imagePoints_right;
|
||||
projectPoints(points_right, cv::Mat::eye(3, 3, cv::DataType<double>::type), cv::Mat::zeros(1, 3, cv::DataType<double>::type), cameraMat, cv::Mat::zeros(4, 1, cv::DataType<double>::type), imagePoints_right);
|
||||
|
||||
for (int i = 0; i < points_right.size(); ++i)
|
||||
{
|
||||
double x = points_right[i].x * fx / points_right[i].z + cx;
|
||||
double y = points_right[i].y * fy / points_right[i].z + cy;
|
||||
imagePoints_right.push_back(cv::Point2d(x, y));
|
||||
|
||||
}
|
||||
|
||||
auto lines = gcnew System::Collections::Generic::List<System::Tuple<System::Windows::Point, System::Windows::Point>^>();
|
||||
lines->Add(gcnew System::Tuple<System::Windows::Point, System::Windows::Point>(System::Windows::Point(imagePoints_left[0].x, imagePoints_left[0].y), System::Windows::Point(imagePoints_left[1].x, imagePoints_left[1].y)));
|
||||
lines->Add(gcnew System::Tuple<System::Windows::Point, System::Windows::Point>(System::Windows::Point(imagePoints_right[0].x, imagePoints_right[0].y), System::Windows::Point(imagePoints_right[1].x, imagePoints_right[1].y)));
|
||||
|
||||
return lines;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue