isSequence fix.
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4707b0a687
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3 changed files with 6 additions and 3 deletions
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@ -57,7 +57,7 @@ namespace Recorder
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RecorderCSV();
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// Opening the file and preparing the header for it
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bool Open(std::string output_file_name, bool output_2D_landmarks, bool output_3D_landmarks, bool output_model_params, bool output_pose, bool output_AUs, bool output_gaze,
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bool Open(std::string output_file_name, bool is_sequence, bool output_2D_landmarks, bool output_3D_landmarks, bool output_model_params, bool output_pose, bool output_AUs, bool output_gaze,
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int num_face_landmarks, int num_model_modes, int num_eye_landmarks, const std::vector<std::string>& au_names_class, const std::vector<std::string>& au_names_reg);
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// Closing the file and cleaning up
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@ -47,14 +47,17 @@ RecorderCSV::RecorderCSV():output_file(){};
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// TODO the other 4 constructors + destructors?
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// Opening the file and preparing the header for it
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bool RecorderCSV::Open(std::string output_file_name, bool output_2D_landmarks, bool output_3D_landmarks, bool output_model_params, bool output_pose, bool output_AUs, bool output_gaze,
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bool RecorderCSV::Open(std::string output_file_name, bool is_sequence, bool output_2D_landmarks, bool output_3D_landmarks, bool output_model_params, bool output_pose, bool output_AUs, bool output_gaze,
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int num_face_landmarks, int num_model_modes, int num_eye_landmarks, const std::vector<std::string>& au_names_class, const std::vector<std::string>& au_names_reg)
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{
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output_file.open(output_file_name, std::ios_base::out);
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if (!output_file.is_open())
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return false;
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this->is_sequence = is_sequence;
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// Set up what we are recording
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this->output_2D_landmarks = output_2D_landmarks;
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this->output_3D_landmarks = output_3D_landmarks;
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@ -172,7 +172,7 @@ void RecorderOpenFace::WriteObservation()
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std::sort(au_names_reg.begin(), au_names_reg.end());
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csv_recorder.Open(csv_filename, params.output2DLandmarks(), params.output3DLandmarks(), params.outputPDMParams(), params.outputPose(),
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csv_recorder.Open(csv_filename, params.isSequence(), params.output2DLandmarks(), params.output3DLandmarks(), params.outputPDMParams(), params.outputPose(),
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params.outputAUs(), params.outputGaze(), num_face_landmarks, num_model_modes, num_eye_landmarks, au_names_class, au_names_reg);
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}
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