Morw work on GUI image processing.
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3 changed files with 22 additions and 266 deletions
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@ -47,7 +47,7 @@
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<MenuItem Header="Set output image size..." Click="setOutputImageSize_Click"></MenuItem>
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<MenuItem Header="Set output image size..." Click="setOutputImageSize_Click"></MenuItem>
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</MenuItem>
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</MenuItem>
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<MenuItem Name="AUSetting" Header="OpenFace settings" >
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<MenuItem Name="AUSetting" Header="OpenFace settings" >
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<MenuItem IsCheckable="True" Header="Use dynamic AU models" Click="UseDynamicModelsCheckBox_Click" IsChecked="{Binding DynamicAUModels}"/>
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<MenuItem IsCheckable="True" Header="Use dynamic AU models" IsChecked="{Binding DynamicAUModels}"/>
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<MenuItem Header="Set Camera parameters..." Click="setCameraParameters_Click"/>
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<MenuItem Header="Set Camera parameters..." Click="setCameraParameters_Click"/>
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</MenuItem>
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</MenuItem>
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<MenuItem Header="View">
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<MenuItem Header="View">
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@ -106,8 +106,7 @@ namespace OpenFaceOffline
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CLNF clnf_model;
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CLNF clnf_model;
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// For face analysis
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// For face analysis
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FaceAnalyserManaged face_analyser_sequence;
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FaceAnalyserManaged face_analyser;
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FaceAnalyserManaged face_analyser_image;
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GazeAnalyserManaged gaze_analyser;
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GazeAnalyserManaged gaze_analyser;
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// Recording parameters (default values)
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// Recording parameters (default values)
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@ -153,8 +152,6 @@ namespace OpenFaceOffline
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face_model_params = new FaceModelParameters(root, false);
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face_model_params = new FaceModelParameters(root, false);
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clnf_model = new CLNF(face_model_params);
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clnf_model = new CLNF(face_model_params);
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face_analyser_sequence = new FaceAnalyserManaged(root, true, image_output_size); // TODO how to deal with dynamic and static models here
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face_analyser_image = new FaceAnalyserManaged(root, false, image_output_size);
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gaze_analyser = new GazeAnalyserManaged();
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gaze_analyser = new GazeAnalyserManaged();
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@ -204,12 +201,6 @@ namespace OpenFaceOffline
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MessageBox.Show(messageBoxText, caption, button, icon);
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MessageBox.Show(messageBoxText, caption, button, icon);
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}
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}
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}
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}
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else if (cam_id == -3)
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{
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// Process all the provided images
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ProcessImages(filenames);
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}
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else
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else
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{
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{
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face_model_params.optimiseForVideo();
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face_model_params.optimiseForVideo();
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@ -282,6 +273,9 @@ namespace OpenFaceOffline
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face_detector = new FaceDetector();
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face_detector = new FaceDetector();
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}
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}
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// Initialize the face analyser
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face_analyser = new FaceAnalyserManaged(AppDomain.CurrentDomain.BaseDirectory, DynamicAUModels, image_output_size);
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// Loading an image file (or a number of them)
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// Loading an image file (or a number of them)
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while (reader.isOpened())
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while (reader.isOpened())
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{
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{
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@ -305,29 +299,26 @@ namespace OpenFaceOffline
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List<double> confidences = new List<double>();
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List<double> confidences = new List<double>();
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face_detector.DetectFacesHOG(face_detections, grayFrame, confidences);
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face_detector.DetectFacesHOG(face_detections, grayFrame, confidences);
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// For visualizing landmarks
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List<Point> landmark_points = new List<Point>();
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for (int i = 0; i < face_detections.Count; ++i)
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for (int i = 0; i < face_detections.Count; ++i)
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{
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{
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bool success = clnf_model.DetectFaceLandmarksInImage(grayFrame, face_model_params);
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bool success = clnf_model.DetectFaceLandmarksInImage(grayFrame, face_detections[i], face_model_params);
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var landmarks = clnf_model.CalculateAllLandmarks();
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// Predict action units
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// Predict action units
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// TODO face analyser should be optimized for single images
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var au_preds = face_analyser.PredictStaticAUs(grayFrame, landmarks);
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var au_preds = face_analyser_image.PredictStaticAUs(grayFrame, clnf_model.CalculateAllLandmarks());
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// Predic eye gaze
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// Predic eye gaze
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gaze_analyser.AddNextFrame(clnf_model, success, fx, fy, cx, cy); // TODO fx should be from reader
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gaze_analyser.AddNextFrame(clnf_model, success, fx, fy, cx, cy); // TODO fx should be from reader
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}
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List<Point> landmark_points = new List<Point>();
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for (int i = 0; i < landmark_detections.Count; ++i)
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{
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List<Tuple<double, double>> landmarks = landmark_detections[i];
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foreach (var p in landmarks)
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foreach (var p in landmarks)
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{
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{
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landmark_points.Add(new Point(p.Item1, p.Item2));
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landmark_points.Add(new Point(p.Item1, p.Item2));
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}
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}
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}
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}
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// Visualisation TODO this should be lifted out? and actually be grabbed from the visualizer? rather than drawing points ourselves?
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// Visualisation TODO this should be lifted out? and actually be grabbed from the visualizer? rather than drawing points ourselves?
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@ -376,152 +367,6 @@ namespace OpenFaceOffline
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}
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}
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// TODO old, remove
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private void ProcessImages(string[] filenames)
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{
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// Turn off unneeded visualisations and recording settings
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bool TrackVid = ShowTrackedVideo; ShowTrackedVideo = true;
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bool ShowApp = ShowAppearance; ShowAppearance = false;
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bool ShowGeo = ShowGeometry; ShowGeometry = false;
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bool showAU = ShowAUs; ShowAUs = false;
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bool recAlign = RecordAligned;
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bool recHOG = RecordHOG;
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// Actually update the GUI accordingly
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Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 0, 2000), (Action)(() =>
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{
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VisualisationChange(null, null);
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}));
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face_model_params.optimiseForImages();
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// Loading an image file (or a number of them)
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foreach (string filename in filenames)
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{
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if (!thread_running)
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{
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continue;
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}
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capture = new Capture(filename);
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if (capture.isOpened())
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{
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// Start the actual processing
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ProcessImage();
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}
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else
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{
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string messageBoxText = "File is not an image or the decoder is not supported.";
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string caption = "Not valid file";
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MessageBoxButton button = MessageBoxButton.OK;
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MessageBoxImage icon = MessageBoxImage.Warning;
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// Display message box
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MessageBox.Show(messageBoxText, caption, button, icon);
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}
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}
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// Clear image setup, restore the views
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ShowTrackedVideo = TrackVid;
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ShowAppearance = ShowApp;
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ShowGeometry = ShowGeo;
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ShowAUs = showAU;
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RecordHOG = recHOG;
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RecordAligned = recAlign;
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// Actually update the GUI accordingly
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Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 0, 2000), (Action)(() =>
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{
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VisualisationChange(null, null);
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}));
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}
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// Capturing and processing the video frame by frame
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private void ProcessImage()
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{
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Thread.CurrentThread.IsBackground = true;
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clnf_model.Reset();
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face_analyser.Reset();
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//////////////////////////////////////////////
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// CAPTURE FRAME AND DETECT LANDMARKS FOLLOWED BY THE REQUIRED IMAGE PROCESSING
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//////////////////////////////////////////////
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RawImage frame = null;
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double progress = -1;
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frame = new RawImage(capture.GetNextFrame(false));
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progress = capture.GetProgress();
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if (frame.Width == 0)
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{
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// This indicates that we reached the end of the video file
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return;
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}
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var grayFrame = new RawImage(capture.GetCurrentFrameGray());
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if (grayFrame == null)
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{
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Console.WriteLine("Gray is empty");
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return;
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}
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var landmark_detections = clnf_model.DetectMultiFaceLandmarksInImage(grayFrame, face_model_params);
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// Go over all detected faces
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for(int i = 0; i < landmark_detections.Count; ++i)
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{
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// Predict action units
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var au_preds = face_analyser.PredictStaticAUs(grayFrame, landmark_detections[i]);
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// Record the predictions
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//String output_name = record_root +
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//Recorder.RecordImg();
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}
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List<Point> landmark_points = new List<Point>();
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for (int i = 0; i < landmark_detections.Count; ++i)
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{
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List<Tuple<double, double>> landmarks = landmark_detections[i];
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foreach (var p in landmarks)
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{
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landmark_points.Add(new Point(p.Item1, p.Item2));
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}
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}
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// Visualisation
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if (ShowTrackedVideo)
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{
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Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 0, 200), (Action)(() =>
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{
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if (latest_img == null)
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{
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latest_img = frame.CreateWriteableBitmap();
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}
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frame.UpdateWriteableBitmap(latest_img);
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video.Source = latest_img;
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video.Confidence = 1;
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video.FPS = processing_fps.GetFPS();
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video.Progress = progress;
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video.OverlayLines = new List<Tuple<Point, Point>>();
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video.OverlayPoints = landmark_points;
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}));
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}
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latest_img = null;
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}
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// Capturing and processing the video frame by frame
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// Capturing and processing the video frame by frame
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private void FeatureExtractionLoop(string output_file_name)
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private void FeatureExtractionLoop(string output_file_name)
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{
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{
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@ -531,7 +376,7 @@ namespace OpenFaceOffline
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var lastFrameTime = CurrentTime;
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var lastFrameTime = CurrentTime;
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clnf_model.Reset();
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clnf_model.Reset();
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face_analyser.Reset();
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face_analyser = new FaceAnalyserManaged(AppDomain.CurrentDomain.BaseDirectory, DynamicAUModels, image_output_size);
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// If the camera calibration parameters are not set (indicated by -1), guesstimate them
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// If the camera calibration parameters are not set (indicated by -1), guesstimate them
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if(estimate_camera_parameters || fx == -1 || fy == -1 || cx == -1 || cy == -1)
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if(estimate_camera_parameters || fx == -1 || fy == -1 || cx == -1 || cy == -1)
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@ -623,92 +468,6 @@ namespace OpenFaceOffline
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}
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}
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// Replaying the features frame by frame
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private void FeatureVisualizationLoop(string input_feature_file, string input_video_file)
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{
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DateTime? startTime = CurrentTime;
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var lastFrameTime = CurrentTime;
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int frame_id = 0;
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double fps = capture.GetFPS();
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if (fps <= 0) fps = 30;
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while (thread_running)
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{
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//////////////////////////////////////////////
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// CAPTURE FRAME AND DETECT LANDMARKS FOLLOWED BY THE REQUIRED IMAGE PROCESSING
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//////////////////////////////////////////////
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RawImage frame = null;
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double progress = -1;
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frame = new RawImage(capture.GetNextFrame(false));
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progress = capture.GetProgress();
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if (frame.Width == 0)
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{
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// This indicates that we reached the end of the video file
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break;
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}
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// TODO stop button should actually clear the video
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lastFrameTime = CurrentTime;
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processing_fps.AddFrame();
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var grayFrame = new RawImage(capture.GetCurrentFrameGray());
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if (grayFrame == null)
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{
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Console.WriteLine("Gray is empty");
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continue;
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}
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detectionSucceeding = ProcessFrame(clnf_model, face_model_params, frame, grayFrame, fx, fy, cx, cy);
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// The face analysis step (for AUs)
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face_analyser.AddNextFrame(frame, clnf_model.CalculateAllLandmarks(), detectionSucceeding, false, ShowAppearance);
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// For gaze analysis
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gaze_analyser.AddNextFrame(clnf_model, detectionSucceeding, fx, fy, cx, cy);
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recorder.RecordFrame(clnf_model, face_analyser, gaze_analyser, detectionSucceeding, frame_id + 1, ((double)frame_id) / fps);
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List<Tuple<double, double>> landmarks = clnf_model.CalculateVisibleLandmarks();
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VisualizeFeatures(frame, landmarks, fx, fy, cx, cy, progress);
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while (thread_running & thread_paused && skip_frames == 0)
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{
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Thread.Sleep(10);
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}
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frame_id++;
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if (skip_frames > 0)
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skip_frames--;
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}
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latest_img = null;
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skip_frames = 0;
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// Unpause if it's paused
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if (thread_paused)
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{
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Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 0, 200), (Action)(() =>
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{
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PauseButton_Click(null, null);
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}));
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}
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recorder.FinishRecording(clnf_model, face_analyser);
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}
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private void VisualizeFeatures(RawImage frame, List<Tuple<double, double>> landmarks, double fx, double fy, double cx, double cy, double progress)
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private void VisualizeFeatures(RawImage frame, List<Tuple<double, double>> landmarks, double fx, double fy, double cx, double cy, double progress)
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{
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{
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List<Tuple<Point, Point>> lines = null;
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List<Tuple<Point, Point>> lines = null;
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@ -746,6 +505,7 @@ namespace OpenFaceOffline
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{
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{
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if (ShowAUs)
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if (ShowAUs)
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{
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{
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// TODO this should be done through the visualizer?
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var au_classes = face_analyser.GetCurrentAUsClass();
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var au_classes = face_analyser.GetCurrentAUsClass();
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var au_regs = face_analyser.GetCurrentAUsReg();
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var au_regs = face_analyser.GetCurrentAUsReg();
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@ -834,6 +594,7 @@ namespace OpenFaceOffline
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if (ShowAppearance)
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if (ShowAppearance)
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{
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{
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// TODO how to do this for images, now this is only for videos, one possibility is only doing this on replay for images, and showing the selected face only
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RawImage aligned_face = face_analyser.GetLatestAlignedFace();
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RawImage aligned_face = face_analyser.GetLatestAlignedFace();
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RawImage hog_face = face_analyser.GetLatestHOGDescriptorVisualisation();
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RawImage hog_face = face_analyser.GetLatestHOGDescriptorVisualisation();
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}
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}
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private void UseDynamicModelsCheckBox_Click(object sender, RoutedEventArgs e)
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{
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// Change the face analyser, this should be safe as the model is only allowed to change when not running
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String root = AppDomain.CurrentDomain.BaseDirectory;
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face_analyser = new FaceAnalyserManaged(root, DynamicAUModels, image_output_size);
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}
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private void setOutputImageSize_Click(object sender, RoutedEventArgs e)
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private void setOutputImageSize_Click(object sender, RoutedEventArgs e)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -1209,9 +963,6 @@ namespace OpenFaceOffline
|
||||||
if (number_entry_window.ShowDialog() == true)
|
if (number_entry_window.ShowDialog() == true)
|
||||||
{
|
{
|
||||||
image_output_size = number_entry_window.OutputInt;
|
image_output_size = number_entry_window.OutputInt;
|
||||||
String root = AppDomain.CurrentDomain.BaseDirectory;
|
|
||||||
face_analyser = new FaceAnalyserManaged(root, DynamicAUModels, image_output_size);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -204,6 +204,11 @@ namespace CppInterop {
|
||||||
return ::LandmarkDetector::DetectLandmarksInImage(image->Mat, *clnf, *modelParams->getParams());
|
return ::LandmarkDetector::DetectLandmarksInImage(image->Mat, *clnf, *modelParams->getParams());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool DetectFaceLandmarksInImage(OpenCVWrappers::RawImage^ image, Rect^ bounding_box, FaceModelParameters^ modelParams) {
|
||||||
|
cv::Rect_<double> bbox(bounding_box->Left, bounding_box->Top, bounding_box->Width, bounding_box->Height);
|
||||||
|
return ::LandmarkDetector::DetectLandmarksInImage(image->Mat, bbox, *clnf, *modelParams->getParams());
|
||||||
|
}
|
||||||
|
|
||||||
// TODO rem old
|
// TODO rem old
|
||||||
List<List<System::Tuple<double,double>^>^>^ DetectMultiFaceLandmarksInImage(OpenCVWrappers::RawImage^ image, FaceModelParameters^ modelParams) {
|
List<List<System::Tuple<double,double>^>^>^ DetectMultiFaceLandmarksInImage(OpenCVWrappers::RawImage^ image, FaceModelParameters^ modelParams) {
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue