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///////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2017, Carnegie Mellon University and University of Cambridge,
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// all rights reserved.
//
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// ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY
//
// BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT.
// IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE.
//
// License can be found in OpenFace-license.txt
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//
// * Any publications arising from the use of this software, including but
// not limited to academic journal and conference publications, technical
// reports and manuals, must cite at least one of the following works:
//
// OpenFace: an open source facial behavior analysis toolkit
// Tadas Baltru<72> aitis, Peter Robinson, and Louis-Philippe Morency
// in IEEE Winter Conference on Applications of Computer Vision, 2016
//
// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
// Erroll Wood, Tadas Baltru<72> aitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
// in IEEE International. Conference on Computer Vision (ICCV), 2015
//
// Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection
// Tadas Baltru<72> aitis, Marwa Mahmoud, and Peter Robinson
// in Facial Expression Recognition and Analysis Challenge,
// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
//
// Constrained Local Neural Fields for robust facial landmark detection in the wild.
// Tadas Baltru<72> aitis, Peter Robinson, and Louis-Philippe Morency.
// in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013.
//
///////////////////////////////////////////////////////////////////////////////
# ifndef __PDM_h_
# define __PDM_h_
// OpenCV includes
# include <opencv2/core/core.hpp>
# include "LandmarkDetectorParameters.h"
namespace LandmarkDetector
{
//===========================================================================
// A linear 3D Point Distribution Model (constructed using Non-Rigid structure from motion or PCA)
// Only describes the model but does not contain an instance of it (no local or global parameters are stored here)
// Contains the utility functions to help manipulate the model
class PDM {
public :
// The 3D mean shape vector of the PDM [x1,..,xn,y1,...yn,z1,...,zn]
cv : : Mat_ < double > mean_shape ;
// Principal components or variation bases of the model,
cv : : Mat_ < double > princ_comp ;
// Eigenvalues (variances) corresponding to the bases
cv : : Mat_ < double > eigen_values ;
PDM ( ) { ; }
// A copy constructor
PDM ( const PDM & other ) ;
void Read ( string location ) ;
// Number of vertices
inline int NumberOfPoints ( ) const { return mean_shape . rows / 3 ; }
// Listing the number of modes of variation
inline int NumberOfModes ( ) const { return princ_comp . cols ; }
void Clamp ( cv : : Mat_ < float > & params_local , cv : : Vec6d & params_global , const FaceModelParameters & params ) ;
// Compute shape in object space (3D)
void CalcShape3D ( cv : : Mat_ < double > & out_shape , const cv : : Mat_ < double > & params_local ) const ;
// Compute shape in image space (2D)
void CalcShape2D ( cv : : Mat_ < double > & out_shape , const cv : : Mat_ < double > & params_local , const cv : : Vec6d & params_global ) const ;
// provided the bounding box of a face and the local parameters (with optional rotation), generates the global parameters that can generate the face with the provided bounding box
void CalcParams ( cv : : Vec6d & out_params_global , const cv : : Rect_ < double > & bounding_box , const cv : : Mat_ < double > & params_local , const cv : : Vec3d rotation = cv : : Vec3d ( 0.0 ) ) ;
// Provided the landmark location compute global and local parameters best fitting it (can provide optional rotation for potentially better results)
void CalcParams ( cv : : Vec6d & out_params_global , const cv : : Mat_ < double > & out_params_local , const cv : : Mat_ < double > & landmark_locations , const cv : : Vec3d rotation = cv : : Vec3d ( 0.0 ) ) ;
// provided the model parameters, compute the bounding box of a face
void CalcBoundingBox ( cv : : Rect & out_bounding_box , const cv : : Vec6d & params_global , const cv : : Mat_ < double > & params_local ) ;
// Helpers for computing Jacobians, and Jacobians with the weight matrix
void ComputeRigidJacobian ( const cv : : Mat_ < float > & params_local , const cv : : Vec6d & params_global , cv : : Mat_ < float > & Jacob , const cv : : Mat_ < float > W , cv : : Mat_ < float > & Jacob_t_w ) ;
void ComputeJacobian ( const cv : : Mat_ < float > & params_local , const cv : : Vec6d & params_global , cv : : Mat_ < float > & Jacobian , const cv : : Mat_ < float > W , cv : : Mat_ < float > & Jacob_t_w ) ;
// Given the current parameters, and the computed delta_p compute the updated parameters
void UpdateModelParameters ( const cv : : Mat_ < float > & delta_p , cv : : Mat_ < float > & params_local , cv : : Vec6d & params_global ) ;
} ;
//===========================================================================
}
# endif