sustaining_gazes/lib/3rdParty/OpenCV3.1/include/opencv2/videostab/inpainting.hpp

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#ifndef __OPENCV_VIDEOSTAB_INPAINTINT_HPP__
#define __OPENCV_VIDEOSTAB_INPAINTINT_HPP__
#include <vector>
#include "opencv2/core.hpp"
#include "opencv2/videostab/optical_flow.hpp"
#include "opencv2/videostab/fast_marching.hpp"
#include "opencv2/videostab/global_motion.hpp"
#include "opencv2/photo.hpp"
namespace cv
{
namespace videostab
{
//! @addtogroup videostab
//! @{
class CV_EXPORTS InpainterBase
{
public:
InpainterBase()
: radius_(0), motionModel_(MM_UNKNOWN), frames_(0), motions_(0),
stabilizedFrames_(0), stabilizationMotions_(0) {}
virtual ~InpainterBase() {}
virtual void setRadius(int val) { radius_ = val; }
virtual int radius() const { return radius_; }
virtual void setMotionModel(MotionModel val) { motionModel_ = val; }
virtual MotionModel motionModel() const { return motionModel_; }
virtual void inpaint(int idx, Mat &frame, Mat &mask) = 0;
// data from stabilizer
virtual void setFrames(const std::vector<Mat> &val) { frames_ = &val; }
virtual const std::vector<Mat>& frames() const { return *frames_; }
virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; }
virtual const std::vector<Mat>& motions() const { return *motions_; }
virtual void setStabilizedFrames(const std::vector<Mat> &val) { stabilizedFrames_ = &val; }
virtual const std::vector<Mat>& stabilizedFrames() const { return *stabilizedFrames_; }
virtual void setStabilizationMotions(const std::vector<Mat> &val) { stabilizationMotions_ = &val; }
virtual const std::vector<Mat>& stabilizationMotions() const { return *stabilizationMotions_; }
protected:
int radius_;
MotionModel motionModel_;
const std::vector<Mat> *frames_;
const std::vector<Mat> *motions_;
const std::vector<Mat> *stabilizedFrames_;
const std::vector<Mat> *stabilizationMotions_;
};
class CV_EXPORTS NullInpainter : public InpainterBase
{
public:
virtual void inpaint(int /*idx*/, Mat &/*frame*/, Mat &/*mask*/) {}
};
class CV_EXPORTS InpaintingPipeline : public InpainterBase
{
public:
void pushBack(Ptr<InpainterBase> inpainter) { inpainters_.push_back(inpainter); }
bool empty() const { return inpainters_.empty(); }
virtual void setRadius(int val);
virtual void setMotionModel(MotionModel val);
virtual void setFrames(const std::vector<Mat> &val);
virtual void setMotions(const std::vector<Mat> &val);
virtual void setStabilizedFrames(const std::vector<Mat> &val);
virtual void setStabilizationMotions(const std::vector<Mat> &val);
virtual void inpaint(int idx, Mat &frame, Mat &mask);
private:
std::vector<Ptr<InpainterBase> > inpainters_;
};
class CV_EXPORTS ConsistentMosaicInpainter : public InpainterBase
{
public:
ConsistentMosaicInpainter();
void setStdevThresh(float val) { stdevThresh_ = val; }
float stdevThresh() const { return stdevThresh_; }
virtual void inpaint(int idx, Mat &frame, Mat &mask);
private:
float stdevThresh_;
};
class CV_EXPORTS MotionInpainter : public InpainterBase
{
public:
MotionInpainter();
void setOptFlowEstimator(Ptr<IDenseOptFlowEstimator> val) { optFlowEstimator_ = val; }
Ptr<IDenseOptFlowEstimator> optFlowEstimator() const { return optFlowEstimator_; }
void setFlowErrorThreshold(float val) { flowErrorThreshold_ = val; }
float flowErrorThreshold() const { return flowErrorThreshold_; }
void setDistThreshold(float val) { distThresh_ = val; }
float distThresh() const { return distThresh_; }
void setBorderMode(int val) { borderMode_ = val; }
int borderMode() const { return borderMode_; }
virtual void inpaint(int idx, Mat &frame, Mat &mask);
private:
FastMarchingMethod fmm_;
Ptr<IDenseOptFlowEstimator> optFlowEstimator_;
float flowErrorThreshold_;
float distThresh_;
int borderMode_;
Mat frame1_, transformedFrame1_;
Mat_<uchar> grayFrame_, transformedGrayFrame1_;
Mat_<uchar> mask1_, transformedMask1_;
Mat_<float> flowX_, flowY_, flowErrors_;
Mat_<uchar> flowMask_;
};
class CV_EXPORTS ColorAverageInpainter : public InpainterBase
{
public:
virtual void inpaint(int idx, Mat &frame, Mat &mask);
private:
FastMarchingMethod fmm_;
};
class CV_EXPORTS ColorInpainter : public InpainterBase
{
public:
ColorInpainter(int method = INPAINT_TELEA, double radius = 2.);
virtual void inpaint(int idx, Mat &frame, Mat &mask);
private:
int method_;
double radius_;
Mat invMask_;
};
inline ColorInpainter::ColorInpainter(int _method, double _radius)
: method_(_method), radius_(_radius) {}
CV_EXPORTS void calcFlowMask(
const Mat &flowX, const Mat &flowY, const Mat &errors, float maxError,
const Mat &mask0, const Mat &mask1, Mat &flowMask);
CV_EXPORTS void completeFrameAccordingToFlow(
const Mat &flowMask, const Mat &flowX, const Mat &flowY, const Mat &frame1, const Mat &mask1,
float distThresh, Mat& frame0, Mat &mask0);
//! @}
} // namespace videostab
} // namespace cv
#endif