2017-05-18 21:04:38 +00:00
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#pragma once
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///////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2017, Carnegie Mellon University and University of Cambridge,
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// all rights reserved.
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//
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// ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY
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//
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// BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT.
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// IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE.
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//
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// License can be found in OpenFace-license.txt
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// * Any publications arising from the use of this software, including but
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// not limited to academic journal and conference publications, technical
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// reports and manuals, must cite at least one of the following works:
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//
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// OpenFace: an open source facial behavior analysis toolkit
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// Tadas Baltru<72>aitis, Peter Robinson, and Louis-Philippe Morency
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// in IEEE Winter Conference on Applications of Computer Vision, 2016
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//
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// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
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// Erroll Wood, Tadas Baltru<72>aitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
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// in IEEE International. Conference on Computer Vision (ICCV), 2015
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//
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// Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection
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// Tadas Baltru<72>aitis, Marwa Mahmoud, and Peter Robinson
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// in Facial Expression Recognition and Analysis Challenge,
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// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
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//
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// Constrained Local Neural Fields for robust facial landmark detection in the wild.
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// Tadas Baltru<72>aitis, Peter Robinson, and Louis-Philippe Morency.
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// in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013.
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//
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///////////////////////////////////////////////////////////////////////////////
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// FaceAnalyser_Interop.h
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#ifndef __GAZE_ANALYSER_INTEROP_h_
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#define __GAZE_ANALYSER_INTEROP_h_
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#pragma once
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// Include all the unmanaged things we need.
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#pragma managed
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#include <msclr\marshal.h>
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#include <msclr\marshal_cppstd.h>
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#pragma unmanaged
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#include <opencv2/core/core.hpp>
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#include "opencv2/objdetect.hpp"
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#include "opencv2/calib3d.hpp"
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#include <opencv2/imgcodecs.hpp>
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#include <opencv2/imgproc.hpp>
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#include <opencv2/highgui/highgui.hpp>
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// Allows to overcome boost name clash stuff with C++ CLI
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#ifdef __cplusplus_cli
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#define generic __identifier(generic)
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#endif
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#include <OpenCVWrappers.h>
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#include <LandmarkDetectorInterop.h>
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#include <GazeEstimation.h>
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// Boost stuff
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#include <filesystem.hpp>
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#include <filesystem/fstream.hpp>
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#ifdef __cplusplus_cli
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#undef generic
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#endif
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#pragma managed
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namespace GazeAnalyser_Interop {
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public ref class GazeAnalyserManaged
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{
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private:
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// Variable storing gaze for recording
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// Absolute gaze direction
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cv::Point3f* gazeDirection0;
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cv::Point3f* gazeDirection1;
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cv::Vec2d* gazeAngle;
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cv::Point3f* pupil_left;
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cv::Point3f* pupil_right;
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public:
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GazeAnalyserManaged()
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{
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gazeDirection0 = new cv::Point3f();
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gazeDirection1 = new cv::Point3f();
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gazeAngle = new cv::Vec2d();
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pupil_left = new cv::Point3f();
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pupil_right = new cv::Point3f();
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}
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void AddNextFrame(CppInterop::LandmarkDetector::CLNF^ clnf, bool success, double fx, double fy, double cx, double cy) {
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// After the AUs have been detected do some gaze estimation as well
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GazeAnalysis::EstimateGaze(*clnf->getCLNF(), *gazeDirection0, fx, fy, cx, cy, true);
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GazeAnalysis::EstimateGaze(*clnf->getCLNF(), *gazeDirection1, fx, fy, cx, cy, false);
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// Estimate the gaze angle WRT to head pose here
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System::Collections::Generic::List<double>^ pose_list = gcnew System::Collections::Generic::List<double>();
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2017-10-22 09:03:23 +00:00
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*gazeAngle = GazeAnalysis::GetGazeAngle(*gazeDirection0, *gazeDirection1);
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2017-05-18 21:04:38 +00:00
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// Grab pupil locations
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int part_left = -1;
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int part_right = -1;
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for (size_t i = 0; i < clnf->getCLNF()->hierarchical_models.size(); ++i)
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{
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if (clnf->getCLNF()->hierarchical_model_names[i].compare("left_eye_28") == 0)
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{
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part_left = i;
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}
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if (clnf->getCLNF()->hierarchical_model_names[i].compare("right_eye_28") == 0)
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{
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part_right = i;
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}
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}
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cv::Mat_<double> eyeLdmks3d_left = clnf->getCLNF()->hierarchical_models[part_left].GetShape(fx, fy, cx, cy);
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cv::Point3f pupil_left_h = GazeAnalysis::GetPupilPosition(eyeLdmks3d_left);
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pupil_left->x = pupil_left_h.x; pupil_left->y = pupil_left_h.y; pupil_left->z = pupil_left_h.z;
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cv::Mat_<double> eyeLdmks3d_right = clnf->getCLNF()->hierarchical_models[part_right].GetShape(fx, fy, cx, cy);
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cv::Point3f pupil_right_h = GazeAnalysis::GetPupilPosition(eyeLdmks3d_right);
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pupil_right->x = pupil_right_h.x; pupil_right->y = pupil_right_h.y; pupil_right->z = pupil_right_h.z;
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}
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System::Tuple<System::Tuple<double, double, double>^, System::Tuple<double, double, double>^>^ GetGazeCamera()
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{
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auto gaze0 = gcnew System::Tuple<double, double, double>(gazeDirection0->x, gazeDirection0->y, gazeDirection0->z);
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auto gaze1 = gcnew System::Tuple<double, double, double>(gazeDirection1->x, gazeDirection1->y, gazeDirection1->z);
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return gcnew System::Tuple<System::Tuple<double, double, double>^, System::Tuple<double, double, double>^>(gaze0, gaze1);
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}
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System::Tuple<double, double>^ GetGazeAngle()
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{
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auto gaze_angle = gcnew System::Tuple<double, double>((*gazeAngle)[0], (*gazeAngle)[1]);
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return gaze_angle;
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}
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System::Collections::Generic::List<System::Tuple<System::Windows::Point, System::Windows::Point>^>^ CalculateGazeLines(double scale, float fx, float fy, float cx, float cy)
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{
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cv::Mat_<double> cameraMat = (cv::Mat_<double>(3, 3) << fx, 0, cx, 0, fy, cy, 0, 0, 0);
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vector<cv::Point3f> points_left;
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points_left.push_back(cv::Point3f(*pupil_left));
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points_left.push_back(cv::Point3f(*pupil_left + *gazeDirection0 * 40.0 * scale));
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vector<cv::Point3f> points_right;
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points_right.push_back(cv::Point3f(*pupil_right));
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points_right.push_back(cv::Point3f(*pupil_right + *gazeDirection1 * 40.0 * scale));
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// Perform manual projection of points
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vector<cv::Point2d> imagePoints_left;
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for (int i = 0; i < points_left.size(); ++i)
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{
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double x = points_left[i].x * fx / points_left[i].z + cx;
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double y = points_left[i].y * fy / points_left[i].z + cy;
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imagePoints_left.push_back(cv::Point2d(x, y));
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}
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vector<cv::Point2d> imagePoints_right;
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for (int i = 0; i < points_right.size(); ++i)
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{
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double x = points_right[i].x * fx / points_right[i].z + cx;
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double y = points_right[i].y * fy / points_right[i].z + cy;
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imagePoints_right.push_back(cv::Point2d(x, y));
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}
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auto lines = gcnew System::Collections::Generic::List<System::Tuple<System::Windows::Point, System::Windows::Point>^>();
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lines->Add(gcnew System::Tuple<System::Windows::Point, System::Windows::Point>(System::Windows::Point(imagePoints_left[0].x, imagePoints_left[0].y), System::Windows::Point(imagePoints_left[1].x, imagePoints_left[1].y)));
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lines->Add(gcnew System::Tuple<System::Windows::Point, System::Windows::Point>(System::Windows::Point(imagePoints_right[0].x, imagePoints_right[0].y), System::Windows::Point(imagePoints_right[1].x, imagePoints_right[1].y)));
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return lines;
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}
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// Finalizer. Definitely called before Garbage Collection,
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// but not automatically called on explicit Dispose().
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// May be called multiple times.
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!GazeAnalyserManaged()
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{
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delete gazeDirection0;
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delete gazeDirection1;
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delete gazeAngle;
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delete pupil_left;
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delete pupil_right;
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}
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// Destructor. Called on explicit Dispose() only.
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~GazeAnalyserManaged()
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{
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this->!GazeAnalyserManaged();
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}
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};
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}
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#endif
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