2017-11-11 11:08:02 +01:00
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///////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2017, Tadas Baltrusaitis all rights reserved.
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//
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// ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY
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//
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// BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT.
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// IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE.
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//
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// License can be found in OpenFace-license.txt
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//
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// * Any publications arising from the use of this software, including but
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// not limited to academic journal and conference publications, technical
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// reports and manuals, must cite at least one of the following works:
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//
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// OpenFace: an open source facial behavior analysis toolkit
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// Tadas Baltru<72>aitis, Peter Robinson, and Louis-Philippe Morency
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// in IEEE Winter Conference on Applications of Computer Vision, 2016
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//
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// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
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// Erroll Wood, Tadas Baltru<72>aitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
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// in IEEE International. Conference on Computer Vision (ICCV), 2015
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//
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// Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection
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// Tadas Baltru<72>aitis, Marwa Mahmoud, and Peter Robinson
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// in Facial Expression Recognition and Analysis Challenge,
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// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
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//
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// Constrained Local Neural Fields for robust facial landmark detection in the wild.
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// Tadas Baltru<72>aitis, Peter Robinson, and Louis-Philippe Morency.
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// in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013.
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef __VISUALIZATION_UTILS_h_
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#define __VISUALIZATION_UTILS_h_
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#include <opencv2/core/core.hpp>
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#include <vector>
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2017-11-13 10:07:52 +01:00
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#include <queue>
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2017-11-11 11:08:02 +01:00
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namespace Utilities
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{
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// TODO draw AU results
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// Drawing a bounding box around the face in an image
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void DrawBox(cv::Mat image, cv::Vec6d pose, cv::Scalar color, int thickness, float fx, float fy, float cx, float cy);
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2017-11-11 12:57:57 +01:00
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void DrawBox(const std::vector<std::pair<cv::Point2d, cv::Point2d>>& lines, cv::Mat image, cv::Scalar color, int thickness);
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2017-11-11 11:08:02 +01:00
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// Computing a bounding box to be drawn
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std::vector<std::pair<cv::Point2d, cv::Point2d>> CalculateBox(cv::Vec6d pose, float fx, float fy, float cx, float cy);
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2017-11-11 12:57:57 +01:00
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void Visualise_FHOG(const cv::Mat_<double>& descriptor, int num_rows, int num_cols, cv::Mat& visualisation);
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2017-11-11 11:08:02 +01:00
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2017-11-13 10:07:52 +01:00
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class FpsTracker
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{
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public:
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double history_length;
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void AddFrame();
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double GetFPS();
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FpsTracker();
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private:
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std::queue<double> frame_times;
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void DiscardOldFrames();
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};
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2017-11-11 11:08:02 +01:00
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}
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#endif
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