sustaining_gazes/lib/local/FaceAnalyser/include/FaceAnalyser.h

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///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2017, Carnegie Mellon University and University of Cambridge,
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// all rights reserved.
//
// ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY
//
// BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT.
// IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE.
//
// License can be found in OpenFace-license.txt
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//
// * Any publications arising from the use of this software, including but
// not limited to academic journal and conference publications, technical
// reports and manuals, must cite at least one of the following works:
//
// OpenFace: an open source facial behavior analysis toolkit
// Tadas Baltru<72>aitis, Peter Robinson, and Louis-Philippe Morency
// in IEEE Winter Conference on Applications of Computer Vision, 2016
//
// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
// Erroll Wood, Tadas Baltru<72>aitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
// in IEEE International. Conference on Computer Vision (ICCV), 2015
//
// Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection
// Tadas Baltru<72>aitis, Marwa Mahmoud, and Peter Robinson
// in Facial Expression Recognition and Analysis Challenge,
// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
//
// Constrained Local Neural Fields for robust facial landmark detection in the wild.
// Tadas Baltru<72>aitis, Peter Robinson, and Louis-Philippe Morency.
// in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef __FACEANALYSER_h_
#define __FACEANALYSER_h_
#include "SVR_dynamic_lin_regressors.h"
#include "SVR_static_lin_regressors.h"
#include "SVM_static_lin.h"
#include "SVM_dynamic_lin.h"
#include <string>
#include <vector>
#include <opencv2/core/core.hpp>
#include "LandmarkCoreIncludes.h"
namespace FaceAnalysis
{
class FaceAnalyser {
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public:
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enum RegressorType { SVR_appearance_static_linear = 0, SVR_appearance_dynamic_linear = 1, SVR_dynamic_geom_linear = 2, SVR_combined_linear = 3, SVM_linear_stat = 4, SVM_linear_dyn = 5, SVR_linear_static_seg = 6, SVR_linear_dynamic_seg = 7 };
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// Constructor from a model file (or a default one if not provided
// TODO scale width and height should be read in as part of the model as opposed to being here?
FaceAnalyser(vector<cv::Vec3d> orientation_bins = vector<cv::Vec3d>(), double scale = 0.7, int width = 112, int height = 112, std::string au_location = "AU_predictors/AU_all_best.txt", std::string tri_location = "model/tris_68_full.txt");
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void AddNextFrame(const cv::Mat& frame, const LandmarkDetector::CLNF& clnf, double timestamp_seconds, bool online = false, bool visualise = true);
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// If the features are extracted manually (shouldn't really be used)
void PredictAUs(const cv::Mat_<double>& hog_features, const cv::Mat_<double>& geom_features, const LandmarkDetector::CLNF& clnf_model, bool online);
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cv::Mat GetLatestHOGDescriptorVisualisation();
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double GetCurrentTimeSeconds();
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// Grab the current predictions about AUs from the face analyser
std::vector<std::pair<std::string, double>> GetCurrentAUsClass() const; // AU presence
std::vector<std::pair<std::string, double>> GetCurrentAUsReg() const; // AU intensity
std::vector<std::pair<std::string, double>> GetCurrentAUsCombined() const; // Both presense and intensity
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// A standalone call for predicting AUs from a static image, the first element in the pair represents occurence the second intensity
// This call is useful for detecting action units in images
std::pair<std::vector<std::pair<string, double>>, std::vector<std::pair<string, double>>> PredictStaticAUs(const cv::Mat& frame, const LandmarkDetector::CLNF& clnf, bool visualise = true);
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void Reset();
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void GetLatestHOG(cv::Mat_<double>& hog_descriptor, int& num_rows, int& num_cols);
void GetLatestAlignedFace(cv::Mat& image);
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void GetLatestNeutralHOG(cv::Mat_<double>& hog_descriptor, int& num_rows, int& num_cols);
cv::Mat_<int> GetTriangulation();
void GetGeomDescriptor(cv::Mat_<double>& geom_desc);
// Grab the names of AUs being predicted
std::vector<std::string> GetAUClassNames() const; // Presence
std::vector<std::string> GetAURegNames() const; // Intensity
// Identify if models are static or dynamic (useful for correction and shifting)
std::vector<bool> GetDynamicAUClass() const; // Presence
std::vector<std::pair<string, bool>> GetDynamicAUReg() const; // Intensity
void ExtractAllPredictionsOfflineReg(vector<std::pair<std::string, vector<double>>>& au_predictions, vector<double>& confidences, vector<bool>& successes, vector<double>& timestamps, bool dynamic);
void ExtractAllPredictionsOfflineClass(vector<std::pair<std::string, vector<double>>>& au_predictions, vector<double>& confidences, vector<bool>& successes, vector<double>& timestamps, bool dynamic);
// Helper function for post-processing AU output files
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void PostprocessOutputFile(string output_file, bool dynamic);
private:
// Where the predictions are kept
std::vector<std::pair<std::string, double>> AU_predictions_reg;
std::vector<std::pair<std::string, double>> AU_predictions_class;
std::vector<std::pair<std::string, double>> AU_predictions_combined;
// Keeping track of AU predictions over time (useful for post-processing)
vector<double> timestamps;
std::map<std::string, vector<double>> AU_predictions_reg_all_hist;
std::map<std::string, vector<double>> AU_predictions_class_all_hist;
std::vector<double> confidences;
std::vector<bool> valid_preds;
int frames_tracking;
// Cache of intermediate images
cv::Mat aligned_face_for_au;
cv::Mat aligned_face_for_output;
cv::Mat hog_descriptor_visualisation;
// Private members to be used for predictions
// The HOG descriptor of the last frame
cv::Mat_<double> hog_desc_frame;
int num_hog_rows;
int num_hog_cols;
// Keep a running median of the hog descriptors and a aligned images
cv::Mat_<double> hog_desc_median;
cv::Mat_<double> face_image_median;
// Use histograms for quick (but approximate) median computation
// Use the same for
vector<cv::Mat_<unsigned int> > hog_desc_hist;
// This is not being used at the moment as it is a bit slow
vector<cv::Mat_<unsigned int> > face_image_hist;
vector<int> face_image_hist_sum;
vector<cv::Vec3d> head_orientations;
int num_bins_hog;
double min_val_hog;
double max_val_hog;
vector<int> hog_hist_sum;
int view_used;
// The geometry descriptor (rigid followed by non-rigid shape parameters from CLNF)
cv::Mat_<double> geom_descriptor_frame;
cv::Mat_<double> geom_descriptor_median;
int geom_hist_sum;
cv::Mat_<unsigned int> geom_desc_hist;
int num_bins_geom;
double min_val_geom;
double max_val_geom;
// Using the bounding box of previous analysed frame to determine if a reset is needed
cv::Rect_<double> face_bounding_box;
// The AU predictions internally
std::vector<std::pair<std::string, double>> PredictCurrentAUs(int view);
std::vector<std::pair<std::string, double>> PredictCurrentAUsClass(int view);
// special step for online (rather than offline AU prediction)
std::vector<pair<string, double>> CorrectOnlineAUs(std::vector<std::pair<std::string, double>> predictions_orig, int view, bool dyn_shift = false, bool dyn_scale = false, bool update_track = true, bool clip_values = false);
void ReadAU(std::string au_location);
void ReadRegressor(std::string fname, const vector<string>& au_names);
// A utility function for keeping track of approximate running medians used for AU and emotion inference using a set of histograms (the histograms are evenly spaced from min_val to max_val)
// Descriptor has to be a row vector
// TODO this duplicates some other code
void UpdateRunningMedian(cv::Mat_<unsigned int>& histogram, int& hist_sum, cv::Mat_<double>& median, const cv::Mat_<double>& descriptor, bool update, int num_bins, double min_val, double max_val);
void ExtractMedian(cv::Mat_<unsigned int>& histogram, int hist_count, cv::Mat_<double>& median, int num_bins, double min_val, double max_val);
// The linear SVR regressors
SVR_static_lin_regressors AU_SVR_static_appearance_lin_regressors;
SVR_dynamic_lin_regressors AU_SVR_dynamic_appearance_lin_regressors;
// The linear SVM classifiers
SVM_static_lin AU_SVM_static_appearance_lin;
SVM_dynamic_lin AU_SVM_dynamic_appearance_lin;
// The AUs predicted by the model are not always 0 calibrated to a person. That is they don't always predict 0 for a neutral expression
// Keeping track of the predictions we can correct for this, by assuming that at least "ratio" of frames are neutral and subtract that value of prediction, only perform the correction after min_frames
void UpdatePredictionTrack(cv::Mat_<unsigned int>& prediction_corr_histogram, int& prediction_correction_count, vector<double>& correction, const vector<pair<string, double>>& predictions, double ratio = 0.25, int num_bins = 200, double min_val = -3, double max_val = 5, int min_frames = 10);
void GetSampleHist(cv::Mat_<unsigned int>& prediction_corr_histogram, int prediction_correction_count, vector<double>& sample, double ratio, int num_bins = 200, double min_val = 0, double max_val = 5);
void PostprocessPredictions();
vector<cv::Mat_<unsigned int>> au_prediction_correction_histogram;
vector<int> au_prediction_correction_count;
// Some dynamic scaling (the logic is that before the extreme versions of expression or emotion are shown,
// it is hard to tell the boundaries, this allows us to scale the model to the most extreme seen)
// They have to be view specific
vector<vector<double>> dyn_scaling;
// Keeping track of predictions for summary stats
cv::Mat_<double> AU_prediction_track;
cv::Mat_<double> geom_desc_track;
double current_time_seconds;
// Used for face alignment
cv::Mat_<int> triangulation;
double align_scale;
int align_width;
int align_height;
// Useful placeholder for renormalizing the initial frames of shorter videos
int max_init_frames = 3000;
vector<cv::Mat_<double>> hog_desc_frames_init;
vector<cv::Mat_<double>> geom_descriptor_frames_init;
vector<int> views;
bool postprocessed = false;
int frames_tracking_succ = 0;
};
//===========================================================================
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}
#endif