583f2bdd13
BOMs barf on UTF-8 decoding within PyTorch: File "D:\Soft\Miniconda3\lib\site-packages\torch\utils_cpp_extension_versioner.py", line 16, in hash_source_files hash_value = update_hash(hash_value, file.read()) UnicodeDecodeError: 'gbk' codec can't decode byte 0xbf in position 2: illegal multibyte sequence Should fix #10, #14
374 lines
16 KiB
Python
374 lines
16 KiB
Python
# Copyright (c) 2021, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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#
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# NVIDIA CORPORATION and its licensors retain all intellectual property
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# and proprietary rights in and to this software, related documentation
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# and any modifications thereto. Any use, reproduction, disclosure or
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# distribution of this software and related documentation without an express
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# license agreement from NVIDIA CORPORATION is strictly prohibited.
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import os
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import functools
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import contextlib
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import numpy as np
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import OpenGL.GL as gl
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import OpenGL.GL.ARB.texture_float
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import dnnlib
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#----------------------------------------------------------------------------
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def init_egl():
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assert os.environ['PYOPENGL_PLATFORM'] == 'egl' # Must be set before importing OpenGL.
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import OpenGL.EGL as egl
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import ctypes
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# Initialize EGL.
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display = egl.eglGetDisplay(egl.EGL_DEFAULT_DISPLAY)
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assert display != egl.EGL_NO_DISPLAY
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major = ctypes.c_int32()
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minor = ctypes.c_int32()
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ok = egl.eglInitialize(display, major, minor)
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assert ok
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assert major.value * 10 + minor.value >= 14
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# Choose config.
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config_attribs = [
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egl.EGL_RENDERABLE_TYPE, egl.EGL_OPENGL_BIT,
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egl.EGL_SURFACE_TYPE, egl.EGL_PBUFFER_BIT,
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egl.EGL_NONE
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]
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configs = (ctypes.c_int32 * 1)()
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num_configs = ctypes.c_int32()
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ok = egl.eglChooseConfig(display, config_attribs, configs, 1, num_configs)
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assert ok
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assert num_configs.value == 1
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config = configs[0]
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# Create dummy pbuffer surface.
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surface_attribs = [
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egl.EGL_WIDTH, 1,
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egl.EGL_HEIGHT, 1,
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egl.EGL_NONE
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]
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surface = egl.eglCreatePbufferSurface(display, config, surface_attribs)
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assert surface != egl.EGL_NO_SURFACE
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# Setup GL context.
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ok = egl.eglBindAPI(egl.EGL_OPENGL_API)
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assert ok
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context = egl.eglCreateContext(display, config, egl.EGL_NO_CONTEXT, None)
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assert context != egl.EGL_NO_CONTEXT
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ok = egl.eglMakeCurrent(display, surface, surface, context)
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assert ok
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#----------------------------------------------------------------------------
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_texture_formats = {
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('uint8', 1): dnnlib.EasyDict(type=gl.GL_UNSIGNED_BYTE, format=gl.GL_LUMINANCE, internalformat=gl.GL_LUMINANCE8),
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('uint8', 2): dnnlib.EasyDict(type=gl.GL_UNSIGNED_BYTE, format=gl.GL_LUMINANCE_ALPHA, internalformat=gl.GL_LUMINANCE8_ALPHA8),
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('uint8', 3): dnnlib.EasyDict(type=gl.GL_UNSIGNED_BYTE, format=gl.GL_RGB, internalformat=gl.GL_RGB8),
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('uint8', 4): dnnlib.EasyDict(type=gl.GL_UNSIGNED_BYTE, format=gl.GL_RGBA, internalformat=gl.GL_RGBA8),
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('float32', 1): dnnlib.EasyDict(type=gl.GL_FLOAT, format=gl.GL_LUMINANCE, internalformat=OpenGL.GL.ARB.texture_float.GL_LUMINANCE32F_ARB),
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('float32', 2): dnnlib.EasyDict(type=gl.GL_FLOAT, format=gl.GL_LUMINANCE_ALPHA, internalformat=OpenGL.GL.ARB.texture_float.GL_LUMINANCE_ALPHA32F_ARB),
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('float32', 3): dnnlib.EasyDict(type=gl.GL_FLOAT, format=gl.GL_RGB, internalformat=gl.GL_RGB32F),
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('float32', 4): dnnlib.EasyDict(type=gl.GL_FLOAT, format=gl.GL_RGBA, internalformat=gl.GL_RGBA32F),
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}
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def get_texture_format(dtype, channels):
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return _texture_formats[(np.dtype(dtype).name, int(channels))]
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#----------------------------------------------------------------------------
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def prepare_texture_data(image):
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image = np.asarray(image)
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if image.ndim == 2:
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image = image[:, :, np.newaxis]
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if image.dtype.name == 'float64':
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image = image.astype('float32')
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return image
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#----------------------------------------------------------------------------
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def draw_pixels(image, *, pos=0, zoom=1, align=0, rint=True):
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pos = np.broadcast_to(np.asarray(pos, dtype='float32'), [2])
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zoom = np.broadcast_to(np.asarray(zoom, dtype='float32'), [2])
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align = np.broadcast_to(np.asarray(align, dtype='float32'), [2])
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image = prepare_texture_data(image)
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height, width, channels = image.shape
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size = zoom * [width, height]
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pos = pos - size * align
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if rint:
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pos = np.rint(pos)
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fmt = get_texture_format(image.dtype, channels)
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gl.glPushAttrib(gl.GL_CURRENT_BIT | gl.GL_PIXEL_MODE_BIT)
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gl.glPushClientAttrib(gl.GL_CLIENT_PIXEL_STORE_BIT)
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gl.glRasterPos2f(pos[0], pos[1])
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gl.glPixelZoom(zoom[0], -zoom[1])
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gl.glPixelStorei(gl.GL_UNPACK_ALIGNMENT, 1)
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gl.glDrawPixels(width, height, fmt.format, fmt.type, image)
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gl.glPopClientAttrib()
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gl.glPopAttrib()
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#----------------------------------------------------------------------------
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def read_pixels(width, height, *, pos=0, dtype='uint8', channels=3):
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pos = np.broadcast_to(np.asarray(pos, dtype='float32'), [2])
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dtype = np.dtype(dtype)
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fmt = get_texture_format(dtype, channels)
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image = np.empty([height, width, channels], dtype=dtype)
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gl.glPushClientAttrib(gl.GL_CLIENT_PIXEL_STORE_BIT)
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gl.glPixelStorei(gl.GL_PACK_ALIGNMENT, 1)
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gl.glReadPixels(int(np.round(pos[0])), int(np.round(pos[1])), width, height, fmt.format, fmt.type, image)
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gl.glPopClientAttrib()
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return np.flipud(image)
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#----------------------------------------------------------------------------
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class Texture:
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def __init__(self, *, image=None, width=None, height=None, channels=None, dtype=None, bilinear=True, mipmap=True):
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self.gl_id = None
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self.bilinear = bilinear
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self.mipmap = mipmap
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# Determine size and dtype.
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if image is not None:
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image = prepare_texture_data(image)
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self.height, self.width, self.channels = image.shape
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self.dtype = image.dtype
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else:
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assert width is not None and height is not None
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self.width = width
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self.height = height
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self.channels = channels if channels is not None else 3
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self.dtype = np.dtype(dtype) if dtype is not None else np.uint8
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# Validate size and dtype.
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assert isinstance(self.width, int) and self.width >= 0
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assert isinstance(self.height, int) and self.height >= 0
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assert isinstance(self.channels, int) and self.channels >= 1
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assert self.is_compatible(width=width, height=height, channels=channels, dtype=dtype)
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# Create texture object.
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self.gl_id = gl.glGenTextures(1)
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with self.bind():
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gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_S, gl.GL_CLAMP_TO_EDGE)
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gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_T, gl.GL_CLAMP_TO_EDGE)
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gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR if self.bilinear else gl.GL_NEAREST)
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gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR_MIPMAP_LINEAR if self.mipmap else gl.GL_NEAREST)
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self.update(image)
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def delete(self):
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if self.gl_id is not None:
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gl.glDeleteTextures([self.gl_id])
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self.gl_id = None
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def __del__(self):
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try:
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self.delete()
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except:
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pass
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@contextlib.contextmanager
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def bind(self):
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prev_id = gl.glGetInteger(gl.GL_TEXTURE_BINDING_2D)
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gl.glBindTexture(gl.GL_TEXTURE_2D, self.gl_id)
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yield
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gl.glBindTexture(gl.GL_TEXTURE_2D, prev_id)
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def update(self, image):
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if image is not None:
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image = prepare_texture_data(image)
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assert self.is_compatible(image=image)
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with self.bind():
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fmt = get_texture_format(self.dtype, self.channels)
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gl.glPushClientAttrib(gl.GL_CLIENT_PIXEL_STORE_BIT)
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gl.glPixelStorei(gl.GL_UNPACK_ALIGNMENT, 1)
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gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, fmt.internalformat, self.width, self.height, 0, fmt.format, fmt.type, image)
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if self.mipmap:
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gl.glGenerateMipmap(gl.GL_TEXTURE_2D)
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gl.glPopClientAttrib()
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def draw(self, *, pos=0, zoom=1, align=0, rint=False, color=1, alpha=1, rounding=0):
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zoom = np.broadcast_to(np.asarray(zoom, dtype='float32'), [2])
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size = zoom * [self.width, self.height]
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with self.bind():
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gl.glPushAttrib(gl.GL_ENABLE_BIT)
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gl.glEnable(gl.GL_TEXTURE_2D)
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draw_rect(pos=pos, size=size, align=align, rint=rint, color=color, alpha=alpha, rounding=rounding)
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gl.glPopAttrib()
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def is_compatible(self, *, image=None, width=None, height=None, channels=None, dtype=None): # pylint: disable=too-many-return-statements
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if image is not None:
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if image.ndim != 3:
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return False
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ih, iw, ic = image.shape
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if not self.is_compatible(width=iw, height=ih, channels=ic, dtype=image.dtype):
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return False
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if width is not None and self.width != width:
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return False
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if height is not None and self.height != height:
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return False
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if channels is not None and self.channels != channels:
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return False
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if dtype is not None and self.dtype != dtype:
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return False
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return True
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#----------------------------------------------------------------------------
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class Framebuffer:
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def __init__(self, *, texture=None, width=None, height=None, channels=None, dtype=None, msaa=0):
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self.texture = texture
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self.gl_id = None
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self.gl_color = None
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self.gl_depth_stencil = None
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self.msaa = msaa
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# Determine size and dtype.
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if texture is not None:
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assert isinstance(self.texture, Texture)
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self.width = texture.width
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self.height = texture.height
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self.channels = texture.channels
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self.dtype = texture.dtype
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else:
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assert width is not None and height is not None
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self.width = width
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self.height = height
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self.channels = channels if channels is not None else 4
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self.dtype = np.dtype(dtype) if dtype is not None else np.float32
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# Validate size and dtype.
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assert isinstance(self.width, int) and self.width >= 0
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assert isinstance(self.height, int) and self.height >= 0
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assert isinstance(self.channels, int) and self.channels >= 1
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assert width is None or width == self.width
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assert height is None or height == self.height
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assert channels is None or channels == self.channels
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assert dtype is None or dtype == self.dtype
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# Create framebuffer object.
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self.gl_id = gl.glGenFramebuffers(1)
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with self.bind():
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# Setup color buffer.
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if self.texture is not None:
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assert self.msaa == 0
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gl.glFramebufferTexture2D(gl.GL_FRAMEBUFFER, gl.GL_COLOR_ATTACHMENT0, gl.GL_TEXTURE_2D, self.texture.gl_id, 0)
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else:
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fmt = get_texture_format(self.dtype, self.channels)
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self.gl_color = gl.glGenRenderbuffers(1)
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gl.glBindRenderbuffer(gl.GL_RENDERBUFFER, self.gl_color)
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gl.glRenderbufferStorageMultisample(gl.GL_RENDERBUFFER, self.msaa, fmt.internalformat, self.width, self.height)
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gl.glFramebufferRenderbuffer(gl.GL_FRAMEBUFFER, gl.GL_COLOR_ATTACHMENT0, gl.GL_RENDERBUFFER, self.gl_color)
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# Setup depth/stencil buffer.
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self.gl_depth_stencil = gl.glGenRenderbuffers(1)
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gl.glBindRenderbuffer(gl.GL_RENDERBUFFER, self.gl_depth_stencil)
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gl.glRenderbufferStorageMultisample(gl.GL_RENDERBUFFER, self.msaa, gl.GL_DEPTH24_STENCIL8, self.width, self.height)
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gl.glFramebufferRenderbuffer(gl.GL_FRAMEBUFFER, gl.GL_DEPTH_STENCIL_ATTACHMENT, gl.GL_RENDERBUFFER, self.gl_depth_stencil)
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def delete(self):
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if self.gl_id is not None:
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gl.glDeleteFramebuffers([self.gl_id])
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self.gl_id = None
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if self.gl_color is not None:
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gl.glDeleteRenderbuffers(1, [self.gl_color])
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self.gl_color = None
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if self.gl_depth_stencil is not None:
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gl.glDeleteRenderbuffers(1, [self.gl_depth_stencil])
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self.gl_depth_stencil = None
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def __del__(self):
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try:
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self.delete()
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except:
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pass
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@contextlib.contextmanager
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def bind(self):
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prev_fbo = gl.glGetInteger(gl.GL_FRAMEBUFFER_BINDING)
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prev_rbo = gl.glGetInteger(gl.GL_RENDERBUFFER_BINDING)
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gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, self.gl_id)
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if self.width is not None and self.height is not None:
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gl.glViewport(0, 0, self.width, self.height)
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yield
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gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, prev_fbo)
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gl.glBindRenderbuffer(gl.GL_RENDERBUFFER, prev_rbo)
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def blit(self, dst=None):
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assert dst is None or isinstance(dst, Framebuffer)
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with self.bind():
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gl.glBindFramebuffer(gl.GL_DRAW_FRAMEBUFFER, 0 if dst is None else dst.fbo)
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gl.glBlitFramebuffer(0, 0, self.width, self.height, 0, 0, self.width, self.height, gl.GL_COLOR_BUFFER_BIT, gl.GL_NEAREST)
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#----------------------------------------------------------------------------
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def draw_shape(vertices, *, mode=gl.GL_TRIANGLE_FAN, pos=0, size=1, color=1, alpha=1):
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assert vertices.ndim == 2 and vertices.shape[1] == 2
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pos = np.broadcast_to(np.asarray(pos, dtype='float32'), [2])
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size = np.broadcast_to(np.asarray(size, dtype='float32'), [2])
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color = np.broadcast_to(np.asarray(color, dtype='float32'), [3])
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alpha = np.clip(np.broadcast_to(np.asarray(alpha, dtype='float32'), []), 0, 1)
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gl.glPushClientAttrib(gl.GL_CLIENT_VERTEX_ARRAY_BIT)
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gl.glPushAttrib(gl.GL_CURRENT_BIT | gl.GL_TRANSFORM_BIT)
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gl.glMatrixMode(gl.GL_MODELVIEW)
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gl.glPushMatrix()
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gl.glEnableClientState(gl.GL_VERTEX_ARRAY)
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gl.glEnableClientState(gl.GL_TEXTURE_COORD_ARRAY)
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gl.glVertexPointer(2, gl.GL_FLOAT, 0, vertices)
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gl.glTexCoordPointer(2, gl.GL_FLOAT, 0, vertices)
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gl.glTranslate(pos[0], pos[1], 0)
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gl.glScale(size[0], size[1], 1)
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gl.glColor4f(color[0] * alpha, color[1] * alpha, color[2] * alpha, alpha)
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gl.glDrawArrays(mode, 0, vertices.shape[0])
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gl.glPopMatrix()
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gl.glPopAttrib()
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gl.glPopClientAttrib()
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#----------------------------------------------------------------------------
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def draw_rect(*, pos=0, pos2=None, size=None, align=0, rint=False, color=1, alpha=1, rounding=0):
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assert pos2 is None or size is None
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pos = np.broadcast_to(np.asarray(pos, dtype='float32'), [2])
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pos2 = np.broadcast_to(np.asarray(pos2, dtype='float32'), [2]) if pos2 is not None else None
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size = np.broadcast_to(np.asarray(size, dtype='float32'), [2]) if size is not None else None
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size = size if size is not None else pos2 - pos if pos2 is not None else np.array([1, 1], dtype='float32')
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pos = pos - size * align
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if rint:
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pos = np.rint(pos)
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rounding = np.broadcast_to(np.asarray(rounding, dtype='float32'), [2])
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rounding = np.minimum(np.abs(rounding) / np.maximum(np.abs(size), 1e-8), 0.5)
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if np.min(rounding) == 0:
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rounding *= 0
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vertices = _setup_rect(float(rounding[0]), float(rounding[1]))
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draw_shape(vertices, mode=gl.GL_TRIANGLE_FAN, pos=pos, size=size, color=color, alpha=alpha)
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@functools.lru_cache(maxsize=10000)
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def _setup_rect(rx, ry):
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t = np.linspace(0, np.pi / 2, 1 if max(rx, ry) == 0 else 64)
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s = 1 - np.sin(t); c = 1 - np.cos(t)
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x = [c * rx, 1 - s * rx, 1 - c * rx, s * rx]
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y = [s * ry, c * ry, 1 - s * ry, 1 - c * ry]
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v = np.stack([x, y], axis=-1).reshape(-1, 2)
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return v.astype('float32')
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#----------------------------------------------------------------------------
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def draw_circle(*, center=0, radius=100, hole=0, color=1, alpha=1):
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hole = np.broadcast_to(np.asarray(hole, dtype='float32'), [])
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vertices = _setup_circle(float(hole))
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draw_shape(vertices, mode=gl.GL_TRIANGLE_STRIP, pos=center, size=radius, color=color, alpha=alpha)
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@functools.lru_cache(maxsize=10000)
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def _setup_circle(hole):
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t = np.linspace(0, np.pi * 2, 128)
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s = np.sin(t); c = np.cos(t)
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v = np.stack([c, s, c * hole, s * hole], axis=-1).reshape(-1, 2)
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return v.astype('float32')
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#----------------------------------------------------------------------------
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