2021-10-13 10:00:23 +00:00
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# Copyright (c) 2021, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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2021-10-07 09:55:26 +00:00
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#
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# NVIDIA CORPORATION and its licensors retain all intellectual property
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# and proprietary rights in and to this software, related documentation
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# and any modifications thereto. Any use, reproduction, disclosure or
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# distribution of this software and related documentation without an express
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# license agreement from NVIDIA CORPORATION is strictly prohibited.
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import glob
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import hashlib
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import importlib
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import os
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import re
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import shutil
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import uuid
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import torch
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import torch.utils.cpp_extension
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from torch.utils.file_baton import FileBaton
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#----------------------------------------------------------------------------
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# Global options.
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verbosity = 'brief' # Verbosity level: 'none', 'brief', 'full'
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#----------------------------------------------------------------------------
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# Internal helper funcs.
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def _find_compiler_bindir():
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patterns = [
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2022-04-11 15:27:01 +00:00
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'C:/Program Files*/Microsoft Visual Studio/*/Professional/VC/Tools/MSVC/*/bin/Hostx64/x64',
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'C:/Program Files*/Microsoft Visual Studio/*/BuildTools/VC/Tools/MSVC/*/bin/Hostx64/x64',
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'C:/Program Files*/Microsoft Visual Studio/*/Community/VC/Tools/MSVC/*/bin/Hostx64/x64',
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'C:/Program Files*/Microsoft Visual Studio */vc/bin',
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2021-10-07 09:55:26 +00:00
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]
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for pattern in patterns:
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matches = sorted(glob.glob(pattern))
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if len(matches):
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return matches[-1]
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return None
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#----------------------------------------------------------------------------
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def _get_mangled_gpu_name():
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name = torch.cuda.get_device_name().lower()
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out = []
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for c in name:
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if re.match('[a-z0-9_-]+', c):
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out.append(c)
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else:
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out.append('-')
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return ''.join(out)
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#----------------------------------------------------------------------------
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# Main entry point for compiling and loading C++/CUDA plugins.
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_cached_plugins = dict()
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def get_plugin(module_name, sources, headers=None, source_dir=None, **build_kwargs):
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assert verbosity in ['none', 'brief', 'full']
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if headers is None:
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headers = []
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if source_dir is not None:
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sources = [os.path.join(source_dir, fname) for fname in sources]
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headers = [os.path.join(source_dir, fname) for fname in headers]
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# Already cached?
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if module_name in _cached_plugins:
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return _cached_plugins[module_name]
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# Print status.
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if verbosity == 'full':
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print(f'Setting up PyTorch plugin "{module_name}"...')
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elif verbosity == 'brief':
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print(f'Setting up PyTorch plugin "{module_name}"... ', end='', flush=True)
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verbose_build = (verbosity == 'full')
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# Compile and load.
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try: # pylint: disable=too-many-nested-blocks
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# Make sure we can find the necessary compiler binaries.
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if os.name == 'nt' and os.system("where cl.exe >nul 2>nul") != 0:
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compiler_bindir = _find_compiler_bindir()
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if compiler_bindir is None:
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raise RuntimeError(f'Could not find MSVC/GCC/CLANG installation on this computer. Check _find_compiler_bindir() in "{__file__}".')
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os.environ['PATH'] += ';' + compiler_bindir
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# Some containers set TORCH_CUDA_ARCH_LIST to a list that can either
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# break the build or unnecessarily restrict what's available to nvcc.
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# Unset it to let nvcc decide based on what's available on the
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# machine.
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os.environ['TORCH_CUDA_ARCH_LIST'] = ''
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# Incremental build md5sum trickery. Copies all the input source files
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# into a cached build directory under a combined md5 digest of the input
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# source files. Copying is done only if the combined digest has changed.
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# This keeps input file timestamps and filenames the same as in previous
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# extension builds, allowing for fast incremental rebuilds.
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#
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# This optimization is done only in case all the source files reside in
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# a single directory (just for simplicity) and if the TORCH_EXTENSIONS_DIR
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# environment variable is set (we take this as a signal that the user
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# actually cares about this.)
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#
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# EDIT: We now do it regardless of TORCH_EXTENSIOS_DIR, in order to work
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# around the *.cu dependency bug in ninja config.
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#
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all_source_files = sorted(sources + headers)
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all_source_dirs = set(os.path.dirname(fname) for fname in all_source_files)
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if len(all_source_dirs) == 1: # and ('TORCH_EXTENSIONS_DIR' in os.environ):
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# Compute combined hash digest for all source files.
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hash_md5 = hashlib.md5()
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for src in all_source_files:
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with open(src, 'rb') as f:
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hash_md5.update(f.read())
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# Select cached build directory name.
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source_digest = hash_md5.hexdigest()
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build_top_dir = torch.utils.cpp_extension._get_build_directory(module_name, verbose=verbose_build) # pylint: disable=protected-access
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cached_build_dir = os.path.join(build_top_dir, f'{source_digest}-{_get_mangled_gpu_name()}')
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if not os.path.isdir(cached_build_dir):
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tmpdir = f'{build_top_dir}/srctmp-{uuid.uuid4().hex}'
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os.makedirs(tmpdir)
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for src in all_source_files:
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shutil.copyfile(src, os.path.join(tmpdir, os.path.basename(src)))
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try:
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os.replace(tmpdir, cached_build_dir) # atomic
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except OSError:
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# source directory already exists, delete tmpdir and its contents.
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shutil.rmtree(tmpdir)
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if not os.path.isdir(cached_build_dir): raise
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# Compile.
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cached_sources = [os.path.join(cached_build_dir, os.path.basename(fname)) for fname in sources]
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torch.utils.cpp_extension.load(name=module_name, build_directory=cached_build_dir,
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verbose=verbose_build, sources=cached_sources, **build_kwargs)
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else:
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torch.utils.cpp_extension.load(name=module_name, verbose=verbose_build, sources=sources, **build_kwargs)
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# Load.
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module = importlib.import_module(module_name)
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except:
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if verbosity == 'brief':
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print('Failed!')
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raise
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# Print status and add to cache dict.
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if verbosity == 'full':
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print(f'Done setting up PyTorch plugin "{module_name}".')
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elif verbosity == 'brief':
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print('Done.')
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_cached_plugins[module_name] = module
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return module
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#----------------------------------------------------------------------------
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