pyglet-cornerpin/pyglet_cornerpin/cornerpin.py

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2024-10-23 16:39:16 +02:00
"""
This little library provides functions to add corner pin functionality
into python in general, and pyglet specifically.
Long time ago I used a set of javascript functions from Cihad Turhan (see
https://stackoverflow.com/a/30646172), which I now ported to python.
These computations might be faster with numpy, but for me these run only
incidently so won't really hurt performance.
"""
import pyglet
from typing import Optional
import logging
def adj(m): # Compute the adjugate of m
return [
m[4]*m[8]-m[5]*m[7], m[2]*m[7]-m[1]*m[8], m[1]*m[5]-m[2]*m[4],
m[5]*m[6]-m[3]*m[8], m[0]*m[8]-m[2]*m[6], m[2]*m[3]-m[0]*m[5],
m[3]*m[7]-m[4]*m[6], m[1]*m[6]-m[0]*m[7], m[0]*m[4]-m[1]*m[3]
]
def multmm(a, b) -> list[float]: # multiply two matrices
c = [0.]*9
for i in range(3):
for j in range(3):
cij = 0
for k in range(3):
cij += a[3*i + k]*b[3*k + j]
c[3 * i + j] = cij
return c
def multmv(m, v): # multiply matrix and vector
return [
m[0]*v[0] + m[1]*v[1] + m[2]*v[2],
m[3]*v[0] + m[4]*v[1] + m[5]*v[2],
m[6]*v[0] + m[7]*v[1] + m[8]*v[2]
]
# def pdbg(m, v) :
# r = multmv(m, v)
# return r + " (" + r[0]/r[2] + ", " + r[1]/r[2] + ")"
def basisToPoints(x1, y1, x2, y2, x3, y3, x4, y4) :
m = [
x1, x2, x3,
y1, y2, y3,
1, 1, 1
]
v = multmv(adj(m), [x4, y4, 1])
return multmm(m, [
v[0], 0, 0,
0, v[1], 0,
0, 0, v[2]
])
def general2DProjection(
x1s, y1s, x1d, y1d,
x2s, y2s, x2d, y2d,
x3s, y3s, x3d, y3d,
x4s, y4s, x4d, y4d
) :
s = basisToPoints(x1s, y1s, x2s, y2s, x3s, y3s, x4s, y4s)
d = basisToPoints(x1d, y1d, x2d, y2d, x3d, y3d, x4d, y4d)
return multmm(d, adj(s))
def transform2d(w, h, x1, y1, x2, y2, x3, y3, x4, y4):
t = general2DProjection(0, 0, x1, y1, w, 0, x2, y2, 0, h, x3, y3, w, h, x4, y4)
for i in range(9):
t[i] = t[i] / t[8]
t = [t[0], t[3], 0, t[6],
t[1], t[4], 0, t[7],
0 , 0 , 1, 0 ,
t[2], t[5], 0, t[8]]
return t
# Below are all pyglet specific functions
class PygletCornerPin(pyglet.event.EventDispatcher):
def __init__(self, window: pyglet.window.Window, corners: Optional[list[list[float]]] = None) -> None:
"""
Creates CornerPin utility for a given Pyglet window. If not given, corners default to the
bottom left, bottom right, top left, top right corners of the window (i.e. no transform)
Do not forget to register event handlers by running `window.register_handlers(pins)`.
"""
self.window = window
self.corners = corners if corners else [
[0, 0],
[self.window.width, 0],
[0, self.window.height],
[self.window.width, self.window.height],
]
self.batch = pyglet.graphics.Batch()
self.dragging: Optional[int] = None
self.handles = [
pyglet.shapes.Arc(c[0],c[1],20, thickness=2, color=(0,0,255,255), batch=self.batch) for c in self.corners
]
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self.current_corner = None
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def update_handles(self):
for i, c in enumerate(self.corners):
self.handles[i].x = c[0]
self.handles[i].y = c[1]
def draw(self):
"""
Draw the handles in the on_draw loop
"""
self.batch.draw()
def transform2d_matrix(self, x1, y1, x2, y2, x3, y3, x4, y4):
"""
Calculate the transform matrix
"""
t = transform2d(
self.window.width,
self.window.height,
x1, y1, x2, y2, x3, y3, x4, y4 )
return pyglet.math.Mat4(t)
# event handlers
def on_mouse_press(self, x, y, button, modifiers):
r = 20
currentcorner = None
dist = r * r
for i in range(4):
dx = x - self.corners[i][0]
dy = y - self.corners[i][1]
if dist > dx**2 + dy ** 2:
dist = dx**2 + dy ** 2
currentcorner = i
self.dragging = currentcorner
return pyglet.event.EVENT_HANDLED if self.dragging else pyglet.event.EVENT_UNHANDLED
def on_mouse_release(self, x, y, button, modifiers):
if self.dragging is None:
return pyglet.event.EVENT_UNHANDLED
self.dragging = None
logging.debug(f"Corner pins set to {self.corners}")
return pyglet.event.EVENT_HANDLED
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
if self.dragging is None:
return pyglet.event.EVENT_UNHANDLED
self.corners[self.dragging][0] = x
self.corners[self.dragging][1] = y
self.update_view()
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def on_key_release(self, symbol: int, modifiers: int):
if symbol not in [
pyglet.window.key._1, pyglet.window.key._2, pyglet.window.key._3, pyglet.window.key._4,
pyglet.window.key.ESCAPE,
pyglet.window.key.UP, pyglet.window.key.DOWN, pyglet.window.key.LEFT, pyglet.window.key.RIGHT,
]:
return pyglet.event.EVENT_UNHANDLED
if symbol == pyglet.window.key._1:
self.current_corner = 2
if symbol == pyglet.window.key._2:
self.current_corner = 3
if symbol == pyglet.window.key._3:
self.current_corner = 0
if symbol == pyglet.window.key._4:
self.current_corner = 1
if symbol == pyglet.window.key.ESCAPE:
self.current_corner = None
for i, h in enumerate(self.handles):
h.color = (255,0,0,255) if i == self.current_corner else (0,0,255,255)
if self.current_corner is None:
return
if symbol not in [pyglet.window.key.UP,pyglet.window.key.DOWN, pyglet.window.key.LEFT, pyglet.window.key.RIGHT]:
return
base = 2
if modifiers & pyglet.window.key.MOD_SHIFT:
base += 10
if modifiers & pyglet.window.key.MOD_CTRL:
base *= 2
if symbol == pyglet.window.key.RIGHT:
self.corners[self.current_corner][0] += base
if symbol == pyglet.window.key.LEFT:
self.corners[self.current_corner][0] -= base
if symbol == pyglet.window.key.UP:
self.corners[self.current_corner][1] += base
if symbol == pyglet.window.key.DOWN:
self.corners[self.current_corner][1] -= base
self.update_view()
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def update_view(self):
self.window.view = self.transform2d_matrix(*[x for c in self.corners for x in c])