Add controls

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Ruben van de Ven 2018-08-13 17:39:49 +02:00
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{
"@context": "https://schema.org/",
"@type": "WebSite",
"url": "https://rubenvandeven.com",
"author":
{
"@type": "Person",
"name": "Ruben van de Ven",
"email": "info@rubenvandeven.com",
"nationality": {
"@type": "Country",
"@id": "Netherlands",
"name": "The Netherlands"
},
"@reverse": {
"author": [
{
"@type": "Series",
"name": "MVP's",
"about": "lorem ipsum etc.",
"hasPart": [
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"@type": "MediaObject",
"name": "MVP#1",
"description": "....",
"@reverse": {
"workFeatured": [
{
"@id": "blabla",
"@type": "PublicationEvent",
"name": "KickstART",
"location": {
"@type": "Place",
"name": "In4Art Gallery",
"address": {
"@type": "PostalAddress",
"addressLocality": "Amsterdam",
"addressCountry": {
"@type": "Country",
"@id": "Netherlands",
"name": "The Netherlands"
}
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"startDate": "2018-03-28",
"endDate": "2018-05-28"
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"@type": "MediaObject",
"name": "Emotion Hero",
"description": "Emotion recognition software is being used both as a tool for \u2018objective\u2019 measurements as well as a tool for training one\u2019s facial expressions, eg. for job interviews. Emotion Hero is a literal translation of the paradoxical relation between these applications of the technology.\n\nEmotion Hero is a two-part artwork. On the one hand is a video-game that is freely downloadable for everybody with an Android device (see <a href=\"https://play.google.com\/store\/apps\/details?id=com.rubenvandeven.emotion_hero\">Google Play<\/a>). Inspired by Guitar Hero, the user scores points by following given cues. It provides detailed feedback on the mechanics of the face (eg. \u201cYou showed on 10% Joy when you had to show 100%, smile 99.32% more.\u201d), revealing that rather than being a window into the brain, the face is a controllable surface.\n\nThe second part is a projection that shows the aggregated scores of the game. In order to substantiate their discourse, companies in facial expression measurement employ a huge amount of data collection and processing. The results are displayed in a fixed grid, recalling historical practices that, trough extensive measurement and administration, also aimed to delineate something which is conceptually undelineated: think of Duchenne de Boulogne, Lombroso, and Charcot.\n\nEmotion Hero is a playful invitation to open up the box of expression analysis to reveal the assumptions that underlie this technology.\n\nThe game's emotional intelligence is powered by Affectiva (I was also <a href=\"http://blog.affectiva.com\/sdk-on-the-spot-emotion-hero-app-encourages-play-with-facial-expressions\">interviewed<\/a> by them). This project is produced as part of the <a href=\"http://summersessions.net\/17-projects\/projects-2016\/55-emotion-hero\">Summer Sessions Network for Talent Development<\/a> in a co-production of Arquivo 237 and V2_ Lab for the Unstable Media, with support of the Creative Industries Fund NL.\nIt has been exhibited at the <a href=\"http://www.statefestival.org\/2016\/program-entry\/2016\/emotion-hero-2016\">State Festival 2016<\/a> (Berlin, DE) and Digital &lt;Dis&gt;orders (Frankfurt, DE).",
"url": "https://emotionhero.com",
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{
"@type": "PublicationEvent",
"name": "Mood Swings",
"location": {
"@type": "Place",
"name": "Q21",
"address": {
"@type": "PostalAddress",
"name": "Museums Quartier",
"addressCountry": {
"@type": "Country",
"name": "Austria"
},
"addressLocality": "Vienna"
}
},
"startDate": "2017-03-28",
"endDate": "2017-05-28",
"workFeatured": []
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"contentUrl": "assets\/image\/emotionhero1-2.jpg"
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"contentUrl": "assets\/image\/emotionhero2.jpg"
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"@type": "MediaObject",
"name": "EYE Without A Face",
"dateCreated": "2015-01-01",
"description": "lorem ipsum.",
"author": {
"@type": "Person",
"name": "Cristina Cochior",
"url": "http://randomizer.info"
},
"image": [
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{
"@type": "MediaObject",
"name": "We know how you feel",
"dateCreated": "2015-01-01",
"description": "A two-part artwork and my first work on software that derives emotional parameters from facial expressions. The first part displays the <em>Mind Reading Emotions Library<\/em>, an interactive collection of videos, audio fragments and scenes depicting 412 distinct emotions &mdash;ranging from `angry' to `unsure'&mdash; grouped in 24 categories. The second part of the project is a tablet with a modified demo app by Affectiva, a major player in the field of emotion analysis software. This app acts as an interactive mirror which displays the various parameters that the Affectiva software derives from someone's facial expression, while a voice over reads a text extracted from the Dutch classic <em>Beyond Sleep<\/em> by W.F. Hermans (1966), concerning the impact of the mirror, photography and video on the human self-image.\n\nIt was part of the exhibition <em><a href='http://v2.nl\/events\/an-encyclopedia-of-media-objects'>Encyclopedia Of Media Objects<\/a><\/em>, organised by the Piet Zwart Institute and held at the V2_ Institute for unstable media in June 2015.",
"image": [
{
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"contentUrl": "assets\/image\/fragments-6-2.jpg",
"caption": "Fragments of reality"
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{
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"caption": "Fragments of reality"
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{
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"contentUrl": "assets\/image\/fragments-7-2.jpg",
"caption": "Fragments of reality"
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]
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{
"@type": "MediaObject",
"name": "Fragments of reality",
"dateCreated": "2015-01-01",
"description": "In western society, images are generally perceived as objective traces of events. As evidence that things happened as how they are captured in the frame.\n\nAs Susan Sontag elaborates, this counts for photographic images in particular. They are seen, not as subjective statements about the world, but rather as pieces of it &mdash;as fragments of a reality. Photographic images are often seen as unbiased; they carry in them the \"burden of truth\". We use them to give meaning, to asses and to judge. It exactly is in this passivity of the image, that its aggression lurks.\nFragments of Reality is a newspaper that assembles descriptions of five images of one event: a press conference with Jeroen Dijsselbloem and Yanis Varoufakis. Each interviewee was shown one of the images, in an attempt to highlight how we read events trough photographs.\n\nIt considers an event not as a single factual moment, but as the cumulative of subjective experiences, inherently proposing that an image is always lacking in its representation of that which it presents.",
"image": [
{
"@type": "ImageObject",
"contentUrl": "assets\/image\/fragments-6-2.jpg",
"caption": "Fragments of reality"
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{
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"contentUrl": "assets\/image\/fragments-9-2.jpg",
"caption": "Fragments of reality"
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{
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"caption": "Fragments of reality"
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],
"contributor": [
{
"@type": "MediaObject",
"name": "The Spectacular Times",
"dateCreated": "2013-12-04",
"author": {
"@type": "Person",
"name": "Ward Goes",
"url": "http://www.wardgoes.nl"
},
"description": "Originally initiated as a graduation project (cum laude) by Ward Goes, <a href=\"http://spectacularspectacular.news\">The Spectacular Times<\/a> is an ongoing visual inquiry into the presentation of news. It investigates how news, rather than being subjective, is representational of its social, cultural, (geo)political and ideological contexts. The project sets out to lay bare these representations in currently circulating news.\n\nBy layering and contrasting different news elements The Spectacular Times re-contextualises news and makes explicit the intangible notions that lie beyond an increasingly universal guise of news reporting. Not in an effort to tell apart true from false, left from right, or right from wrong, but in order to accentuate a variety of articulations of news.\n\nThis web based project uses user defined variables to animate news headers, texts and images, which are directly sourced from different news websites world wide. By adjusting these parameters (among which region, scope and speed) the spectator actively perceives how news content is de- and reformed through its aesthetics.",
"url": "http://spectacularspectacular.news",
"image": [
{
"@type": "ImageObject",
"contentUrl": "assets\/image\/times1.jpg",
"caption": "The Spectacular Times"
}
]
}
]
}
}
}

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