b3ac90a4c6
* make output less verbose * fix bug in setup * remove log; fix area * fix type casting
47 lines
1.3 KiB
JavaScript
47 lines
1.3 KiB
JavaScript
String.prototype.paddingLeft = function (paddingValue) {
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return String(paddingValue + this).slice(-paddingValue.length);
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};
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function MergeObjRecursive(obj1, obj2) {
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var obj3 = {};
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for(p in obj1) {
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obj3[p] = obj1[p];
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}
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for(p in obj2) {
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if(Object.keys(obj3).indexOf(p)<0){
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obj3[p] = obj2[p];
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}
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else {
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obj3[p] = obj3[p] + obj2[p];
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}
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}
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return obj3;
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}
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if(Array.prototype.equals)
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// attach the .equals method to Array's prototype to call it on any array
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Array.prototype.equals = function (array) {
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// if the other array is a falsy value, return
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if (!array)
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return false;
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// compare lengths - can save a lot of time
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if (this.length != array.length)
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return false;
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for (var i = 0, l=this.length; i < l; i++) {
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// Check if we have nested arrays
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if (this[i] instanceof Array && array[i] instanceof Array) {
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// recurse into the nested arrays
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if (!this[i].equals(array[i]))
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return false;
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}
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else if (this[i] != array[i]) {
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// Warning - two different object instances will never be equal: {x:20} != {x:20}
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return false;
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}
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}
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return true;
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}
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// Hide method from for-in loops
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Object.defineProperty(Array.prototype, "equals", {enumerable: false});
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