loadImages in preload of basic images

This commit is contained in:
Ruben van de Ven 2020-10-09 18:20:01 +02:00
parent bc83555cab
commit c1810ed47f
45 changed files with 305 additions and 0 deletions

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{
"game1": "/assets/images/game1.png",
"game10": "/assets/images/game10.png",
"game11": "/assets/images/game11.png",
"game12": "/assets/images/game12.png",
"game2": "/assets/images/game2.png",
"game3": "/assets/images/game3.png",
"game4": "/assets/images/game4.png",
"game5": "/assets/images/game5.png",
"game6": "/assets/images/game6.png",
"game7": "/assets/images/game7.png",
"game8": "/assets/images/game8.png",
"game9": "/assets/images/game9.png",
"glasses1": "/assets/images/glasses1.png",
"glasses2": "/assets/images/glasses2.png",
"glasses3": "/assets/images/glasses3.png",
"glasses4": "/assets/images/glasses4.png",
"hat1": "/assets/images/hat1.png",
"hat2": "/assets/images/hat2.png",
"hat3": "/assets/images/hat3.png",
"hat4": "/assets/images/hat4.png",
"hat5": "/assets/images/hat5.png",
"hat6": "/assets/images/hat6.png",
"mustache1": "/assets/images/mustache1.png",
"mustache10": "/assets/images/mustache10.png",
"mustache11": "/assets/images/mustache11.png",
"mustache12": "/assets/images/mustache12.png",
"mustache13": "/assets/images/mustache13.png",
"mustache14": "/assets/images/mustache14.png",
"mustache15": "/assets/images/mustache15.png",
"mustache16": "/assets/images/mustache16.png",
"mustache17": "/assets/images/mustache17.png",
"mustache18": "/assets/images/mustache18.png",
"mustache19": "/assets/images/mustache19.png",
"mustache2": "/assets/images/mustache2.png",
"mustache20": "/assets/images/mustache20.png",
"mustache3": "/assets/images/mustache3.png",
"mustache4": "/assets/images/mustache4.png",
"mustache5": "/assets/images/mustache5.png",
"mustache6": "/assets/images/mustache6.png",
"mustache7": "/assets/images/mustache7.png",
"mustache8": "/assets/images/mustache8.png",
"mustache9": "/assets/images/mustache9.png"
}

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@ -126,6 +126,20 @@ function setupAssets(){
// placeholder. Override in patch... // placeholder. Override in patch...
} }
let images = {};
function preload() {
const req = new Request('/assets/images.json');
fetch(req).then(
response => response.json()
).then(data => {
for(let id in data) {
images[id] = loadImage(data[id]);
}
console.log('images', data, images);
});
console.log(images);
}
function setup() { function setup() {
// createCanvas(1280,720, WEBGL); // createCanvas(1280,720, WEBGL);
createCanvas(540,420); createCanvas(540,420);

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---
title: Cheatsheet
documentclass: scrartcl
classoption:
- twocolumn
# - landscape
---
## Punten op het gezicht
![](dlib_face_points.png)
detection.points
: Alle bovenstaande punten. Ieder punt bestaat uit `x` en `y`. Bijvoorbeeld `detection.points[33].x` is het x-coördinaat van het puntje van de neus.
detection.parts.nose
: punten 27--35
detection.parts.leftEye
: punten 36--41
detection.parts.rightEye
: punten 42--47
detection.parts.rightEyeBrow
: punten 22--26
detection.parts.leftEyeBrow
: punten 17--21
detection.parts.jawOutline
: punten 0--16
detection.box
: de 'bounding box' van het gezicht.
detection.box.x
: x coordinaat van de bounding box.
detection.box.y
: y coordinaat van de bounding box.
detection.box.width
: Breedte van de bounding box
detection.box.height
: Hoogte van de bounding box
detection.center.x & detection.center.y
: Het midden van de bounding box
## Tekenen
drawPoints(punten)
: Teken punten
strokePoints(punten)
: Teken lijnen tussen een set punten
rect(x, y, breedte, hoogte)
: teken een rechthoek. _x_ en _y_ bepalen de linker bovenhoek.
circle(cx, cy, radius)
: Teken een cirkel. _cx_ en _cy_ bepalen het midden. Radius is de straal.
<!-- let img = loadImage('bestandsnaam.jpg')
: Upload een afbeelding, waarna je hem kunt inladen met loadImage(...) -->
image(naam, x, y, breedte, hoogte)
: Toon een ingeladen afbeelding. _x_ en _y_ bepalen de linker bovenhoek.
: Zie hieronder voor alle beschikbare afbeeldingen
getBoundingBox(punten)
: Bepaald het rechthoek waarbinnen de punten vallen.
mergePoints(punten, anderePunten)
: Voeg meerdere sets van punten samen. Bijvoorbeeld `mergePoints( detection.parts.rightEyeBrow, detection.parts.leftEyeBrow )`
## Opmaak
fill(kleur)
: de kleur van de vulling
noFill()
: geen vulling
stroke(kleur)
: de omlijning
strokeWeight(dikte)
: de dikte van de omlijning
noStroke()
: geen omlijning
### Kleuren
Kleuren kunnen op verschillende manieren worden opgeven:
* als engelse naam. Bijvoorbeeld `fill('orange')`, `fill('darkblue')`.
* Op basis van drie getallen tussen 0 en 255. Dit zijn de rood, groen, en blauwe componenten van de kleur. Bijvoorbeeld `fill(0, 0, 255)` geeft een blauwe vulling. `fill(100,100,100)` is grijs.
* Op basis van _vier_ getallen. Dit werkt hetzelfde als met drie. Het vierde getal bepaald transparantie. 0 is volledig tranparant, 255 helemaal geen transparantie. Dus `fill(0, 0, 255, 130)` geeft een half transparante blauwe vulling.
https://genekogan.com/code/p5js-transformations/
<!--
<a href="https://www.freepik.com/vectors/man">Man vector created by studiogstock - www.freepik.com</a> -->
## afbeeldingen
images.game1
![](../dist/static/assets/images/game1.png)
images.game10
![](../dist/static/assets/images/game10.png)
images.game11
![](../dist/static/assets/images/game11.png)
images.game12
![](../dist/static/assets/images/game12.png)
images.game2
![](../dist/static/assets/images/game2.png)
images.game3
![](../dist/static/assets/images/game3.png)
images.game4
![](../dist/static/assets/images/game4.png)
images.game5
![](../dist/static/assets/images/game5.png)
images.game6
![](../dist/static/assets/images/game6.png)
images.game7
![](../dist/static/assets/images/game7.png)
images.game8
![](../dist/static/assets/images/game8.png)
images.game9
![](../dist/static/assets/images/game9.png)
images.glasses1
![](../dist/static/assets/images/glasses1.png)
images.glasses2
![](../dist/static/assets/images/glasses2.png)
images.glasses3
![](../dist/static/assets/images/glasses3.png)
images.glasses4
![](../dist/static/assets/images/glasses4.png)
images.hat1
![](../dist/static/assets/images/hat1.png)
images.hat2
![](../dist/static/assets/images/hat2.png)
images.hat3
![](../dist/static/assets/images/hat3.png)
images.hat4
![](../dist/static/assets/images/hat4.png)
images.hat5
![](../dist/static/assets/images/hat5.png)
images.hat6
![](../dist/static/assets/images/hat6.png)
images.mustache1
![](../dist/static/assets/images/mustache1.png)
images.mustache10
![](../dist/static/assets/images/mustache10.png)
images.mustache11
![](../dist/static/assets/images/mustache11.png)
images.mustache12
![](../dist/static/assets/images/mustache12.png)
images.mustache13
![](../dist/static/assets/images/mustache13.png)
images.mustache14
![](../dist/static/assets/images/mustache14.png)
images.mustache15
![](../dist/static/assets/images/mustache15.png)
images.mustache16
![](../dist/static/assets/images/mustache16.png)
images.mustache17
![](../dist/static/assets/images/mustache17.png)
images.mustache18
![](../dist/static/assets/images/mustache18.png)
images.mustache19
![](../dist/static/assets/images/mustache19.png)
images.mustache2
![](../dist/static/assets/images/mustache2.png)
images.mustache20
![](../dist/static/assets/images/mustache20.png)
images.mustache3
![](../dist/static/assets/images/mustache3.png)
images.mustache4
![](../dist/static/assets/images/mustache4.png)
images.mustache5
![](../dist/static/assets/images/mustache5.png)
images.mustache6
![](../dist/static/assets/images/mustache6.png)
images.mustache7
![](../dist/static/assets/images/mustache7.png)
images.mustache8
![](../dist/static/assets/images/mustache8.png)
images.mustache9
![](../dist/static/assets/images/mustache9.png)