Some helper function for drawing
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3 changed files with 106 additions and 7 deletions
24
README.ruben.md
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README.ruben.md
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Gebruik s3cmd om bucket in te stellen.
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## Make bucket:
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s3cmd mb s3://digitalplayground-p5
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## Set the CORS rules
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s3cmd -c .s3cfg setcors CORS.xml s3://digitalplayground-p5
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## Delete the CORS rules
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s3cmd -c .s3cfg delcors s3://digitalplayground-p5
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## Get bucket info including CORS rules
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s3cmd -c .s3cfg info s3://digitalplayground-p5
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# Development
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`docker-compose -f docker-compose-development.yml up`
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# Deployment
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* Push to git (in case linting fails on commit use `git commit --no-verify`)
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* Pull on server.
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* `service p5.js-web-editor stop`
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* `npm run build:server`
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* `npm run build:client`
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* `service p5.js-web-editor start`
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74
dist/static/assets/webcam.js
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dist/static/assets/webcam.js
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@ -73,6 +73,7 @@ let faceapi;
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var video;
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var video;
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var lastFrame;
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var lastFrame;
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var detections = [];
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var detections = [];
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var factor_x, factor_y;
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// function pause() {
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// function pause() {
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@ -100,7 +101,7 @@ const detection_options = {
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function setup() {
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function setup() {
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// createCanvas(1280,720, WEBGL);
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// createCanvas(1280,720, WEBGL);
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createCanvas(540,420, WEBGL);
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createCanvas(540,420);
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smooth();
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smooth();
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noFill();
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noFill();
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@ -145,7 +146,8 @@ gotResults = function(err, result) {
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}
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}
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// store data for async draw function
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// store data for async draw function
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detections = result;
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// TODO results to more compatible format
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detections = parseDetectionResults(result);
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// size of video becomes known only after camera approval
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// size of video becomes known only after camera approval
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if(lastFrame.width != video.width || lastFrame.height != video.height){
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if(lastFrame.width != video.width || lastFrame.height != video.height){
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@ -156,6 +158,9 @@ gotResults = function(err, result) {
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// lastFrame.background('red');
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// lastFrame.background('red');
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lastFrame.image(video, 0,0, video.width, video.height);
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lastFrame.image(video, 0,0, video.width, video.height);
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factor_x = width / video.width;
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factor_y = height / video.height;
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faceapi.detect(gotResults);
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faceapi.detect(gotResults);
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}
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}
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@ -200,12 +205,9 @@ function drawLandmarks(detection) {
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function drawPart(feature, closed) {
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function drawPart(feature, closed) {
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beginShape();
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beginShape();
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const factor_x = width / video.width;
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const factor_y = height / video.height;
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for (let i = 0; i < feature.length; i++) {
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for (let i = 0; i < feature.length; i++) {
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const x = feature[i]._x *factor_x;
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const x = feature[i].x;
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const y = feature[i]._y * factor_y;
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const y = feature[i].y;
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vertex(x, y)
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vertex(x, y)
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}
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}
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@ -234,7 +236,27 @@ var colors = {
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function faceDistance(face1, face2){
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function faceDistance(face1, face2){
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// distance between faces, in pixels, not meters.. for now
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// distance between faces, in pixels, not meters.. for now
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// we cheat a little: take centers, visualise circle with r = max(width, height)
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// and find distance between these circles
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box1 = (face1.box.x, face1.box.x + face1.box.width)
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box2 = (face2.box.x, face2.box.x + face2.box.width)
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c1 = {
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x: face1.box.x + face1.box.width / 2,
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y: face1.box.y + face1.box.height / 2,
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}
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c2 = {
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x: face2.box.x + face2.box.width / 2,
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y: face2.box.y + face2.box.height / 2,
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}
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r1 = Math.max(face1.box.width, face1.box.height) / 2;
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r2 = Math.max(face2.box.width, face2.box.height) / 2;
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dx = c1.x - c2.x;
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dy = c1.y - c2.y;
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return Math.sqrt( Math.pow(dx, 2) + Math.pow(dy, 2) ) - r1 - r2;
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}
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}
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function getBoundingBox(){
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function getBoundingBox(){
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@ -247,4 +269,42 @@ function getBoundingBox(){
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// width:
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// width:
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// height:
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// height:
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// }
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// }
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}
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function parseDetectionResults(results) {
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let detections = [];
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for(let result of results) {
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const landmarks = result.landmarks._positions.map((pos) => parseCoordinate(pos));
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let detection = {
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'landmarks': landmarks,
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'parts': {},
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'box': {
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x: result.alignedRect._box._x * factor_x,
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y: result.alignedRect._box._y * factor_y,
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width: result.alignedRect._box._width * factor_x,
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height: result.alignedRect._box._height * factor_y,
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}
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}
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for(let idx in result.parts) {
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detection.parts[idx] = result.parts[idx].map((pos) => parseCoordinate(pos));
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}
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detections.push(detection);
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}
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return detections;
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// result.parts
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// result.alignedRect._box
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// factor_x, factor_y
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}
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/**
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* face api detector returns coordinates with _x and _y attributes.
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* We convert this to the canvas's coordinates
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* @param Object {_x: , _y: }
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*/
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function parseCoordinate(position) {
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return {
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x: position._x * factor_x,
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y: position._y * factor_y,
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}
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}
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}
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15
p5.js-web-editor.service
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p5.js-web-editor.service
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[Unit]
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Description=p5.js web editor
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After=network.target
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[Service]
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Type=simple
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User=YOUR_USER
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EnvironmentFile=/home/YOUR_USER/p5.js-web-editor/.env
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WorkingDirectory=/home/YOUR_USER/p5.js-web-editor
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ExecStart=/usr/bin/npm run start:prod
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Restart=on-failure
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[Install]
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WantedBy=multi-user.target
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