moodmeter/AffdexMe/AffdexMe.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
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<ProjectGuid>{5B893EA1-EB11-425A-BF8A-05822F5E2C9A}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AffdexMe</RootNamespace>
<AssemblyName>AffdexMe</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>$(ProjectDir)Resources\AffdexMe_Logo.ico</ApplicationIcon>
</PropertyGroup>
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<DebugType>pdbonly</DebugType>
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<OutputPath>bin\Release\</OutputPath>
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</PropertyGroup>
<ItemGroup>
<Reference Include="Affdex" Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<HintPath>..\..\Program Files (x86)\Affectiva\Affdex SDK\bin\debug\Affdex.dll</HintPath>
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<HintPath>..\..\Program Files (x86)\Affectiva\Affdex SDK\bin\release\Affdex.dll</HintPath>
</Reference>
<Reference Include="Microsoft.VisualBasic" />
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xaml">
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<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
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<ItemGroup>
<Page Include="$(ProjectDir)MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
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<Compile Include="App.cs">
<SubType>Code</SubType>
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<Compile Include="$(ProjectDir)MainWindow.xaml.cs">
<DependentUpon>$(ProjectDir)MainWindow.xaml</DependentUpon>
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<ItemGroup>
<Compile Include="$(ProjectDir)Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
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<Compile Include="$(ProjectDir)Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="$(ProjectDir)Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>$(ProjectDir)Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>$(ProjectDir)Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<Resource Include="$(ProjectDir)Fonts\Square.ttf" />
<None Include="$(ProjectDir)Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>$(ProjectDir)Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="$(ProjectDir)Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="$(ProjectDir)App.config" />
</ItemGroup>
<ItemGroup>
<Resource Include="$(ProjectDir)Resources\AffectivaLogo1.png" />
<Resource Include="$(ProjectDir)Resources\AffdexMe_Logo.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>