Optimization - no need to update layout on each call
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@ -263,7 +263,6 @@ namespace AffdexMe
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canvasFacePoints.Children.Clear();
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canvasFacePoints.Children.Clear();
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canvasFacePoints.Width = imgAffdexFaceDisplay.ActualWidth;
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canvasFacePoints.Width = imgAffdexFaceDisplay.ActualWidth;
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canvasFacePoints.Height = imgAffdexFaceDisplay.ActualHeight;
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canvasFacePoints.Height = imgAffdexFaceDisplay.ActualHeight;
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canvasFacePoints.UpdateLayout();
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mImageXScaleFactor = imgAffdexFaceDisplay.ActualWidth / affdexImage.getWidth();
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mImageXScaleFactor = imgAffdexFaceDisplay.ActualWidth / affdexImage.getWidth();
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mImageYScaleFactor = imgAffdexFaceDisplay.ActualHeight / affdexImage.getHeight();
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mImageYScaleFactor = imgAffdexFaceDisplay.ActualHeight / affdexImage.getHeight();
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