hugvey/hugvey/story.py

613 lines
20 KiB
Python

import json
import time
import logging
import re
import asyncio
from .communication import LOG_BS
logger = logging.getLogger("narrative")
class Utterance(object):
"""Part of a reply"""
def __init__(self, startTime):
self.startTime = startTime
self.endTime = None
self.text = ""
def setText(self, text):
self.text = text
def setFinished(self, endTime):
self.endTime = endTime
def isFinished(self):
return self.endTime is not None
class Message(object):
def __init__(self, id, text):
self.id = id
self.text = text
self.isStart = False
self.reply = None
# self.replyTime = None
self.audioFile= None
self.interruptCount = 0
self.afterrunTime = 0. # the time after this message to allow for interrupts
self.finishTime = None # message can be finished without finished utterance (with instant replycontains)
@classmethod
def initFromJson(message, data, story):
msg = message(data['@id'], data['text'])
msg.isStart = data['start'] if 'start' in data else False
msg.afterrunTime = data['afterrun'] if 'afterrun' in data else 0.
if 'audio' in data:
msg.audioFile = data['audio']['file']
return msg
def setReply(self, reply):
self.reply = reply
def hasReply(self):
return self.reply is not None
def getReply(self):
if not self.hasReply():
raise Exception(
"Getting reply while there is none! {0}".format(self.id))
return self.reply
def isFinished(self):
return self.finishTime is not None
def setFinished(self, currentTime):
self.finishTime = currentTime
def getFinishedTime(self):
return self.finishTime
def getLogSummary(self):
return {
'id': self.id,
'time': None if self.reply is None else [u.startTime for u in self.reply.utterances],
'replyText': None if self.reply is None else [u.text for u in self.reply.utterances]
}
class Reply(object):
def __init__(self, message: Message):
self.forMessage = None
self.utterances = []
self.setForMessage(message)
def setForMessage(self, message: Message):
self.forMessage = message
message.setReply(self)
def getLastUtterance(self) -> Utterance:
if not self.hasUtterances():
return None
return self.utterances[-1]
def getFirstUtterance(self) -> Utterance:
if not self.hasUtterances():
return None
return self.utterances[0]
def hasUtterances(self) -> bool:
return len(self.utterances) > 0
def addUtterance(self, utterance: Utterance):
self.utterances.append(utterance)
def getText(self) -> str:
return ". ".join([u.text for u in self.utterances])
def getActiveUtterance(self, currentTime) -> Utterance:
"""
If no utterance is active, create a new one. Otherwise return non-finished utterance for update
"""
if len(self.utterances) < 1 or self.getLastUtterance().isFinished():
u = Utterance(currentTime)
self.addUtterance(u)
else:
u = self.getLastUtterance()
return u
def isSpeaking(self):
u = self.getLastUtterance()
if u is not None and not u.isFinished():
return True
return False
class Condition(object):
"""
A condition, basic conditions are built in, custom condition can be given by
providing a custom method.
"""
def __init__(self, id):
self.id = id
self.method = None
self.vars = {}
@classmethod
def initFromJson(conditionClass, data, story):
condition = conditionClass(data['@id'])
# TODO: should Condition be subclassed?
if data['type'] == "replyContains":
condition.method = condition._hasMetReplyContains
if data['type'] == "timeout":
condition.method = condition._hasMetTimeout
if 'vars' in data:
condition.vars = data['vars']
return condition
def isMet(self, story):
"""
Validate if condition is met for the current story state
"""
return self.method(story)
def _hasMetTimeout(self, story):
now = time.time()
# check if the message already finished playing
if not story.lastMsgFinishTime:
return False
return now - story.lastMsgFinishTime >= float(self.vars['seconds'])
def _hasMetReplyContains(self, story) -> bool:
"""
Check the reply for specific characteristics:
- regex: regular expression. If empy, just way for isFinished()
- delays: an array of [{'minReplyDuration', 'waitTime'},...]
- minReplyDuration: the nr of seconds the reply should take. Preferably have one with 0
- waitTime: the time to wait after isFinished() before continuing
"""
r = story.currentReply # make sure we keep working with the same object
if not r or not r.hasUtterances():
return False
if 'regex' in self.vars and len(self.vars['regex']):
if 'regexCompiled' not in self.vars:
# Compile once, as we probably run it more than once
self.vars['regexCompiled'] = re.compile(self.vars['regex'])
t = story.currentReply.getText().lower()
logger.log(LOG_BS, 'attempt regex: {} on {}'.format(self.vars['regex'], t))
result = self.vars['regexCompiled'].search(t)
if result is None:
#if there is something to match, but not found, it's never ok
return False
logger.debug('Got match on {}'.format(self.vars['regex']))
results = result.groupdict()
for captureGroup in results:
story.variables[captureGroup] = results[captureGroup]
# TODO: implement 'instant match' -> don't wait for isFinished()
if r.isSpeaking():
logger.log(LOG_BS, "is speaking")
return False
# print(self.vars)
# either there's a match, or nothing to match at all
if 'delays' in self.vars:
replyDuration = story.timer.getElapsed() - r.getFirstUtterance().endTime
timeSinceReply = story.timer.getElapsed() - r.getLastUtterance().endTime
delays = sorted(self.vars['delays'], key=lambda k: float(k['minReplyDuration']), reverse=True)
for delay in delays:
if replyDuration > float(delay['minReplyDuration']):
logger.log(LOG_BS, f"check delay duration is now {replyDuration}, already waiting for {timeSinceReply}, have to wait {delay['waitTime']}")
if timeSinceReply > float(delay['waitTime']):
return True
break # don't check other delays
# wait for delay to match
return False
# There is a match and no delay say, person finished speaking. Go ahead sir!
return True
def getLogSummary(self):
return {
'id': self.id
}
class Direction(object):
"""
A condition based edge in the story graph
"""
def __init__(self, id, msgFrom: Message, msgTo: Message):
self.id = id
self.msgFrom = msgFrom
self.msgTo = msgTo
self.conditions = []
self.conditionMet = None
def addCondition(self, condition: Condition):
self.conditions.append(condition)
def setMetCondition(self, condition: Condition):
self.conditionMet = condition
@classmethod
def initFromJson(direction, data, story):
msgFrom = story.get(data['source'])
msgTo = story.get(data['target'])
direction = direction(data['@id'], msgFrom, msgTo)
if 'conditions' in data:
for conditionId in data['conditions']:
c = story.get(conditionId)
direction.addCondition(c)
return direction
def getLogSummary(self):
return {
'id': self.id,
'condition': self.conditionMet.id if self.conditionMet else None
}
class Diversion(object):
"""
An Diversion. Used to catch events outside of story flow.
"""
def __init__(self, id):
self.id = id
self.conditions = []
def addCondition(self, condition: Condition):
self.conditions.append(condition)
@classmethod
def initFromJson(diversionClass, data, story):
diversion = diversionClass(data['@id'])
if 'conditions' in data:
for conditionId in data['conditions']:
c = story.get(conditionId)
diversion.addCondition(c)
return diversion
def getLogSummary(self):
return {
'id': self.id,
# 'time': self.replyTime
}
storyClasses = {
'Msg': Message,
'Direction': Direction,
'Condition': Condition,
'Diversion': Diversion,
}
class Stopwatch(object):
"""
Keep track of elapsed time. Use multiple markers, but a single pause/resume button
"""
def __init__(self):
self.isRunning = asyncio.Event()
self.reset()
def getElapsed(self, since_mark='start'):
t = time.time()
if self.paused_at != 0:
pause_duration = t - self.paused_at
else:
pause_duration = 0
return t - self.marks[since_mark] - pause_duration
def pause(self):
self.paused_at = time.time()
self.isRunning.clear()
def resume(self):
if self.paused_at == 0:
return
pause_duration = time.time() - self.paused_at
for m in self.marks:
self.marks[m] += pause_duration
self.paused_at = 0
self.isRunning.set()
def reset(self):
self.marks = {}
self.setMark('start')
self.paused_at = 0
self.isRunning.set()
def setMark(self, name):
self.marks[name] = time.time()
def clearMark(self, name):
if name in self.marks:
self.marks.pop(name)
class Story(object):
"""Story represents and manages a story/narrative flow"""
# TODO should we separate 'narrative' (the graph) from the story (the
# current user flow)
def __init__(self, hugvey_state):
super(Story, self).__init__()
self.hugvey = hugvey_state
self.events = [] # queue of received events
self.commands = [] # queue of commands to send
self.log = [] # all nodes/elements that are triggered
self.currentMessage = None
self.currentReply = None
self.timer = Stopwatch()
self.isRunning = False
def pause(self):
logger.debug('pause hugvey')
self.timer.pause()
def resume(self):
logger.debug('resume hugvey')
self.timer.resume()
def getLogSummary(self):
summary = {
# e[0]: the entity, e[1]: the logged time
'messages': [(e[0].getLogSummary(), e[1]) for e in self.log if isinstance(e[0], Message)],
'directions': [(e[0].getLogSummary(), e[1]) for e in self.log if isinstance(e[0], Direction)],
'diversions': [(e[0].getLogSummary(), e[1]) for e in self.log if isinstance(e[0], Diversion)],
}
# print(self.log)
return summary
def setStoryData(self, story_data):
"""
Parse self.data into a working story engine
"""
self.data = story_data
# keep to be able to reset it in the end
currentId = self.currentMessage.id if self.currentMessage else None
self.elements = {}
self.diversions = []
self.directionsPerMsg = {}
self.startMessage = None # The entrypoint to the graph
self.reset()
for el in self.data:
className = storyClasses[el['@type']]
obj = className.initFromJson(el, self)
self.add(obj)
logger.debug(self.elements)
logger.debug(self.directionsPerMsg)
if currentId:
self.currentMessage = self.get(currentId)
if self.currentMessage:
logger.info(
f"Reinstantiated current message: {self.currentMessage.id}")
else:
logger.warn(
"Could not reinstatiate current message. Starting over")
def reset(self):
self.timer.reset()
# self.startTime = time.time()
# currently active message, determines active listeners etc.
self.currentMessage = None
self.lastMsgTime = None
self.lastSpeechStartTime = None
self.lastSpeechEndTime = None
self.variables = {} # captured variables from replies
self.finish_time = False
self.events = [] # queue of received events
self.commands = [] # queue of commands to send
self.log = [] # all nodes/elements that are triggered
self.currentReply = None
def add(self, obj):
if obj.id in self.elements:
# print(obj)
raise Exception("Duplicate id for ''".format(obj.id))
if type(obj) == Message and obj.isStart:
self.startMessage = obj
self.elements[obj.id] = obj
if type(obj) == Diversion:
self.diversions.append(obj)
if type(obj) == Direction:
if obj.msgFrom.id not in self.directionsPerMsg:
self.directionsPerMsg[obj.msgFrom.id] = []
self.directionsPerMsg[obj.msgFrom.id].append(obj)
def get(self, id):
"""
Get a story element by its id
"""
if id in self.elements:
return self.elements[id]
return None
def stop(self):
logger.info("Stop Story")
if self.isRunning:
self.isRunning = False
def _processPendingEvents(self):
# Gather events:
nr = len(self.events)
for i in range(nr):
e = self.events.pop(0)
logger.info("handle '{}'".format(e))
if e['event'] == "exit":
self.stop()
if e['event'] == 'connect':
# a client connected. Should only happen in the beginning or in case of error
# that is, until we have a 'reset' or 'start' event.
# reinitiate current message
self.setCurrentMessage(self.currentMessage)
if e['event'] == "playbackFinish":
if e['msgId'] == self.currentMessage.id:
self.lastMsgFinishTime = time.time()
if self.currentMessage.id not in self.directionsPerMsg:
logger.info("THE END!")
self.stop()
return
if e['event'] == 'speech':
# message is still playing:
if self.currentMessage and not self.lastMsgFinishTime and self.previousReply and self.previousReply.forMessage.interruptCount < 4:
timeDiff = self.timer.getElapsed() - self.previousReply.forMessage.getFinishedTime()
if self.previousReply.forMessage.afterrunTime > timeDiff:
#interrupt only in given interval:
logger.warn("Interrupt message, replay {}".format(self.previousReply.forMessage.id))
self.currentReply = self.previousReply
self.previousReply.forMessage.interruptCount += 1
self.currentMessage = self.setCurrentMessage(self.previousReply.forMessage)
# log if somebody starts speaking
# TODO: implement interrupt
if self.currentReply is None:
self.currentReply= Reply(self.currentMessage)
utterance = self.currentReply.getActiveUtterance(self.timer.getElapsed())
utterance.setText(e['transcript'])
if e['is_final']:
utterance.setFinished(self.timer.getElapsed())
def _processDirections(self, directions):
for direction in directions:
for condition in direction.conditions:
if condition.isMet(self):
logger.info("Condition is met: {0}, going to {1}".format(
condition.id, direction.msgTo.id))
direction.setMetCondition(condition)
self.addToLog(condition)
self.addToLog(direction)
self.currentMessage.setFinished(self.timer.getElapsed())
self.setCurrentMessage(direction.msgTo)
return direction
def addToLog(self, node):
self.log.append((node, self.timer.getElapsed()))
async def _renderer(self):
"""
every 1/10 sec. determine what needs to be done based on the current story state
"""
loopDuration = 0.1 # Configure fps
lastTime = time.time()
logger.info("Start renderer")
while self.isRunning:
if self.isRunning is False:
break
# pause on timer paused
await self.timer.isRunning.wait() # wait for un-pause
for i in range(len(self.events)):
self._processPendingEvents()
if self.currentMessage.id not in self.directionsPerMsg:
self.finish()
directions = self.getCurrentDirections()
self._processDirections(directions)
# TODO create timer event
# self.commands.append({'msg':'TEST!'})
# wait for next iteration to avoid too high CPU
t = time.time()
await asyncio.sleep(max(0, loopDuration - (t - lastTime)))
lastTime = t
logger.info("Stop renderer")
def setCurrentMessage(self, message):
if self.currentMessage and not self.lastMsgFinishTime:
logger.info("Interrupt playback {}".format(self.currentMessage.id))
# message is playing
self.hugvey.sendCommand({
'action': 'stop',
'id': self.currentMessage.id,
})
self.currentMessage = message
self.lastMsgTime = time.time()
self.lastMsgFinishTime = None # to be filled in by the event
self.previousReply = self.currentReply # we can use this for interrptions
self.currentReply = self.currentMessage.reply
logger.info("Current message: ({0}) \"{1}\"".format(
message.id, message.text))
self.addToLog(message)
# TODO: prep events & timer etc.
if message.audioFile:
self.hugvey.sendCommand({
'action': 'play',
'file': message.audioFile,
'id': message.id,
})
else:
self.hugvey.sendCommand({
'action': 'play',
'msg': message.text,
'id': message.id,
})
logger.debug("Pending directions: ")
for direction in self.getCurrentDirections():
conditions = [c.id for c in direction.conditions]
logger.debug(
"- {0} -> {1} (when: {2}) ".format(direction.msgFrom.id, direction.msgTo.id, conditions))
def getCurrentDirections(self):
if self.currentMessage.id not in self.directionsPerMsg:
return []
else:
return self.directionsPerMsg[self.currentMessage.id]
async def run(self):
logger.info("Starting story")
self.timer.reset()
self.isRunning = True
self.setCurrentMessage(self.startMessage)
await self._renderer()
def isFinished(self):
if hasattr(self, 'finish_time') and self.finish_time:
return time.time() - self.finish_time
return False
def finish(self):
logger.info(f"Finished story for {self.hugvey.id}")
self.hugvey.pause()
self.finish_time = time.time()
self.timer.pause()