Fix #45 - Store state of hugvey and allow to resume from it
This commit is contained in:
parent
08e3805819
commit
cb81c0616e
3 changed files with 32 additions and 19 deletions
|
@ -577,18 +577,16 @@ class HugveyState(object):
|
|||
if not self.story:
|
||||
self.logger.critical("No story to play message in")
|
||||
else:
|
||||
#restart first so that story loads the new json
|
||||
# self.restart()
|
||||
if self.story is None:
|
||||
return
|
||||
|
||||
self.startMsgId = event['msg_id']
|
||||
self.logger.debug(f"Restart from {self.startMsgId}")
|
||||
self.restart()
|
||||
# Unfortunately setCurrentMessage() doesn't cut it, as the story
|
||||
# needs to be reloaded, this cannot be done with keeping the state either way
|
||||
# msg = self.story.get(event['msg_id'])
|
||||
# await self.story.setCurrentMessage(msg)
|
||||
|
||||
if event['reloadStory']:
|
||||
self.startMsgId = event['msg_id']
|
||||
self.logger.debug(f"Restart from {self.startMsgId}")
|
||||
self.restart()
|
||||
else:
|
||||
msg = self.story.get(event['msg_id'])
|
||||
await self.story.setCurrentMessage(msg)
|
||||
|
||||
self.eventQueue = None
|
||||
|
||||
|
|
|
@ -69,7 +69,7 @@ def getWebSocketHandler(central_command):
|
|||
elif msg['action'] == 'change_light':
|
||||
self.msgChangeLightId(msg['hugvey'], int(msg['light_id']))
|
||||
elif msg['action'] == 'play_msg':
|
||||
self.msgPlayMsg(msg['hugvey'], msg['msg_id'])
|
||||
self.msgPlayMsg(msg['hugvey'], msg['msg_id'], msg['reloadStory'])
|
||||
else:
|
||||
self.send({'alert': 'Unknown request: {}'.format(message)})
|
||||
logger.warn('Unknown request: {}'.format(message))
|
||||
|
@ -125,8 +125,8 @@ def getWebSocketHandler(central_command):
|
|||
def msgChangeLightId(self, hv_id, lightId):
|
||||
central_command.hugveys[hv_id].eventQueue.put_nowait({'event': 'change_light', 'light_id': lightId})
|
||||
|
||||
def msgPlayMsg(self, hv_id, msg_id):
|
||||
central_command.hugveys[hv_id].eventQueue.put_nowait({'event': 'play_msg', 'msg_id': msg_id})
|
||||
def msgPlayMsg(self, hv_id, msg_id, reloadStory):
|
||||
central_command.hugveys[hv_id].eventQueue.put_nowait({'event': 'play_msg', 'msg_id': msg_id, 'reloadStory':bool(reloadStory)})
|
||||
|
||||
@classmethod
|
||||
def write_to_clients(wsHandlerClass, msg):
|
||||
|
|
|
@ -237,11 +237,11 @@ class Panopticon {
|
|||
this.send( { action: 'change_light', hugvey: hv_id, light_id: light_id } );
|
||||
}
|
||||
|
||||
playFromSelected(msg_id) {
|
||||
playFromSelected(msg_id, reloadStory) {
|
||||
if(!this.hugveys.selectedId) {
|
||||
alert('No hugvey selected');
|
||||
} else {
|
||||
this.send({ action: 'play_msg', hugvey: this.hugveys.selectedId, msg_id: msg_id })
|
||||
this.send({ action: 'play_msg', hugvey: this.hugveys.selectedId, msg_id: msg_id, reloadStory: reloadStory })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1073,7 +1073,7 @@ class Graph {
|
|||
|
||||
|
||||
if(panopticon.hugveys.selectedId) {
|
||||
let playEl = crel(
|
||||
msgEl.appendChild(crel(
|
||||
'div',
|
||||
{'class': 'play'},
|
||||
crel(
|
||||
|
@ -1084,15 +1084,30 @@ class Graph {
|
|||
console.log('go save');
|
||||
panopticon.graph.saveJson(null, null, function(){
|
||||
console.log('saved, now play');
|
||||
panopticon.playFromSelected(msg['@id']);
|
||||
panopticon.playFromSelected(msg['@id'], true);
|
||||
});
|
||||
}
|
||||
}
|
||||
},
|
||||
"Save & play on #" + panopticon.hugveys.selectedId
|
||||
)
|
||||
);
|
||||
msgEl.appendChild(playEl);
|
||||
));
|
||||
msgEl.appendChild(crel(
|
||||
'div',
|
||||
{'class': 'play'},
|
||||
crel(
|
||||
'div', {
|
||||
'class': 'btn btn--play',
|
||||
'on': {
|
||||
'click': function (e) {
|
||||
panopticon.playFromSelected(msg['@id'], false);
|
||||
}
|
||||
}
|
||||
},
|
||||
"Continue on #" + panopticon.hugveys.selectedId
|
||||
)
|
||||
));
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue