Change name of timer condition to loop_timer
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41d0ee8527
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2 changed files with 27 additions and 0 deletions
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@ -333,6 +333,8 @@ class Condition(object):
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condition.method = condition._hasPlayed
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if data['type'] == "variableEquals":
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condition.method = condition._variableEquals
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if data['type'] == "loop_timer":
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condition.method = condition._hasTimerPassed
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if data['type'] == "variable_storage":
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condition.method = condition._hasVariableStorage
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condition.hasRan = False
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@ -393,6 +395,27 @@ class Condition(object):
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)
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return r
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def _hasTimerPassed(self, story) -> bool:
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if not story.lastMsgFinishTime:
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return False
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loopTime = story.hugvey.command.timer.getElapsed()
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givenTime = int(self.vars['time'])
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if 'inverseMatch' in self.vars and self.vars['inverseMatch']:
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r = loopTime < givenTime
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requiredPos = 'before'
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else:
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r = loopTime > givenTime
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requiredPos = 'beyond'
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self.logInfo = "Is {} {} time {}".format(
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'' if r else 'not',
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requiredPos,
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givenTime
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)
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return r
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def _variableEquals(self, story) -> bool:
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v1 = story.variableValues[self.vars['variable1']] if story.hasVariableSet(self.vars['variable1']) else None
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v2 = story.variableValues[self.vars['variable2']] if story.hasVariableSet(self.vars['variable2']) else None
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@ -1627,6 +1627,10 @@ class Graph {
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'regex': { 'value': '','placeholder': "match any input" },
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'instantMatch': { 'value': '', 'title': "When matched, don't wait for reply to finish. Instantly take this direction.", 'type':'checkbox' },
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},
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'loop_timer': {
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'time': {'type':'number', 'value': 0, 'min':0, 'step': 1, 'label': "Time of the loop (seconds)"},
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'inverseMatch': { 'title': "Match if before given time (instead of after).", 'type':'checkbox' },
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},
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'variable': {
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'variable': { 'value': '','placeholder': "Variable name (without $)" },
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'notSet': { "label": "Not set", 'value': '', 'title': "Match if the variable is _not_ set.", 'type':'checkbox' },
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