Save state of hugveys to tmp to handle crashes
This commit is contained in:
parent
99f819ad02
commit
6938e0fd90
6 changed files with 252 additions and 16 deletions
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@ -128,6 +128,8 @@ class CentralCommand(object):
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# status['counts'] = {t: len(a) for t, a in status['history'].items() if t != 'directions' }
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# status['counts'] = {t: len(a) for t, a in status['history'].items() if t != 'directions' }
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status['counts'] = {} if not hv.story else hv.story.getLogCounts()
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status['counts'] = {} if not hv.story else hv.story.getLogCounts()
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status['duration'] = 0 if not hv.story else hv.story.timer.getElapsed()
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status['duration'] = 0 if not hv.story else hv.story.timer.getElapsed()
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status['has_state'] = Story.hugveyHasSavedState(hv.id)
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status['variables'] = {} if not isSelected or not hv.story else hv.story.variableValues
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return status
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return status
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@ -583,10 +585,20 @@ class HugveyState(object):
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self.startMsgId = event['msg_id']
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self.startMsgId = event['msg_id']
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self.logger.debug(f"Restart from {self.startMsgId}")
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self.logger.debug(f"Restart from {self.startMsgId}")
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self.restart()
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self.restart()
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# Unfortunately setCurrentMessage() doesn't cut it, as the story
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# needs to be reloaded, this cannot be done with keeping the state either way
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# msg = self.story.get(event['msg_id'])
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# await self.story.setCurrentMessage(msg)
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self.eventQueue = None
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self.eventQueue = None
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def setLanguage(self, language_code):
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def setLanguage(self, language_code):
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self.configureLanguage(language_code)
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if self.isRunning.is_set():
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self.restart()
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def configureLanguage(self, language_code):
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if language_code not in self.command.languages:
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if language_code not in self.command.languages:
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raise Exception("Invalid language {}".format(language_code))
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raise Exception("Invalid language {}".format(language_code))
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@ -596,11 +608,6 @@ class HugveyState(object):
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if self.google:
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if self.google:
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self.google.setLanguage(language_code)
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self.google.setLanguage(language_code)
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if self.isRunning.is_set():
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self.restart()
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# self.story.reset()
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# self.story.setStoryData(self.command.languages[language_code])
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def pause(self):
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def pause(self):
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self.logger.info('Pause')
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self.logger.info('Pause')
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if self.google:
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if self.google:
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@ -611,7 +618,7 @@ class HugveyState(object):
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self.setStatus(self.STATE_PAUSE)
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self.setStatus(self.STATE_PAUSE)
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def resume(self):
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def resume(self):
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""" Start playing without reset"""
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"""Start playing without reset, also used to play from a saved state"""
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self.logger.info('Resume')
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self.logger.info('Resume')
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if self.google:
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if self.google:
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self.google.resume()
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self.google.resume()
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@ -623,6 +630,8 @@ class HugveyState(object):
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def restart(self):
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def restart(self):
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"""Start playing with reset"""
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"""Start playing with reset"""
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self.logger.info('Restart')
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self.logger.info('Restart')
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if Story.hugveyHasSavedState(self.id):
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Story.clearSavedState(self.id)
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if self.story:
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if self.story:
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self.story.stop()
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self.story.stop()
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self.resume()
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self.resume()
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@ -702,15 +711,30 @@ class HugveyState(object):
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else:
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else:
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# new story instance on each run
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# new story instance on each run
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port = self.command.config['web']['port']
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port = self.command.config['web']['port']
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self.story = Story(self, port)
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startMsgId = self.startMsgId
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if Story.hugveyHasSavedState(self.id):
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self.startMsgId = None # use only once, reset before 'run'
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self.logger.info(f"Recovering from state :-)")
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self.logger.warn(f"Starting from {startMsgId}")
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self.story = Story.loadStoryFromState(self)
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if self.story.language_code != self.language_code:
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self.logger.info("Changing language")
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self.configureLanguage(self.story.language_code)
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else:
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self.story = Story(self, port)
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self.story.setStoryData(copy.deepcopy(self.command.languages[self.language_code]), self.language_code)
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if not self.streamer:
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if not self.streamer:
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await asyncio.sleep(1)
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await asyncio.sleep(1)
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self.streamer.triggerStart()
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self.streamer.triggerStart()
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self.story.setStoryData(copy.deepcopy(self.command.languages[self.language_code]))
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startMsgId = self.startMsgId
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self.startMsgId = None # use only once, reset before 'run'
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if not startMsgId and self.story.currentMessage:
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startMsgId = self.story.currentMessage.id
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self.logger.info(f"Starting from {startMsgId}")
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self.setLightStatus(False)
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self.setLightStatus(False)
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await self.story.run(startMsgId)
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await self.story.run(startMsgId)
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# self.story = None
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# self.story = None
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188
hugvey/story.py
188
hugvey/story.py
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@ -16,6 +16,9 @@ import wave
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import sox
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import sox
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from pythonosc import udp_client
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from pythonosc import udp_client
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import random
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import random
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import pickle
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import os
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import traceback
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mainLogger = logging.getLogger("hugvey")
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mainLogger = logging.getLogger("hugvey")
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logger = mainLogger.getChild("narrative")
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logger = mainLogger.getChild("narrative")
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@ -37,6 +40,12 @@ class Utterance(object):
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def isFinished(self):
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def isFinished(self):
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return self.endTime is not None
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return self.endTime is not None
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def __getstate__(self):
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# print(f'get utterance {self}')
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state = self.__dict__.copy()
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return state
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class Message(object):
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class Message(object):
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@ -59,6 +68,20 @@ class Message(object):
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self.parseForVariables()
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self.parseForVariables()
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self.uuid = None # Have a unique id each time the message is played back.
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self.uuid = None # Have a unique id each time the message is played back.
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self.color = None
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self.color = None
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def __getstate__(self):
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# Copy the object's state from self.__dict__ which contains
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# all our instance attributes. Always use the dict.copy()
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# method to avoid modifying the original state.
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# print(f'get msg {self.id}')
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state = self.__dict__.copy()
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# Remove the unpicklable entries.
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del state['filenameFetchLock']
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return state
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def __setstate__(self, state):
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self.__dict__.update(state)
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self.filenameFetchLock = asyncio.Lock()
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def setStory(self, story):
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def setStory(self, story):
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self.story = story
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self.story = story
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@ -183,11 +206,18 @@ class Message(object):
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return filename
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return filename
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class Reply(object):
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class Reply(object):
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def __init__(self, message: Message):
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def __init__(self, message: Message):
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self.forMessage = None
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self.forMessage = None
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self.utterances = []
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self.utterances = []
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self.setForMessage(message)
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self.setForMessage(message)
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def __getstate__(self):
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# print(f'get reply {self}')
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state = self.__dict__.copy()
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return state
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def setForMessage(self, message: Message):
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def setForMessage(self, message: Message):
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self.forMessage = message
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self.forMessage = message
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@ -264,6 +294,12 @@ class Condition(object):
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self.logInfo = None
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self.logInfo = None
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self.originalJsonString = None
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self.originalJsonString = None
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self.usedContainsDuration = None
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self.usedContainsDuration = None
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def __getstate__(self):
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# print(f'get condition {self.id}')
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state = self.__dict__.copy()
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return state
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@classmethod
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@classmethod
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def initFromJson(conditionClass, data, story):
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def initFromJson(conditionClass, data, story):
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@ -461,6 +497,12 @@ class Direction(object):
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self.conditions = []
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self.conditions = []
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self.conditionMet = None
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self.conditionMet = None
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self.isDiversionReturn = False
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self.isDiversionReturn = False
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def __getstate__(self):
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# print(f'get direction {self.id}')
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state = self.__dict__.copy()
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return state
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def addCondition(self, condition: Condition):
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def addCondition(self, condition: Condition):
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self.conditions.append(condition)
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self.conditions.append(condition)
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@ -523,6 +565,12 @@ class Diversion(object):
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if not self.method:
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if not self.method:
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raise Exception("No valid type given for diversion")
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raise Exception("No valid type given for diversion")
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def __getstate__(self):
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# print(f'get diversion {self.id}')
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state = self.__dict__.copy()
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return state
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@classmethod
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@classmethod
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def initFromJson(diversionClass, data, story):
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def initFromJson(diversionClass, data, story):
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@ -944,6 +992,65 @@ class Stopwatch(object):
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def clearMark(self, name):
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def clearMark(self, name):
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if name in self.marks:
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if name in self.marks:
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self.marks.pop(name)
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self.marks.pop(name)
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def __getstate__(self):
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# print(f'get stopwatch')
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state = self.__dict__.copy()
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state['isRunning'] = self.isRunning.is_set()
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return state
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def __setstate__(self, state):
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self.__dict__.update(state)
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self.isRunning = asyncio.Event()
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if 'isRunning' in state and state['isRunning']:
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self.isRunning.set()
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else:
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self.isRunning.clear()
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class StoryState(object):
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"""
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Because Story not only contains state, but also logic/control variables, we need
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a separate class to keep track of the state of things. This way, we can recreate
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the exact state in which a story was before.
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"""
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msgLog = []
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currentMessage = None
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currentDiversion = None
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currentReply = None
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allowReplyInterrupt = False
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timer = Stopwatch()
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isRunning = False
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lastMsgTime = None
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lastSpeechStartTime = None
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lastSpeechEndTime = None
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variableValues = {} # captured variables from replies
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finish_time = False
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events = [] # queue of received events
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commands = [] # queue of commands to send
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log = [] # all nodes/elements that are triggered
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msgLog = []
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stats = {
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'timeouts': 0,
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'silentTimeouts': 0,
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'consecutiveSilentTimeouts': 0,
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'diversions': {
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'no_response': 0,
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'repeat': 0,
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'reply_contains': 0,
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'timeout': 0,
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'timeout_total': 0,
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'timeout_last': 0
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}
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}
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def __init__(self):
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pass
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#
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class Story(object):
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class Story(object):
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"""Story represents and manages a story/narrative flow"""
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"""Story represents and manages a story/narrative flow"""
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@ -1017,11 +1124,12 @@ class Story(object):
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def hasVariableSet(self, name) -> bool:
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def hasVariableSet(self, name) -> bool:
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return name in self.variableValues and self.variableValues is not None
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return name in self.variableValues and self.variableValues is not None
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def setStoryData(self, story_data):
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def setStoryData(self, story_data, language_code):
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"""
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"""
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Parse self.data into a working story engine
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Parse self.data into a working story engine
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"""
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"""
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self.data = story_data
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self.data = story_data
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self.language_code = language_code
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# keep to be able to reset it in the end
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# keep to be able to reset it in the end
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currentId = self.currentMessage.id if self.currentMessage else None
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currentId = self.currentMessage.id if self.currentMessage else None
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@ -1356,10 +1464,9 @@ class Story(object):
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await self._processPendingEvents()
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await self._processPendingEvents()
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# Test stability of Central Command with deliberate crash
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# Test stability of Central Command with deliberate crash
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# if self.timer.getElapsed() > 5:
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# if self.timer.getElapsed() > 10:
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# raise Exception('test')
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# raise Exception("Test exception")
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# The finish is not here anymore, but only on the playbackFinish event.
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directions = self.getCurrentDirections()
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directions = self.getCurrentDirections()
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await self._processDirections(directions)
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await self._processDirections(directions)
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@ -1448,6 +1555,7 @@ class Story(object):
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logmsg += "\n- {0} -> {1} (when: {2}) ".format(direction.msgFrom.id, direction.msgTo.id, conditions)
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logmsg += "\n- {0} -> {1} (when: {2}) ".format(direction.msgFrom.id, direction.msgTo.id, conditions)
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self.logger.log(LOG_BS,logmsg)
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self.logger.log(LOG_BS,logmsg)
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self.storeState()
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def getCurrentDirections(self):
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def getCurrentDirections(self):
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if self.currentMessage.id not in self.directionsPerMsg:
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if self.currentMessage.id not in self.directionsPerMsg:
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@ -1566,5 +1674,75 @@ class Story(object):
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return None
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return None
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# TODO: should the direction have at least a timeout condition set, or not perse?
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# TODO: should the direction have at least a timeout condition set, or not perse?
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return self.directionsPerMsg[msg.id][0]
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return self.directionsPerMsg[msg.id][0]
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@classmethod
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def getStateDir(self):
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return "/tmp"
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# day = time.strftime("%Y%m%d")
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# t = time.strftime("%H:%M:%S")
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#
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# self.out_folder = os.path.join(self.main_folder, day, f"{self.hv_id}", t)
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# if not os.path.exists(self.out_folder):
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# self.logger.debug(f"Create directory {self.out_folder}")
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# self.target_folder = os.makedirs(self.out_folder, exist_ok=True)
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@classmethod
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def getStateFilename(cls, hv_id):
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return os.path.join(cls.getStateDir(), f"hugvey{hv_id}")
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def storeState(self):
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# TODO: stop stopwatch
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fn = self.getStateFilename(self.hugvey.id)
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tmpfn = fn + '.tmp'
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self.stateSave = time.time()
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with open(tmpfn, 'wb') as fp:
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pickle.dump(self, fp)
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# write atomic to disk: flush, close, rename
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fp.flush()
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os.fsync(fp.fileno())
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os.rename(tmpfn, fn)
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self.logger.debug(f"saved state to {fn}")
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def hasSavedState(self):
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return self.hugveyHasSavedState(self.hugvey.id)
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@classmethod
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def hugveyHasSavedState(cls, hv_id):
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return os.path.exists(cls.getStateFilename(hv_id))
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@classmethod
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def loadStoryFromState(cls, hugvey_state):
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# restart stopwatch
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with open(cls.getStateFilename(hugvey_state.id), 'rb') as fp:
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story = pickle.load(fp)
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story.hugvey = hugvey_state
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story.logger = mainLogger.getChild(f"{story.hugvey.id}").getChild("story")
|
||||||
|
return story
|
||||||
|
# TODO: take running state etc.
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def clearSavedState(cls, hv_id):
|
||||||
|
fn = cls.getStateFilename(hv_id)
|
||||||
|
if os.path.exists(fn):
|
||||||
|
os.unlink(fn)
|
||||||
|
mainLogger.info(f"Removed state: {fn}")
|
||||||
|
#
|
||||||
|
def __getstate__(self):
|
||||||
|
# Copy the object's state from self.__dict__ which contains
|
||||||
|
# all our instance attributes. Always use the dict.copy()
|
||||||
|
# method to avoid modifying the original state.
|
||||||
|
state = self.__dict__.copy()
|
||||||
|
|
||||||
|
# Remove the unpicklable entries.
|
||||||
|
del state['hugvey']
|
||||||
|
del state['logger']
|
||||||
|
# del state['isRunning']
|
||||||
|
|
||||||
|
return state
|
||||||
|
|
||||||
|
def __setstate__(self, state):
|
||||||
|
self.__dict__.update(state)
|
||||||
|
|
||||||
|
|
|
@ -350,3 +350,13 @@ body.showTimeline #toggleTimeline {
|
||||||
color: orange; }
|
color: orange; }
|
||||||
#logbook .content .extra {
|
#logbook .content .extra {
|
||||||
color: #555; }
|
color: #555; }
|
||||||
|
|
||||||
|
#variables {
|
||||||
|
position: absolute;
|
||||||
|
bottom: 0;
|
||||||
|
left: 0;
|
||||||
|
color: white; }
|
||||||
|
#variables .name {
|
||||||
|
font-weight: bold; }
|
||||||
|
#variables .name::after {
|
||||||
|
content: " - "; }
|
||||||
|
|
|
@ -68,6 +68,8 @@
|
||||||
<div class='btn' v-if="hv.status == 'running'" @click.stop="finish(hv)">Finish</div> <!-- to available state -->
|
<div class='btn' v-if="hv.status == 'running'" @click.stop="finish(hv)">Finish</div> <!-- to available state -->
|
||||||
<div class='btn' v-if="hv.status == 'running'" @click.stop="pause(hv)">Pause</div>
|
<div class='btn' v-if="hv.status == 'running'" @click.stop="pause(hv)">Pause</div>
|
||||||
<div class='btn' v-if="hv.status == 'paused'" @click.stop="resume(hv)">Resume</div>
|
<div class='btn' v-if="hv.status == 'paused'" @click.stop="resume(hv)">Resume</div>
|
||||||
|
|
||||||
|
<div class='btn' v-if="(hv.status == 'available' || hv.status == 'blocked') && hv.has_state" @click.stop="resume(hv)">Resume from save</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
@ -96,6 +98,12 @@
|
||||||
<g id='container'>
|
<g id='container'>
|
||||||
</g>
|
</g>
|
||||||
</svg>
|
</svg>
|
||||||
|
<ul v-for="hv in hugveys" v-if="hv.id == selectedId" id="variables">
|
||||||
|
<span v-if="!Object.keys(hv.variables).length">No variables set</span>
|
||||||
|
<li v-for="(value, name) in hv.variables">
|
||||||
|
<span class='name'>{{name}}</span> <span class='value'>{{value}}</span>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<script type='application/javascript' src="/js/hugvey_console.js"></script>
|
<script type='application/javascript' src="/js/hugvey_console.js"></script>
|
||||||
|
|
|
@ -146,6 +146,9 @@ class Panopticon {
|
||||||
this.loadNarrative(hv.language);
|
this.loadNarrative(hv.language);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// let varEl = document.getElementById("variables");
|
||||||
|
// varEl.innerHTML = "";
|
||||||
}
|
}
|
||||||
|
|
||||||
if(this.hasGraph) {
|
if(this.hasGraph) {
|
||||||
|
|
|
@ -560,4 +560,17 @@ img.icon{
|
||||||
color:#555;
|
color:#555;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#variables{
|
||||||
|
position: absolute;
|
||||||
|
bottom: 0;
|
||||||
|
left: 0;
|
||||||
|
color: white;
|
||||||
|
.name{
|
||||||
|
font-weight:bold;
|
||||||
|
&::after{
|
||||||
|
content:" - ";
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
Loading…
Reference in a new issue