Mute speech events before playing back audio
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parent
a4acc04a91
commit
554f6a2cc3
3 changed files with 42 additions and 6 deletions
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@ -158,9 +158,9 @@ class VoiceServer(object):
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in_data, 2, 1, self.input_rate, self.target_rate, self.laststate)
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try:
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if self.hugvey.cmd_server.playPopen is not None:
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if self.hugvey.cmd_server.muteMic:
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logger.debug('block recording {}' .format(
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self.hugvey.cmd_server.playPopen))
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self.hugvey.cmd_server.muteMic))
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# if recording is blocked, store the latest n frames. So we can release
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# this buffer to the mic stream
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@ -256,6 +256,7 @@ class CommandHandler(object):
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self.hugvey_id = hugvey_id
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self.cmd_address = cmd_address
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self.publish_address = publish_address
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self.muteMic = False
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self.playPopen = None
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self.file_address = file_address
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self.playingMsgId = None
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@ -272,12 +273,16 @@ class CommandHandler(object):
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logger.info("Received {}".format(cmd))
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if cmd['action'] == 'show_yourself':
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self.showMyself()
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if cmd['action'] == 'prepare':
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self.muteMic = True
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if cmd['action'] == 'play':
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self.cmdPlay(cmd)
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if cmd['action'] == 'stop':
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self.cmdPlay(cmd, cmd['id'])
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def cmdPlay(self, cmd):
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self.muteMic = True
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msgId = cmd['id']
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pitch = cmd['pitch'] if 'pitch' in cmd else 50
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file = cmd['file'] if 'file' in cmd else None
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@ -308,7 +313,10 @@ class CommandHandler(object):
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logger.debug(playCmd)
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self.playPopen = subprocess.Popen(
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playCmd, stdout=subprocess.PIPE, env=environment_vars)
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self.sendMessage({
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'event': 'playbackStart',
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'msgId': msgId
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})
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returnCode = self.playPopen.wait()
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logger.debug('finished')
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self.playPopen = None
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@ -326,6 +334,7 @@ class CommandHandler(object):
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"Finished playback. Return code: {}".format(returnCode))
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self.playingMsgId = None
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self.muteMic = False
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self.sendMessage({
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'event': 'playbackFinish',
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'msgId': msgId
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@ -191,6 +191,7 @@ class GoogleVoiceClient(object):
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self.pause()
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return
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self.subsequentMutedFrames = 0
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# self.logger.debug("We have mic!")
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if not self.isRunning.is_set():
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self.logger.info("Resume voice")
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@ -746,6 +746,13 @@ class Story(object):
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# reinitiate current message
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await self.setCurrentMessage(self.currentMessage)
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if e['event'] == "playbackStart":
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if e['msgId'] != self.currentMessage.id:
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continue
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self.lastMsgStartTime = self.timer.getElapsed()
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self.logger.debug("Start playback")
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if e['event'] == "playbackFinish":
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if e['msgId'] == self.currentMessage.id:
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#TODO: migrate value to Messagage instead of Story
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@ -771,6 +778,16 @@ class Story(object):
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# participants speaks, reset counter
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self.stats['consecutiveSilentTimeouts'] = 0
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# if self.currentMessage and not self.lastMsgStartTime:
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if self.currentMessage and not self.lastMsgFinishTime:
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# Ignore incoming speech events until we receive a 'playbackStart' event.
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# After that moment the mic will be muted, so nothing should come in _anyway_
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# unless google is really slow on us. But by taking the start time we don't ignore
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# messages that come in, in the case google is faster than our playbackFinish event.
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# (if this setup doesn't work, try to test on self.lastMsgFinish time anyway)
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# it keeps tricky with all these run conditions
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continue
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# message is still playing:
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if self.currentMessage and not self.lastMsgFinishTime and self.previousReply and self.previousReply.forMessage.interruptCount < 4:
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timeDiff = self.timer.getElapsed() - self.previousReply.forMessage.getFinishedTime()
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@ -883,10 +900,18 @@ class Story(object):
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self.currentMessage = message
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self.lastMsgTime = time.time()
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self.lastMsgFinishTime = None # to be filled in by the event
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self.lastMsgStartTime = None # to be filled in by the event
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# if not reset:
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self.previousReply = self.currentReply # we can use this for interrptions
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self.currentReply = useReply #self.currentMessage.reply
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# send command to already mute mic
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self.hugvey.sendCommand({
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'action': 'prepare',
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'id': message.id
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})
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# else:
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# # if we press 'save & play', it should not remember it's last reply to that msg
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# self.previousReply = self.currentReply # we can use this for interrptions
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@ -901,6 +926,7 @@ class Story(object):
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# TODO: prep events & timer etc.
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fn = await message.getAudioFilePath()
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# self.hugvey.google.pause() # pause STT to avoid text events while decision is made
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self.hugvey.sendCommand({
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'action': 'play',
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'file': fn,
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