Fix a bug that the story strand 'end-finder' loops infinite, load saved state now uses the light/position id rather than device id, passing a message can trigger the light, and status changes provide cleaner logs
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parent
126c10b5ce
commit
39dbf0502a
3 changed files with 59 additions and 21 deletions
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@ -128,7 +128,7 @@ class CentralCommand(object):
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# status['counts'] = {t: len(a) for t, a in status['history'].items() if t != 'directions' }
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status['counts'] = {} if not hv.story else hv.story.getLogCounts()
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status['duration'] = 0 if not hv.story else hv.story.timer.getElapsed()
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status['has_state'] = Story.hugveyHasSavedState(hv.id)
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status['has_state'] = Story.hugveyHasSavedState(hv.lightId)
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status['variables'] = {} if not isSelected or not hv.story else hv.story.variableValues
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return status
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@ -456,7 +456,6 @@ class HugveyState(object):
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self.setLightStatus(lightOn)
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self.eventLogger.info(f"status: {self.status}")
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def config(self, hostname, ip):
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self.ip = ip
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self.hostname = hostname
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@ -607,8 +606,9 @@ class HugveyState(object):
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if self.google:
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self.google.setLanguage(language_code)
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def pause(self):
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self.logger.info('Pause')
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def pause(self, log = True):
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if log:
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self.logger.info('Pause')
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if self.google:
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self.google.pause()
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if self.story:
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@ -616,9 +616,10 @@ class HugveyState(object):
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self.isRunning.clear()
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self.setStatus(self.STATE_PAUSE)
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def resume(self):
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def resume(self, log = True):
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"""Start playing without reset, also used to play from a saved state"""
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self.logger.info('Resume')
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if log:
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self.logger.info('Resume')
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if self.google:
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self.google.resume()
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if self.story:
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@ -629,11 +630,11 @@ class HugveyState(object):
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def restart(self):
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"""Start playing with reset"""
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self.logger.info('Restart')
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if Story.hugveyHasSavedState(self.id):
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Story.clearSavedState(self.id)
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if Story.hugveyHasSavedState(self.lightId):
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Story.clearSavedState(self.lightId)
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if self.story:
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self.story.stop()
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self.resume()
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self.resume(log=False)
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def block(self):
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"""Block a hugvey"""
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@ -648,7 +649,8 @@ class HugveyState(object):
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def available(self):
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"""Put in available mode"""
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self.logger.info('Finish/Await')
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self.pause()
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# TODO: Toggle running if config says so, but turn light on
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self.pause(log=False)
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self.setStatus(self.STATE_AVAILABLE)
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def setLightStatus(self, on):
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@ -666,7 +668,7 @@ class HugveyState(object):
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def gone(self):
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'''Status to 'gone' as in, shutdown/crashed/whatever
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'''
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self.pause()
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self.pause(log=False)
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if self.story:
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self.story.stop()
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@ -71,6 +71,7 @@ class Message(object):
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self.parseForVariables()
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self.uuid = None # Have a unique id each time the message is played back.
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self.color = None
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self.lightChange = None
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def __getstate__(self):
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# Copy the object's state from self.__dict__ which contains
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@ -106,6 +107,7 @@ class Message(object):
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if not 'vol' in msg.params:
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# prevent clipping on some Lyrebird tracks
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msg.params['vol'] = .8
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msg.lightChange = data['light'] if 'light' in data else None
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msg.params['vol'] = float(msg.params['vol'])
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@ -1577,6 +1579,9 @@ class Story(object):
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'params': params,
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'duration': duration
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})
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if message.lightChange is not None:
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self.hugvey.setLightStatus(message.lightChange)
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# 2019-02-22 temporary disable listening while playing audio:
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# if self.hugvey.google is not None:
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@ -1663,17 +1668,18 @@ class Story(object):
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self.hugvey.google.stop()
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def calculateFinishesForMsg(self, msgId, depth = 0, checked = []):
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# if msgId in checked:
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# return []
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#
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# checked.append(msgId)
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if msgId in checked:
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return []
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checked.append(msgId)
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if not msgId in self.directionsPerMsg or len(self.directionsPerMsg[msgId]) < 1:
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# is finish
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return [msgId]
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if depth > 100:
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return []
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if depth == 500:
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self.logger.warn(f"Very deep hidden message to calculate finish for: msgId {msgId}")
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# return []
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finishes = []
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for d in self.directionsPerMsg[msgId]:
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@ -1743,7 +1749,7 @@ class Story(object):
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def storeState(self):
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# TODO: stop stopwatch
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fn = self.getStateFilename(self.hugvey.id)
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fn = self.getStateFilename(self.hugvey.lightId)
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tmpfn = fn + '.tmp'
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self.stateSave = time.time()
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with open(tmpfn, 'wb') as fp:
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@ -1756,7 +1762,7 @@ class Story(object):
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self.logger.debug(f"saved state to {fn}")
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def hasSavedState(self):
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return self.hugveyHasSavedState(self.hugvey.id)
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return self.hugveyHasSavedState(self.hugvey.lightId)
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@classmethod
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def hugveyHasSavedState(cls, hv_id):
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@ -1765,7 +1771,7 @@ class Story(object):
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@classmethod
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def loadStoryFromState(cls, hugvey_state):
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# restart stopwatch
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with open(cls.getStateFilename(hugvey_state.id), 'rb') as fp:
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with open(cls.getStateFilename(hugvey_state.lightId), 'rb') as fp:
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story = pickle.load(fp)
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story.hugvey = hugvey_state
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@ -992,6 +992,17 @@ class Graph {
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"uploaded"
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) : 'Auto-generated')
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);
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let lightOptionNone = {'value': null}
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let lightOptionOn = {'value': 1}
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let lightOptionOff = {'value': 0}
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if(msg.hasOwnProperty('light')) {
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if(msg['light'] === 1) lightOptionOn['selected'] = 'selected';
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if(msg['light'] === 0) lightOptionOff['selected'] = 'selected';
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if(msg['light'] === null) lightOptionNone['selected'] = 'selected';
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}
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let msgInfoEl = crel( 'div', { 'class': 'msg__info' },
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crel('div', {
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'class':'btn btn--delete btn--delete-msg',
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@ -1125,6 +1136,24 @@ class Graph {
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'change': this.getEditEventListener()
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}
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} )
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),
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crel( 'label',
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crel( 'span', {
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"title": "What to do with the light when this message is triggered?"
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}, 'Light change' ),
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crel( 'select', {
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'name': msg['@id'] + '-light',
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'on': {
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'change': function(e) {
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msg['light'] = e.target.value === "null" ? null : parseInt(e.target.value);
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panopticon.graph.build();
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}
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}
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},
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crel('option', lightOptionNone, "Do nothing"),
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crel('option', lightOptionOn, "Turn on"),
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crel('option', lightOptionOff, "Turn off")
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)
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)
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);
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msgEl.appendChild( msgInfoEl );
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@ -1550,6 +1579,7 @@ class Graph {
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"text": "New",
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"start": false,
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"afterrunTime": 0.5,
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"light": null,
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}
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this.data.push( msg );
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@ -1717,7 +1747,7 @@ class Graph {
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...this.directions, ...this.diversions]
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let d = [];
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// let toRemove = ['sourceX', 'sourceY', 'targetX', 'targetY', 'x', 'y', 'vx', 'vy']
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let toRemove = ['sourceX', 'sourceY', 'targetX', 'targetY', 'vx', 'vy']
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let toRemove = ['sourceX', 'sourceY', 'targetX', 'targetY', 'x', 'y', 'vx', 'vy']
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for ( let node of this.data ) {
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let n = {};
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// console.log( node['source'] );
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