Fixes save & play from message

This commit is contained in:
Ruben van de Ven 2019-02-14 11:15:09 +01:00
parent 31490fe514
commit 138ede6ad6
2 changed files with 24 additions and 14 deletions

View File

@ -265,6 +265,7 @@ class HugveyState(object):
self.status = self.STATE_PAUSE
self.google = None
self.notShuttingDown = True # TODO: allow shutdown of object
self.startMsgId = None
def getStatus(self):
if self.story.isFinished():
@ -362,18 +363,20 @@ class HugveyState(object):
if self.story is None:
return
# self.story.stop()
self.pause()
self.startMsgId = event['msg_id']
self.logger.debug(f"Restart from {self.startMsgId}")
self.restart()
# self.pause() # this doesn't reload story data!! Make sure we restart
# wait a tat for the restart loops to complete
await asyncio.sleep(.1)
self.logger.debug('restarted')
msg = self.story.get(event['msg_id'])
if not msg:
self.logger.critical("Invalid ID to play: {}".format(event['msg_id']))
else:
self.story.setCurrentMessage(msg)
self.resume()
# await asyncio.sleep(.1)
# self.logger.debug('restarted')
# msg = self.story.get(event['msg_id'])
# if not msg:
# self.logger.critical("Invalid ID to play: {}".format(event['msg_id']))
# else:
# self.story.setCurrentMessage(msg)
#
# self.resume()
self.eventQueue = None
@ -434,8 +437,11 @@ class HugveyState(object):
# new story instance on each run
self.story = Story(self)
startMsgId = self.startMsgId
self.startMsgId = None # use only once, reset before 'run'
self.logger.warn(f"Starting from {startMsgId}")
self.story.setStoryData(self.command.languages[self.language_code])
await self.story.run()
await self.story.run(startMsgId)
# self.story = None
def getStreamer(self):

View File

@ -606,11 +606,15 @@ class Story(object):
else:
return self.directionsPerMsg[self.currentMessage.id]
async def run(self):
async def run(self, customStartMsgId = None):
logger.info("Starting story")
self.timer.reset()
self.isRunning = True
self.setCurrentMessage(self.startMessage)
if customStartMsgId is not None:
startMsg = self.get(customStartMsgId)
else:
startMsg = self.startMessage
self.setCurrentMessage(startMsg)
await self._renderer()
def isFinished(self):