emotionhero/app/src/main/java/com/rubenvandeven/emotionhero/ScenarioView.java

111 lines
2.9 KiB
Java

package com.rubenvandeven.emotionhero;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.util.AttributeSet;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
/**
* Created by ruben on 16/08/16.
*/
public class ScenarioView extends SurfaceView implements SurfaceHolder.Callback {
private PanelThread _thread;
private Scenario _scenario;
// see: http://blog.danielnadeau.io/2012/01/android-canvas-beginners-tutorial.html
class PanelThread extends Thread {
private SurfaceHolder _surfaceHolder;
private ScenarioView _panel;
private boolean _run = false;
public PanelThread(SurfaceHolder surfaceHolder, ScenarioView panel) {
_surfaceHolder = surfaceHolder;
_panel = panel;
}
public void setRunning(boolean run) { //Allow us to stop the thread
_run = run;
}
@Override
public void run() {
Canvas c;
while (_run) { //When setRunning(false) occurs, _run is
c = null; //set to false and loop ends, stopping thread
try {
c = _surfaceHolder.lockCanvas(null);
synchronized (_surfaceHolder) {
//Insert methods to modify positions of items in onDraw()
postInvalidate();
}
} finally {
if (c != null) {
_surfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
}
public ScenarioView(Context context, Scenario s) {
super(context);
getHolder().addCallback(this);
_scenario = s;
}
@Override
public void onDraw(Canvas canvas) {
//do drawing stuff here.
// Log.e("TEST2", "Jaa!");
_scenario.drawOnCanvas(canvas);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
setWillNotDraw(false); //Allows us to use invalidate() to call onDraw()
this.setZOrderOnTop(true);
holder.setFormat(PixelFormat.TRANSPARENT);
// Log.e("TEST2", "Jaa2!");
_thread = new PanelThread(getHolder(), this); //Start the thread that
_thread.setRunning(true); //will make calls to
_thread.start(); //onDraw()
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
try {
if(_thread != null) {
_thread.setRunning(false); //Tells thread to stop
_thread.join(); //Removes thread from mem.
}
} catch (InterruptedException e) {}
}
}