372 lines
15 KiB
Java
372 lines
15 KiB
Java
package com.rubenvandeven.emotionhero;
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import android.content.Intent;
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import android.graphics.Typeface;
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import android.support.design.widget.FloatingActionButton;
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import android.support.design.widget.Snackbar;
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import android.support.v4.content.ContextCompat;
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import android.support.v7.app.AppCompatActivity;
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import android.support.v7.widget.LinearLayoutCompat;
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import android.support.v7.widget.Toolbar;
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import android.support.v4.app.Fragment;
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import android.support.v4.app.FragmentManager;
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import android.support.v4.app.FragmentPagerAdapter;
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import android.support.v4.view.ViewPager;
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import android.os.Bundle;
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import android.util.Log;
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import android.view.LayoutInflater;
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import android.view.MenuItem;
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import android.view.View;
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import android.view.ViewGroup;
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import android.view.WindowManager;
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import android.view.animation.AlphaAnimation;
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import android.view.animation.Animation;
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import android.widget.Button;
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import android.widget.LinearLayout;
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import android.widget.TextView;
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import org.ocpsoft.prettytime.PrettyTime;
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import java.util.UUID;
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public class HighscoreActivity extends AppCompatActivity {
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public final static String INTENT_EXTRA_SCORE_ID = "com.rubenvandeven.emotionhero.SCORE_ID";
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public final static String INTENT_EXTRA_GAME_ID = "com.rubenvandeven.emotionhero.GAME_ID";
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/**
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* The {@link android.support.v4.view.PagerAdapter} that will provide
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* fragments for each of the sections. We use a
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* {@link FragmentPagerAdapter} derivative, which will keep every
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* loaded fragment in memory. If this becomes too memory intensive, it
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* may be best to switch to a
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* {@link android.support.v4.app.FragmentStatePagerAdapter}.
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*/
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private SectionsPagerAdapter mSectionsPagerAdapter;
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/**
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* The {@link ViewPager} that will host the section contents.
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*/
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private ViewPager mViewPager;
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Player player;
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/**
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* If the intent is loaded from the game, it should show a specific highscorelist
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* with the given score highligted
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*/
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Score score;
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Game game;
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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getWindow().addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN);
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setContentView(R.layout.activity_highscore);
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player = Player.getInstance(getApplicationContext());
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// // get score from Intent
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// String scoreIdString = getIntent().getStringExtra(INTENT_EXTRA_SCORE_ID);
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// if(scoreIdString != null) {
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// UUID score_id = UUID.fromString(scoreIdString);
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// score = player.getPlayerInfo().getScore(score_id);
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// if(score == null) {
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// Log.e("Highscore", "CANNOT FIND SCORE!! " + scoreIdString);
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// }
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// }
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// get game from Intent
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String gameIdString = getIntent().getStringExtra(INTENT_EXTRA_GAME_ID);
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if(gameIdString != null) {
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long gameId = Long.valueOf(gameIdString);
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Game game = player.getGameOpenHelper().getGameByid(gameId);
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if(game == null) {
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Log.e("Highscore", "CANNOT FIND GAME!! " + gameIdString);
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} else {
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Log.i("Highscore", "FOUND GAME" + game.id + " " + game.score);
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Log.i("Highscore", "RANK " + player.getGameOpenHelper().getLocalRankOfGame(game));
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player.api.syncGame(game);
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}
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}
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Log.i("Highscore", ""+player.getPlayerInfo().reachedLevelId);
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Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar);
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setSupportActionBar(toolbar);
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getSupportActionBar().setDisplayHomeAsUpEnabled(true);
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getSupportActionBar().setTitle("Highscores");
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// Create the adapter that will return a fragment for each of the three
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// primary sections of the activity.
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mSectionsPagerAdapter = new SectionsPagerAdapter(getSupportFragmentManager());
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// Set up the ViewPager with the sections adapter.
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mViewPager = (ViewPager) findViewById(R.id.container);
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mViewPager.setAdapter(mSectionsPagerAdapter);
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// if game is set, set current page.
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if(game != null) {
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int levelpage = Scenario.SCENARIOS.indexOf(game.scenario.id);
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mViewPager.setCurrentItem(levelpage);
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}
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// start the current level when pressing the big red button
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// ... but only if having access.
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// FloatingActionButton fab = (FloatingActionButton) findViewById(R.id.fab);
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// fab.setOnClickListener(new View.OnClickListener() {
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// @Override
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// public void onClick(View view) {
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// int lvl_id = mSectionsPagerAdapter.getLevelIdForPosition(mViewPager.getCurrentItem());
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// if(!player.getPlayerInfo().hasAccessToLevel(lvl_id)) {
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// Snackbar.make(view, "No access to this level yet... complete the other levels first" , Snackbar.LENGTH_LONG)
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// .setAction("Action", null).show();
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// } else {
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// Intent intent = new Intent(HighscoreActivity.this, GamingActivity.class);
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// intent.putExtra(GamingActivity.INTENT_EXTRA_SCENARIO, lvl_id);
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// finish();
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// startActivity(intent);
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// }
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// }
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// });
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}
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/**
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* A placeholder fragment containing a simple view.
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*/
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public static class HighscoreFragment extends Fragment {
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/**
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* The fragment argument representing the section number for this
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* fragment.
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*/
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private static final String ARG_LVL_ID = "LVL_ID";
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private static final String ARG_GAME_ID = "GAME_ID";
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public HighscoreFragment() {
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}
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/**
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* Returns a new instance of this fragment for the given section
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* number.
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*/
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public static HighscoreFragment newInstance(int lvl_id, Long gameId) {
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HighscoreFragment fragment = new HighscoreFragment();
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Bundle args = new Bundle();
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args.putInt(ARG_LVL_ID, lvl_id);
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if(gameId != null) {
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args.putLong(ARG_GAME_ID, gameId);
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}
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fragment.setArguments(args);
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return fragment;
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}
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@Override
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public View onCreateView(LayoutInflater inflater, ViewGroup container,
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Bundle savedInstanceState) {
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View rootView = inflater.inflate(R.layout.fragment_highscore, container, false);
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Button startLvlButton = (Button) rootView.findViewById(R.id.startLvlButton);
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Button nextLvlButton = (Button) rootView.findViewById(R.id.nextLvlButton);
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int lvl_id = getArguments().getInt(ARG_LVL_ID);
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Game currentGame = null;
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long gameId= getArguments().getLong(ARG_GAME_ID);
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final Scenario scenario = new Scenario(lvl_id, null);
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Player player = Player.getInstance(getContext());
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GameOpenHelper gameOpenHelper = player.getGameOpenHelper();
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Game[] games = gameOpenHelper.getGamesForScenario(scenario);
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if(gameId != 0) {
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Log.d("Highscore", "Request game: " + gameId);
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currentGame = gameOpenHelper.getGameByid(gameId);
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}
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TextView levelName = (TextView) rootView.findViewById(R.id.levelName);
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levelName.setText("\""+scenario.toString()+"\"");
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LinearLayout topscoreList = (LinearLayout) rootView.findViewById(R.id.topscoreList);
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if(games.length == 0) {
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// TextView noScoreItemText = new TextView(getContext(), null, R.style.AppTheme);
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TextView noScoreItemText = new TextView(getContext());
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noScoreItemText.setText("No Scores");
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noScoreItemText.setTextColor(ContextCompat.getColor(getContext(), R.color.highscore));
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noScoreItemText.setTextSize(getResources().getDimension(R.dimen.highscore_textsize));
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noScoreItemText.setTypeface(Typeface.DEFAULT_BOLD);
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topscoreList.addView(noScoreItemText);
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}
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PrettyTime prettyTime = new PrettyTime();
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boolean foundScore = false;
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int i = 0;
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for(Game game: games) {
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final long itemGameId = game.id;
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i++;
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String highscoreText = String.format("%1$d. %2$.3f", i, game.score); //make line by line elements
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TextView scoreItem = new TextView(getContext());
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scoreItem.setText(highscoreText);
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scoreItem.setTextColor(ContextCompat.getColor(getContext(), R.color.highscore));
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scoreItem.setOnClickListener(new View.OnClickListener() {
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@Override
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public void onClick(View v) {
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Intent intent = new Intent(getContext(), ReviewActivity.class);
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intent.putExtra(ReviewActivity.INTENT_EXTRA_GAME_ID, itemGameId);
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startActivity(intent);
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// don't finish.. keep previous button :-)
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}
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});
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float multiplier = i <= 5 ? 1 + (5-i)/5f : 1f;
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scoreItem.setTextSize(getResources().getDimension(R.dimen.highscore_textsize) * multiplier);
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scoreItem.setTypeface(Typeface.DEFAULT_BOLD);
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topscoreList.addView(scoreItem);
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TextView dateItem = new TextView(getContext());
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dateItem.setText(prettyTime.format(game.time));
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dateItem.setTextColor(ContextCompat.getColor(getContext(), R.color.textSecondary));
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LinearLayout.LayoutParams llp = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT, LinearLayout.LayoutParams.WRAP_CONTENT);
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llp.setMargins(0, -20, 0, 0); // llp.setMargins(left, top, right, bottom);
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dateItem.setLayoutParams(llp);
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dateItem.setTypeface(Typeface.DEFAULT);
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topscoreList.addView(dateItem);
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if(currentGame != null && currentGame.id == game.id) {
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foundScore = true;
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setBlinking(scoreItem);
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topscoreList.requestChildFocus(scoreItem, scoreItem); // scroll to item??
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}
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}
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// we now display all scores :-)
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// // if score is set.. but not a highscore...
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// if(score != null && foundScore == false) {
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// String highscoreText = String.format("\n... %1$.2f", score.score); //make line by line elements
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// TextView scoreItem = new TextView(getContext());
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// scoreItem.setText(highscoreText);
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// scoreItem.setTextColor(ContextCompat.getColor(getContext(), R.color.highscore));
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// scoreItem.setTextSize(getResources().getDimension(R.dimen.highscore_textsize));
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// scoreItem.setTypeface(Typeface.DEFAULT_BOLD);
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// topscoreList.addView(scoreItem);
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// setBlinking(scoreItem);
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// }
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if(player.getPlayerInfo().hasAccessToLevel(lvl_id)) {
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if(currentGame != null) { // if we come from the level itself.. show retry!
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startLvlButton.setText("Retry");
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}
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startLvlButton.setOnClickListener(new View.OnClickListener() {
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@Override
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public void onClick(View v) {
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Intent intent = new Intent(getContext(), GamingActivity.class);
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intent.putExtra(GamingActivity.INTENT_EXTRA_SCENARIO, scenario.id);
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getActivity().finish();
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startActivity(intent);
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}
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});
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} else {
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startLvlButton.setVisibility(View.INVISIBLE);
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}
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if(scenario.isFinalLevel()) {
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nextLvlButton.setVisibility(View.INVISIBLE);
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} else {
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nextLvlButton.setOnClickListener(new View.OnClickListener() {
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@Override
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public void onClick(View v) {
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int next_lvl_id = scenario.getNextLevelId();
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int next_page_id = Scenario.SCENARIOS.indexOf(next_lvl_id);
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((HighscoreActivity)getActivity()).getViewPager().setCurrentItem(next_page_id, true);
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}
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});
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}
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// textView.setText(highscoreText);
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// textView.setText(getString(R.string.section_format, getArguments().getInt(ARG_LVL_ID)));
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return rootView;
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}
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public static void setBlinking(View viewToBlink) {
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Animation anim = new AlphaAnimation(1.0f, 0.0f);
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anim.setDuration(500); //You can manage the blinking time with this parameter
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// anim.setStartOffset(20);
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anim.setRepeatMode(Animation.REVERSE);
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anim.setRepeatCount(Animation.INFINITE);
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viewToBlink.startAnimation(anim);
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}
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}
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/**
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* A {@link FragmentPagerAdapter} that returns a fragment corresponding to
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* one of the sections/tabs/pages.
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*/
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public class SectionsPagerAdapter extends FragmentPagerAdapter {
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public SectionsPagerAdapter(FragmentManager fm) {
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super(fm);
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}
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@Override
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public Fragment getItem(int position) {
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// getItem is called to instantiate the fragment for the given page.
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// Return a HighscoreFragment (defined as a static inner class below).
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// position is the used to get lvl_id.
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int lvl_id = getLevelIdForPosition(position);
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Long gameId = null;
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if(game != null && lvl_id == game.scenario.id) {
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gameId = game.id;
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}
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return HighscoreFragment.newInstance(lvl_id, gameId);
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}
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public int getLevelIdForPosition(int position) {
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return Scenario.SCENARIOS.get(position);
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}
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@Override
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public int getCount() {
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// Show 3 total pages.
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return Scenario.SCENARIOS.size();
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}
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@Override
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public CharSequence getPageTitle(int position) {
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switch (position) {
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case 0:
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return "SECTION 1";
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case 1:
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return "SECTION 2";
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case 2:
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return "SECTION 3";
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}
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return null;
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}
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}
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/**
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* A little hack: http://stackoverflow.com/a/14777003
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*/
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public ViewPager getViewPager() {
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if (null == mViewPager) {
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mViewPager = (ViewPager) findViewById(R.id.container);
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}
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return mViewPager;
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}
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}
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