package com.rubenvandeven.emotionhero; import android.animation.AnimatorSet; import android.animation.ObjectAnimator; import android.app.ProgressDialog; import android.content.Intent; import android.support.v7.app.AppCompatActivity; import android.os.Bundle; import android.view.Menu; import android.view.View; import android.view.WindowManager; import android.view.animation.AlphaAnimation; import android.view.animation.Animation; import android.widget.Button; import android.widget.ImageView; import android.widget.Toast; /** * @deprecated Now done using MirrorMenuActivity */ public class MenuActivity extends AppCompatActivity { Player player; ProgressDialog loadGameDialog; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); getWindow().addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN); if(getSupportActionBar() != null) { getSupportActionBar().hide(); } setContentView(R.layout.activity_menu); player = Player.getInstance(getApplicationContext()); Button startButton = (Button) findViewById(R.id.startButton); Button continueButton = (Button) findViewById(R.id.continueButton); Button highscoreButton = (Button) findViewById(R.id.highscoresButton); Button creditsButton = (Button) findViewById(R.id.creditsButton); final ImageView logoEmotionHero = (ImageView) findViewById(R.id.logoEmotionHero); if(!player.getPlayerInfo().canContinueLevel()) { continueButton.setVisibility(View.GONE); } // prepare for animation startButton.setAlpha(0f); continueButton.setAlpha(0f); highscoreButton.setAlpha(0f); creditsButton.setAlpha(0f); ObjectAnimator fadeInEmotionHero = ObjectAnimator.ofFloat(logoEmotionHero, "alpha", 0f, 1f); fadeInEmotionHero.setDuration(1000); ObjectAnimator fadeInstartButton = ObjectAnimator.ofFloat(startButton, "alpha", 0f, 1f); fadeInstartButton.setDuration(1000); ObjectAnimator fadeInContinueButton = ObjectAnimator.ofFloat(continueButton, "alpha", 0f, 1f); fadeInContinueButton.setDuration(1000); fadeInContinueButton.setStartDelay(300); ObjectAnimator fadeInHighscoreButton = ObjectAnimator.ofFloat(highscoreButton, "alpha", 0f, 1f); fadeInHighscoreButton.setDuration(1000); fadeInHighscoreButton.setStartDelay(600); ObjectAnimator fadeInCreditsButton = ObjectAnimator.ofFloat(creditsButton, "alpha", 0f, 1f); fadeInCreditsButton.setDuration(1000); fadeInCreditsButton.setStartDelay(1000); Animation anim = new AlphaAnimation(0.0f, 1.0f); anim.setDuration(1000); //You can manage the blinking time with this parameter anim.setStartOffset(20); anim.setRepeatMode(Animation.REVERSE); anim.setRepeatCount(Animation.INFINITE); logoEmotionHero.startAnimation(anim); AnimatorSet buttonAnimatorSet = new AnimatorSet(); buttonAnimatorSet.playTogether(fadeInstartButton, fadeInContinueButton, fadeInHighscoreButton, fadeInCreditsButton); buttonAnimatorSet.start(); startButton.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { loadGameDialog = ProgressDialog.show(MenuActivity.this, "", MenuActivity.this.getResources().getString(R.string.load_game_activity), true); Intent intent = new Intent(MenuActivity.this, MirrorMenuActivity.class); startActivity(intent); } }); continueButton.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { loadGameDialog= ProgressDialog.show(MenuActivity.this, "", MenuActivity.this.getResources().getString(R.string.load_game_activity), true); Intent intent = new Intent(MenuActivity.this, GamingActivity.class); intent.putExtra(GamingActivity.INTENT_EXTRA_SCENARIO, player.getPlayerInfo().reachedLevelId); startActivity(intent); } }); highscoreButton.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Intent intent = new Intent(MenuActivity.this, HighscoreActivity.class); // intent.putExtra(HighscoreActivity.INTENT_EXTRA_LEVEL, player.getPlayerInfo().reachedLevelId); startActivity(intent); } }); creditsButton.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Intent intent = new Intent(MenuActivity.this, CreditsActivity.class); startActivity(intent); } }); } @Override protected void onResume() { super.onResume(); if(loadGameDialog != null) loadGameDialog.dismiss(); } }