Small changes
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958780b57e
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c45a0d2e7f
3 changed files with 3 additions and 3 deletions
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@ -30,7 +30,7 @@ public class AchievementCollection {
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if(hit.target.value == 100) {
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if(hit.target.value == 100) {
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// if target was 100, but player only showed less
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// if target was 100, but player only showed less
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// then 13..s/he's playing with microexpressions ;-)
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// then 13..s/he's playing with microexpressions ;-)
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if(hit.emotions.get(hit.target.emotion) < 13) {
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if(hit.emotions.get(hit.target.emotion) < 20) {
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return true;
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return true;
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}
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}
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}
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}
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@ -211,7 +211,6 @@ public class GamingActivity extends AppCompatActivity implements Detector.ImageL
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// SurfaceView surfaceView = (SurfaceView) findViewById(R.id.surfaceView);
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// SurfaceView surfaceView = (SurfaceView) findViewById(R.id.surfaceView);
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detector = new CameraDetector(this, CameraDetector.CameraType.CAMERA_FRONT, cameraPreview, 1, Detector.FaceDetectorMode.LARGE_FACES);
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detector = new CameraDetector(this, CameraDetector.CameraType.CAMERA_FRONT, cameraPreview, 1, Detector.FaceDetectorMode.LARGE_FACES);
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detector.setLicensePath("emotionhero_dev.license");
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detector.setDetectAllEmotions(true);
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detector.setDetectAllEmotions(true);
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detector.setDetectAllAppearances(true);
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detector.setDetectAllAppearances(true);
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@ -43,7 +43,8 @@
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android:layout_height="wrap_content"
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android:layout_height="wrap_content"
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android:orientation="vertical"
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android:orientation="vertical"
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android:id="@+id/achievementsLayout"
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android:id="@+id/achievementsLayout"
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android:layout_margin="@dimen/fab_margin">
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android:layout_margin="@dimen/fab_margin"
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android:layout_marginBottom="32dp">
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</LinearLayout>
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</LinearLayout>
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</ScrollView>
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</ScrollView>
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