Minor layout changes
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d12a9bd38e
commit
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4 changed files with 16 additions and 14 deletions
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@ -19,12 +19,10 @@
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android:label="@string/app_name"
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android:theme="@style/FullscreenTheme">
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<!-- <intent-filter> -->
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<!-- <action android:name="android.intent.action.MAIN" /> -->
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<!-- <category android:name="android.intent.category.LAUNCHER" /> -->
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<!-- </intent-filter> -->
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<!--<intent-filter> -->
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<!--<action android:name="android.intent.action.MAIN" />-->
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<!--<category android:name="android.intent.category.LAUNCHER" /> -->
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<!--</intent-filter> -->
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</activity>
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<activity
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android:name=".IntroActivity"
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@ -146,6 +146,9 @@ public class GamingActivity extends AppCompatActivity implements Detector.ImageL
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RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT);
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// RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(1,1);
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params.addRule(RelativeLayout.CENTER_IN_PARENT,RelativeLayout.TRUE);
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// 10% margin:
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params.leftMargin = (int) 120;
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params.rightMargin = params.leftMargin;
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cameraPreview.setLayoutParams(params);
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videoLayout.addView(cameraPreview,0);
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@ -242,6 +245,7 @@ public class GamingActivity extends AppCompatActivity implements Detector.ImageL
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if (list == null)
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return;
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if (list.size() == 0) {
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setText("No face found...");
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// mContentView.setText("NO FACE FOUND"); // this happens in onFaceDetectionStopped
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} else {
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hideText(); // hide textView as we want as few elements as possible.
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@ -300,7 +304,6 @@ public class GamingActivity extends AppCompatActivity implements Detector.ImageL
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@Override
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public void onFaceDetectionStopped()
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{
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setText("No face found...");
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currentScenario.pause();
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}
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@ -344,7 +347,7 @@ public class GamingActivity extends AppCompatActivity implements Detector.ImageL
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}
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public void finishLevel() {
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setText("LEVEL ENDED");
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// setText("LEVEL ENDED");
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stopDetector();
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// restartButton.setVisibility(View.VISIBLE);
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// if(!currentScenario.isFinalLevel()) {
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@ -105,14 +105,14 @@ public class ScenarioView extends SurfaceView implements SurfaceHolder.Callback
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for(Emotion emotion: Emotion.values()) {
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Paint emoPaint = new Paint();
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emoPaint.setTextSize(20);
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emoPaint.setTextSize(22);
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emoPaint.setColor(emotion.getColor());
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emoPaints.put(emotion, emoPaint);
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Paint emoPaintOutline = new Paint();
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emoPaintOutline.setColor(emotion.getColor());
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emoPaintOutline.setStyle(Paint.Style.STROKE);
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emoPaintOutline.setStrokeWidth(2);
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emoPaintOutline.setStrokeWidth(3);
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emoOutlinePaints.put(emotion, emoPaintOutline);
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Paint emoScoredPaint = new Paint();
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@ -168,13 +168,13 @@ public class ScenarioView extends SurfaceView implements SurfaceHolder.Callback
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canvas.drawCircle(cx, cy, max_ball_radius, mainPaint);
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canvas.drawCircle(cx, cy, max_ball_radius, emoOutlinePaints.get(emotion));
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canvas.drawCircle(cx, cy, max_ball_radius + 5, emoOutlinePaints.get(emotion));
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// canvas.drawCircle(cx, cy, max_ball_radius * value/100, emoPaints.get(emotion.ordinal()));
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canvas.drawCircle(cx, cy, max_ball_radius * value/100, attrScorePaint);
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Path emoNamePath = new Path();
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emoNamePath.moveTo(cx, cy + max_ball_radius * 1.5f);
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emoNamePath.moveTo(cx, cy + max_ball_radius * 1.55f);
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// more curly line to draw on:
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// emoNamePath.rCubicTo(width*0.1f,0, width*0.1f, height*0.2f,width*0.2f,height*0.2f);
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emoNamePath.rLineTo(1000,1000);
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@ -242,8 +242,9 @@ public class ScenarioView extends SurfaceView implements SurfaceHolder.Callback
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public void surfaceCreated(SurfaceHolder holder) {
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setWillNotDraw(false); //Allows us to use invalidate() to call onDraw()
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// this.setZOrderOnTop(true);
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// this.setZOrderOnTop(true); // performance impact
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// holder.setFormat(PixelFormat.TRANSPARENT);
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// holder.setFormat(PixelFormat.TRANSLUCENT);
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// Log.e("TEST2", "Jaa2!");
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_thread = new PanelThread(getHolder(), this); //Start the thread that
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@ -8,7 +8,7 @@
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<string name="nextLvl">Next Level!</string>
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<string name="start">Start</string>
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<string name="continueBtn">Continue</string>
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<string name="highscores">Highscores</string>
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<string name="highscores">Levels</string>
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<string name="credits">Credits</string>
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<string name="title_activity_highscore">HighscoreActivity</string>
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<string name="action_settings">Settings</string>
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