Fixes in size and make game menu clearer
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d10662757f
commit
741f8c83c8
4 changed files with 77 additions and 39 deletions
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@ -24,6 +24,7 @@
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<activity
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android:name=".GamingActivity"
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android:screenOrientation="portrait"
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android:configChanges="orientation|keyboardHidden|screenSize"
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android:label="@string/app_name"
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android:theme="@style/FullscreenTheme">
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@ -35,6 +36,8 @@
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</activity>
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<activity
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android:name=".IntroActivity"
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android:screenOrientation="portrait"
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android:configChanges="orientation"
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android:label="@string/app_name"
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android:theme="@style/FullscreenTheme">
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<intent-filter>
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@ -49,6 +52,8 @@
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<activity
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android:name=".HighscoreActivity"
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android:label="@string/title_activity_highscore"
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android:screenOrientation="portrait"
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android:configChanges="orientation"
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android:parentActivityName=".ProgressActivity"
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android:theme="@style/AppTheme.NoActionBar">
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<meta-data
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@ -57,25 +62,35 @@
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</activity>
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<activity
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android:name=".CreditsActivity"
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android:screenOrientation="portrait"
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android:configChanges="orientation"
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android:theme="@style/FullscreenTheme" />
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<activity
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android:name=".ReviewActivity"
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android:launchMode="singleTop"
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android:screenOrientation="portrait"
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android:configChanges="orientation"
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android:theme="@style/AppTheme.NoActionBar" />
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<activity android:name=".MirrorMenuActivity" />
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<activity
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android:name=".ReviewAchievementsActivity"
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android:screenOrientation="portrait"
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android:configChanges="orientation"
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android:theme="@style/AchievementTheme">
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<meta-data
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android:name="android.support.PARENT_ACTIVITY"
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android:value="com.rubenvandeven.emotionhero.ReviewActivity" />
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</activity>
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<activity android:name=".ProgressActivity">
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<activity android:name=".ProgressActivity"
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android:screenOrientation="portrait"
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android:configChanges="orientation">
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<meta-data
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android:name="android.support.PARENT_ACTIVITY"
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android:value="com.rubenvandeven.emotionhero.MirrorMenuActivity" />
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</activity>
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<activity android:name=".EndingActivity"
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android:screenOrientation="portrait"
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android:configChanges="orientation"
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android:theme="@style/AppTheme.NoActionBar">
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<meta-data
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android:name="android.support.PARENT_ACTIVITY"
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@ -114,52 +114,75 @@ public class ProgressActivity extends AppCompatActivity {
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lvlLayout.addView(titleText);
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TextView playText = new TextView(this);
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String playString = hasAccess ? "play now!" : "locked";
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playText.setText(playString);
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playText.setTextSize(getResources().getDimensionPixelSize(R.dimen.highscore_textsize));
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playText.setTextColor(getResources().getColor(hasAccess ? R.color.textPrimary : R.color.textSecondary));
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RelativeLayout.LayoutParams playTextParams = new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT);
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playTextParams.addRule(RelativeLayout.ALIGN_PARENT_RIGHT, RelativeLayout.TRUE);
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playTextParams.addRule(RelativeLayout.BELOW, titleText.getId());
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playText.setLayoutParams(playTextParams);
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lvlLayout.addView(playText);
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// score
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if(highscoreGame != null)
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{
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TextView scoreText = new TextView(this);
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String scoreString = (highscoreGame != null) ? String.format("%1$.2f", highscoreGame.score + highscoreGame.bonus) : (hasAccess ? "play now!" : "locked");
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String scoreString = String.format("%1$.2f", highscoreGame.score + highscoreGame.bonus);
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scoreText.setText(scoreString);
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scoreText.setTextColor(getResources().getColor(hasAccess ? R.color.textPrimary : R.color.textSecondary));
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scoreText.setTextColor(getResources().getColor(R.color.textPrimary));
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scoreText.setTextSize(getResources().getDimensionPixelSize(R.dimen.highscore_textsize));
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RelativeLayout.LayoutParams scoreTextParams = new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT);
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scoreTextParams.addRule(RelativeLayout.ALIGN_PARENT_RIGHT, RelativeLayout.TRUE);
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scoreTextParams.addRule(RelativeLayout.ALIGN_PARENT_LEFT, RelativeLayout.TRUE);
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scoreTextParams.addRule(RelativeLayout.BELOW, titleText.getId());
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scoreText.setId(R.id.scoreText);
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scoreText.setLayoutParams(scoreTextParams);
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lvlLayout.addView(scoreText);
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View.OnClickListener toHighScoreClick = new View.OnClickListener() {
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@Override
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public void onClick(View v) {
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Intent intent;
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// Clicking score -> highscores
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intent = new Intent(ProgressActivity.this, HighscoreActivity.class);
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intent.putExtra(HighscoreActivity.INTENT_EXTRA_LVL_ID, scenario.id);
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startActivity(intent);
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}
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};
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scoreText.setOnClickListener(toHighScoreClick);
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// +3 achievements
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if(playerAchievementCount > 0) {
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TextView achievementText = new TextView(this);
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achievementText.setText(String.format("+%1$d achievements", playerAchievementCount));
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achievementText.setTextColor(getResources().getColor(R.color.textSecondary));
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RelativeLayout.LayoutParams achievementTextParams = new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT);
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achievementTextParams.addRule(RelativeLayout.ALIGN_PARENT_RIGHT, RelativeLayout.TRUE);
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achievementTextParams.addRule(RelativeLayout.ALIGN_PARENT_LEFT, RelativeLayout.TRUE);
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achievementTextParams.addRule(RelativeLayout.BELOW, scoreText.getId());
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achievementText.setLayoutParams(achievementTextParams);
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achievementText.setOnClickListener(toHighScoreClick);
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lvlLayout.addView(achievementText);
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}
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}
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if(hasAccess) {
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lvlLayout.setOnClickListener(new View.OnClickListener() {
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playText.setOnClickListener(new View.OnClickListener() {
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@Override
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public void onClick(View v) {
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Intent intent;
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// TODO: is this behaviour confusing?
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if(highscoreGame != null) {
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// Clicking score -> highscores
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intent = new Intent(ProgressActivity.this, HighscoreActivity.class);
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intent.putExtra(HighscoreActivity.INTENT_EXTRA_LVL_ID, scenario.id);
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} else {
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// "PLAY NOW!"
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showLoadingDialog();
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intent = new Intent(ProgressActivity.this, GamingActivity.class);
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intent.putExtra(GamingActivity.INTENT_EXTRA_SCENARIO, scenario.id);
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}
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startActivity(intent);
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}
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});
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}
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levelsLayout.addView(lvlLayout);
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si++;
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@ -55,7 +55,7 @@
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<Button
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:text="Start"
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android:text="Play now!"
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android:id="@+id/startLvlButton"
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android:layout_weight="1"
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android:fontFamily="monospace"
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@ -4,8 +4,8 @@
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<dimen name="activity_vertical_margin">16dp</dimen>
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<dimen name="fab_margin">16dp</dimen>
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<dimen name="appbar_padding_top">8dp</dimen>
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<dimen name="highscore_textsize">8dp</dimen>
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<dimen name="gametitle_textsize">5dp</dimen>
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<dimen name="highscore_textsize">15sp</dimen>
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<dimen name="gametitle_textsize">12sp</dimen>
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<dimen name="scenario_scorevalue">20sp</dimen>
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<dimen name="scenario_emolabel">12sp</dimen>
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