diff --git a/app/src/main/java/com/rubenvandeven/emotionhero/GamingActivity.java b/app/src/main/java/com/rubenvandeven/emotionhero/GamingActivity.java
index b00ee59..458fca9 100644
--- a/app/src/main/java/com/rubenvandeven/emotionhero/GamingActivity.java
+++ b/app/src/main/java/com/rubenvandeven/emotionhero/GamingActivity.java
@@ -88,6 +88,7 @@ public class GamingActivity extends AppCompatActivity implements Detector.ImageL
mContentView = (TextView) findViewById(R.id.fullscreen_content);
RelativeLayout videoLayout = (RelativeLayout) findViewById(R.id.video_layout);
+ TextView titleText = (TextView) findViewById(R.id.titleText);
//We create a custom SurfaceView that resizes itself to match the aspect ratio of the incoming camera frames
cameraPreview = new SurfaceView(this) {
@@ -143,6 +144,7 @@ public class GamingActivity extends AppCompatActivity implements Detector.ImageL
// currentScenario = new ScenarioAnger(this);
currentScenario = new Scenario(scenarioLvlId, this);
+
currentScenario.init(); // "start the clock"...
scenarioView = new ScenarioView(this, currentScenario);
@@ -159,6 +161,8 @@ public class GamingActivity extends AppCompatActivity implements Detector.ImageL
Typeface font = Typeface.createFromAsset(getAssets(), "unifont-9.0.02.ttf");
mContentView.setTypeface(font);
+ titleText.setText(currentScenario.game.toString());
+ titleText.setTypeface(font);
}
public void startGame() {
diff --git a/app/src/main/res/layout/activity_gaming.xml b/app/src/main/res/layout/activity_gaming.xml
index 35cdd1d..80133e7 100644
--- a/app/src/main/res/layout/activity_gaming.xml
+++ b/app/src/main/res/layout/activity_gaming.xml
@@ -30,21 +30,11 @@
android:paddingBottom="100dp" />
-
-
-
-
-
+