Simple but major performance fixes

In particular for level 1 scoring & image loading.
Now that we have a fuller db of images we can be stricker in the range we select.
This commit is contained in:
Ruben van de Ven 2018-11-14 19:00:15 +01:00
parent 7a1dda439e
commit 8b0459c0f6
3 changed files with 85 additions and 65 deletions

View file

@ -30,7 +30,7 @@ class InterfaceControllerProvider implements ControllerProviderInterface
$http_origin = $_SERVER['HTTP_ORIGIN'] ?? null;
if ($http_origin == "https://emotionhero.com" || $http_origin == "http://emotionhero.com")
{
{
header("Access-Control-Allow-Origin: $http_origin");
// header("Access-Control-Allow-Origin: https://emotionhero.com");
header("Access-Control-Allow-Methods: POST, GET, OPTIONS");
@ -121,7 +121,7 @@ class InterfaceControllerProvider implements ControllerProviderInterface
$http_origin = $_SERVER['HTTP_ORIGIN'] ?? null;
if ($http_origin == "https://emotionhero.com" || $http_origin == "http://emotionhero.com")
{
{
header("Access-Control-Allow-Origin: $http_origin");
// header("Access-Control-Allow-Origin: https://emotionhero.com");
header("Access-Control-Allow-Methods: POST, GET, OPTIONS");
@ -138,7 +138,8 @@ class InterfaceControllerProvider implements ControllerProviderInterface
$hit = $hitRepo->getClosestHitWithImage($emotion, $i);
$img = "data:image/x-icon;base64,".$hit->getFeatureImgAsString($feature);
$score = $hit->getEmotions()->getEmotionScore($emotion);
$percentage = sprintf("%.0f %%",$score);
// $percentage = sprintf("%.0f %%",$score);
$percentage = sprintf("%.0f",$score); // use :after to append % character
$blocks[$position] = [
'hit_id' => $hit->getId(),
'img_data' => $img,

View file

@ -17,6 +17,7 @@ use Doctrine\Common\Collections\ArrayCollection;
* @ORM\Index(name="imgJoy", columns={"hasImage", "joy"}),
* @ORM\Index(name="imgSadness", columns={"hasImage", "sadness"}),
* @ORM\Index(name="imgSurprise", columns={"hasImage", "surprise"}),
* @ORM\Index(name="targetScore", columns={"target", "score"}),
* })
* @ORM\Entity
* @ORM\Entity(repositoryClass="EmotionHero\Models\HitRepository")
@ -190,14 +191,14 @@ class Hit
$this->score = $score;
return $this;
}
/**
* @return boolean
*/
public function hasImage() {
return (bool) $this->hasImage;
}
/**
* @param bool $hasImage
* @return self
@ -206,9 +207,9 @@ class Hit
$this->hasImage = $hasImage;
return $this;
}
public static $FEATURES = ['brows','nose','mouth_left','mouth_right'];
/**
* @param string $feature
* @return string|false false if not exists
@ -218,11 +219,11 @@ class Hit
if(!in_array($feature, static::$FEATURES)) {
throw new \Exception("Invalid feature!");
}
return realpath(__DIR__ . "/../../files/hits/".$feature) ;
}
/**
* @param string $feature
* @return string|false false if not exists
@ -230,12 +231,12 @@ class Hit
*/
public function getFeatureFilename(string $feature) {
$dir = $this->getFeatureDirname($feature);
return $dir . '/'.$this->getId().'.jpg';
}
/**
* @param string $feature
* @return string|null
@ -245,7 +246,7 @@ class Hit
if(!file_exists($filename)) {
return null;
}
$contents = file_get_contents($filename);
$string = base64_encode($contents);
if ($string === false) {
@ -253,7 +254,7 @@ class Hit
}
return $string;
}
}
@ -802,7 +803,7 @@ class Expressions {
if(in_array($expression, $expressions)) {
$this->$expression = $value > 100 ? 100 : $value;
}
return $this;
return $this;
}
public function getExpressionScore(string $expression){
@ -816,7 +817,7 @@ class Expressions {
/**
* Get difference between two expressions objects
* Get only for those that can be used in 2nd person
*
*
* @param Expressions $expressions To compare wiht
* @return array Key: expression, value, diff
*/
@ -827,7 +828,7 @@ class Expressions {
}
return $diffs;
}
/**
* @param string $expression
* @return string
@ -912,29 +913,29 @@ class Points{
/** @ORM\Embedded(class="Point", columnPrefix="point_33") @JMS\SerializedName("33") */
private $point33;
/*
* A full list of facial landmarks from Affectiva docs
* A full list of facial landmarks from Affectiva docs
* http://developer.affectiva.com/fpi/
*
* 0 Right Top Jaw
* 1 Right Jaw Angle
* 2 Tip of Chin
* 3 Left Jaw Angle
* 4 Left Top Jaw
* 5 Outer Right Brow Corner
* 6 Right Brow Center
* 7 Inner Right Brow Corner
* 8 Inner Left Brow Corner
* 9 Left Brow Center
* 10 Outer Left Brow Corner
* 11 Nose Root
* 12 Nose Tip
* 13 Nose Lower Right Boundary
* 14 Nose Bottom Boundary
* 15 Nose Lower Left Boundary
* 16 Outer Right Eye
*
* 0 Right Top Jaw
* 1 Right Jaw Angle
* 2 Tip of Chin
* 3 Left Jaw Angle
* 4 Left Top Jaw
* 5 Outer Right Brow Corner
* 6 Right Brow Center
* 7 Inner Right Brow Corner
* 8 Inner Left Brow Corner
* 9 Left Brow Center
* 10 Outer Left Brow Corner
* 11 Nose Root
* 12 Nose Tip
* 13 Nose Lower Right Boundary
* 14 Nose Bottom Boundary
* 15 Nose Lower Left Boundary
* 16 Outer Right Eye
* 17 Inner Right Eye
* 18 Inner Left Eye
* 19 Outer Left Eye
@ -951,9 +952,9 @@ class Points{
* 30 Upper Corner Right Eye
* 31 Lower Corner Right Eye
* 32 Upper Corner Left Eye
* 33 Lower Corner Left Eye
* 33 Lower Corner Left Eye
*/
/**
* Gets the value of point_0y.
@ -1300,9 +1301,9 @@ class Points{
$this->{"point".$nr} = new Point($x, $y);
}
return $this;
}
/**
* @return array[Point]
*/
@ -1313,7 +1314,7 @@ class Points{
}
return $points;
}
/**
* Fits points within a 100x100 scale
* @return array[Point]
@ -1325,13 +1326,13 @@ class Points{
$minx = min($xs);
$maxx = max($xs);
$miny = min($ys);
$maxy = max($ys);
$sizex = $maxx-$minx;
$sizey = $maxy-$miny;
$scale = max($sizex, $sizey); // divide by largest diff.
//used to center the face within the square:
@ -1342,10 +1343,10 @@ class Points{
foreach($points as $i => $point) {
$x = (($point->getX() - $minx) / $scale) * 100 + $diffx;
$y = (($point->getY() - $miny) / $scale) * 100 + $diffy;
$normalised_points[$i] = new Point($x, $y);
}
return $normalised_points;
}
}
@ -1363,25 +1364,25 @@ class Point{
* @var float Facial landmark
* @ORM\Column(type="float")
*/
private $y;
private $y;
public function __construct($x, $y)
{
$this->x = $x;
$this->y = $y;
}
/**
* @return float
*/
public function getX() {
return $this->x;
}
/**
* @return float
*/
public function getY() {
return $this->y;
}
}
}

View file

@ -7,27 +7,41 @@ use EmotionHero\Tools\Position;
class HitRepository extends EntityRepository
{
/**
*
*
* @param \EmotionHero\Models\Hit $hit
* @return Hit The hit that is considered better than the given one (used for hints)
*/
public function getBetterHit(Hit $hit) {
// we want only the slightly better hit...
$query = $this->_em->createQuery(
"SELECT h, SUM(h.score) as HIDDEN totalScore FROM ".Hit::class." h WHERE h.target IN (:targets) GROUP BY h.game HAVING totalScore > :score ORDER BY totalScore DESC"
)
->setMaxResults(1)
->setParameters([
'score' => $this->getTotalScoreForHit($hit),
'targets' => $this->getTargetSetForTarget($hit->getTarget()),
]);
$betterHit = $query->getOneOrNullResult();
$targets = $this->getTargetSetForTarget($hit->getTarget());
if(count($targets) > 1) {
// we want only the slightly better hit...
$query = $this->_em->createQuery(
"SELECT h, SUM(h.score) as HIDDEN totalScore FROM ".Hit::class." h WHERE h.target IN (:targets) GROUP BY h.game HAVING totalScore > :score ORDER BY totalScore DESC"
)
->setMaxResults(1)
->setParameters([
'score' => $this->getTotalScoreForHit($hit),
'targets' => $targets,
]);
$betterHit = $query->getOneOrNullResult();
} else { // run a faster query if there's just on target (no grouping needed)
// we want only the slightly better hit...
$query = $this->_em->createQuery(
"SELECT h FROM ".Hit::class." h WHERE h.target = :target AND h.score > :score ORDER BY h.score DESC"
)
->setMaxResults(1)
->setParameters([
'score' => $this->getTotalScoreForHit($hit),
'target' => array_shift($targets),
]);
$betterHit = $query->getOneOrNullResult();
}
return $betterHit;
}
/**
*
*
* @param string $emotionField
* @param float $score
* @return Hit
@ -38,12 +52,16 @@ class HitRepository extends EntityRepository
throw new \Exception("Invalid emotion!");
}
$scoreMin = $score < 0.1 ? 0 : $score - 0.3;
$scoreMax = $score < 0.1 ? 0 : $score + 0.3;
$query = $this->_em->createQuery(
// add BETWEEN so we can use _some_ keying to improve performance.
"SELECT h, ABS(:score - h.emotions.$emotionField) as HIDDEN distance, RAND() AS HIDDEN lala FROM ".Hit::class." h WHERE h.hasImage = :has AND h.emotions.$emotionField BETWEEN :score - 2 AND :score + 2 ORDER BY distance ASC, lala"
"SELECT h, ABS(:score - h.emotions.$emotionField) as HIDDEN distance, RAND() AS HIDDEN lala FROM ".Hit::class." h WHERE h.hasImage = :has AND h.emotions.$emotionField BETWEEN :score_min AND :score_max ORDER BY distance ASC, lala"
)
->setParameters([
'score' => $score,
'score_min' => $scoreMin,
'score_max' => $scoreMax,
'has' => true,
])
->setMaxResults(1);
@ -84,4 +102,4 @@ class HitRepository extends EntityRepository
])
->getSingleScalarResult();
}
}
}