Rudimentary face points
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6ebb6d7c83
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24703953db
2 changed files with 17 additions and 12 deletions
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@ -150,13 +150,20 @@ class Hit
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return $this->points;
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}
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/**
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* @param \EmotionHero\Models\Game $game
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* @return \EmotionHero\Models\Hit
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*/
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public function setGame(Game $game) {
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$this->game = $game;
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$game->addHit($this);
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return $this;
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}
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/**
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* @param \EmotionHero\Models\Target $target
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* @return \EmotionHero\Models\Hit
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*/
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public function setTarget(Target $target) {
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$this->target = $target;
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$target->addHit($this);
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@ -1328,8 +1335,6 @@ class Points{
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}
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return $this;
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$a = $this->getNormalisedPoints();
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}
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/**
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@ -1350,7 +1355,7 @@ class Points{
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public function getNormalisedPoints() {
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$points = $this->getAsArray();
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$xs = array_map(function(Point $a){return $a->getX();}, $points);
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$ys = array_map(function(Point $a){return $a->getX();}, $points);
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$ys = array_map(function(Point $a){return $a->getY();}, $points);
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$minx = min($xs);
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$maxx = max($xs);
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@ -1364,13 +1369,13 @@ class Points{
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$scale = max($sizex, $sizey); // divide by largest diff.
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//used to center the face within the square:
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$diffx = ($scale - $sizex)/2;
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$diffy = ($scale - $sizey)/2;
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$diffx = (($scale - $sizex)/(2 * $scale)) * 100;
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$diffy = (($scale - $sizey)/(2 * $scale)) * 100;
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$normalised_points = [];
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foreach($points as $i => $point) {
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$x = (($point->getX() - $minx) / $scale) + $diffx;
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$y = (($point->getY() - $miny) / $scale) + $diffy;
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$x = (($point->getX() - $minx) / $scale) * 100 + $diffx;
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$y = (($point->getY() - $miny) / $scale) * 100 + $diffy;
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$normalised_points[$i] = new Point($x, $y);
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}
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@ -155,7 +155,7 @@ echo <<< EOSVG
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<svg
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xmlns:svg="http://www.w3.org/2000/svg"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 100 100"
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viewBox="-1 -1 102 102"
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id="svg2"
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version="1.1">
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<g id="layer1">
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