236 lines
No EOL
11 KiB
JavaScript
236 lines
No EOL
11 KiB
JavaScript
import { Flywheel } from "./effects.js";
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import { getPathShapeBetweenPoints } from "./svg.js";
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export class Game {
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constructor(svgEl, crosshairXEl, crosshairYEl) {
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this.flywheel = new Flywheel();
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this.svgEl = svgEl;
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// canvas position relative to mouse/screen
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// TODO: update on resize:
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svgEl.setAttribute('viewBox', '0 0 ' + window.innerWidth + ' ' + window.innerHeight);
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this.rect = svgEl.getBoundingClientRect();
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// move crosshairs
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window.addEventListener('mousemove', function (mousemoveEv) {
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let x = mousemoveEv.clientX - this.rect.left;
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let y = mousemoveEv.clientY - this.rect.top;
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crosshairXEl.setAttribute('x1', x)
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crosshairXEl.setAttribute('x2', x)
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crosshairYEl.setAttribute('y1', y)
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crosshairYEl.setAttribute('y2', y)
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}.bind(this));
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this.loadAnnotation();
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}
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loadAnnotation() {
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let json_request = new Request('/annotation.json?min_area=500');
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fetch(json_request).then(function (response) {
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return response.json();
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}).then((annotation) => {
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let svg_request = new Request('/annotation.svg?id='+annotation.id);
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fetch(svg_request).then(function (response) {
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return response.text()
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}).then((text) => {
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this.addAnnotation(annotation, text);
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})
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}).catch((e) => console.error(e));
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}
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addAnnotation(annotation, svgText) {
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//determine position
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const maxX = this.rect.width - annotation.bbox[2];
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const maxY = this.rect.height - annotation.bbox[3];
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const posX = Math.random() * maxX;
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const posY = Math.random() * maxY;
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let imgEl = document.createElementNS('http://www.w3.org/2000/svg', 'g');
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imgEl.innerHTML = svgText;
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imgEl.classList.add('img');
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imgEl.setAttribute('transform', `translate(${posX} ${posY})`);
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this.svgEl.appendChild(imgEl);
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let startTrace = function (mousedownEv) {
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// create shape to draw
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let shapeEl = document.createElementNS('http://www.w3.org/2000/svg', 'path');
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shapeEl.classList.add('rect');
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let p1 = { 'x': mousedownEv.clientX - this.rect.left, 'y': mousedownEv.clientY - this.rect.top }
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let corners = this.flywheel.effects.shape.getAngles();
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let d = getPathShapeBetweenPoints(p1, p1, corners);
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this.svgEl.appendChild(shapeEl);
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shapeEl.setAttribute('d', d);
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let mouseMoveEv = function (mousemoveE) {
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let p2 = { 'x': mousemoveE.clientX - this.rect.left, 'y': mousemoveE.clientY - this.rect.top }
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let d = getPathShapeBetweenPoints(p1, p2, corners);
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shapeEl.setAttribute('d', d);
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}.bind(this);
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let mouseUpEv = function (mouseupE) {
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let p2 = { 'x': mouseupE.clientX - this.rect.left, 'y': mouseupE.clientY - this.rect.top }
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let d = getPathShapeBetweenPoints(p1, p2, corners);
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shapeEl.setAttribute('d', d);
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console.log('up');
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window.removeEventListener('mousemove', mouseMoveEv); // remove itself.
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window.removeEventListener('mouseup', mouseUpEv); // remove itself.
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this.svgEl.removeEventListener('mousedown', startTrace); // remove itself.
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shapeEl.classList.add('locked');
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//TODO: calculate points
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const points = getPathShapeBetweenPoints(p1, p2, corners, true);
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this.calculateOverlap(annotation, posX, posY, points);
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this.flywheel.add();
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this.loadAnnotation();
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// fade out box
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setTimeout(function () {
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shapeEl.classList.add('hide');
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// remove shape
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setTimeout(function () {
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shapeEl.parentNode.removeChild(shapeEl);
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}, 1000);
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}, 1000);
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// fade out img
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setTimeout(function () {
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imgEl.classList.add('hide');
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// remove shape
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setTimeout(function () {
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imgEl.parentNode.removeChild(imgEl);
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}, 500);
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}, 500);
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}.bind(this);
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window.addEventListener('mousemove', mouseMoveEv);
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window.addEventListener('mouseup', mouseUpEv);
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}.bind(this);
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this.svgEl.addEventListener('mousedown', startTrace)
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}
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calculateOverlap(annotation, annotationDx, annotationDy, points){
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const subj_paths = annotation.segments.map((seg) => {
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return seg.map((point) => {
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return {X: point[0] + annotationDx - annotation.bbox[0], Y: point[1] + annotationDy - annotation.bbox[1]}
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})
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});
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// apparently, we need a deep copy if we pass it to findDifferencePaths/Clipper
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const subj_paths2 = JSON.parse(JSON.stringify(subj_paths));
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const subj_paths3 = JSON.parse(JSON.stringify(subj_paths));
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// const subj_paths4 = JSON.parse(JSON.stringify(subj_paths));
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const drawn_paths = [points.map((point) => {
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return {X: point[0], Y: point[1]}
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})];
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const drawn_paths2 = [points.map((point) => {
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return {X: point[0], Y: point[1]}
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})];
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// const drawn_paths3 = [points.map((point) => {
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// return {X: point[0], Y: point[1]}
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// })];
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const optimal_bbox_paths = [[
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{X: annotationDx, Y: annotationDy},
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{X: annotationDx + annotation.bbox[2], Y: annotationDy},
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{X: annotationDx + annotation.bbox[2], Y: annotationDy + annotation.bbox[3]},
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{X: annotationDx, Y: annotationDy + annotation.bbox[3]},
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]];
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// console.log(subj_paths, drawn_paths, optimal_bbox_paths);
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const scale = 100;
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let minimalErrorPaths = this.findDifferencePaths(subj_paths, optimal_bbox_paths, scale);
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let drawnErrorPaths = this.findDifferencePaths(drawn_paths, subj_paths2, scale, ClipperLib.ClipType.ctDifference); // only error outside of shape
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let drawnSuccessPaths = this.findDifferencePaths(subj_paths3, drawn_paths2, scale, ClipperLib.ClipType.ctIntersection);
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// let drawnMissPaths = this.findDifferencePaths(subj_paths4, drawn_paths3, scale, ClipperLib.ClipType.ctDifference);
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// let drawnSolutionPaths = this.findIntersectionPaths(subj_paths2, drawn_paths, scale);
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// const drawnArea = ClipperLib.JS.AreaOfPolygons(clip_paths) / (100*100));
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const shapeArea = Math.abs(ClipperLib.JS.AreaOfPolygons(subj_paths) / (100*100));
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// const shapeArea = ClipperLib.JS.AreaOfPolygons(subj_paths) / (100*100));
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// const minimalErrorArea = ClipperLib.JS.AreaOfPolygons(minimalErrorPaths) / (100*100);
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const successArea = Math.abs(ClipperLib.JS.AreaOfPolygons(drawnSuccessPaths) / (100*100));
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// const missArea = Math.abs(ClipperLib.JS.AreaOfPolygons(drawnMissPaths) / (100*100));
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const minimalErrorArea = Math.abs(ClipperLib.JS.AreaOfPolygons(minimalErrorPaths) / (100*100));
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const drawnErrorArea = Math.abs(ClipperLib.JS.AreaOfPolygons(drawnErrorPaths) / (100*100));
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// const error = ((drawnErrorArea+1)/(minimalErrorArea+1));
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// TODO different? We expected 20% of selection to be error (use minimalErrorArea/drawnArea), it was 25% of error (drawnErrorArea/drawnArea)
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// is dat drawnErrorArea/minimalErrorArea
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const simpleScore = (successArea / shapeArea);// TODO: Math.pow() for harder punishment of missed areas?
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const errorScore = (drawnErrorArea - minimalErrorArea) / shapeArea; // it can get negative, which is what we want for the odd shapes.
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const score = simpleScore - Math.min(1, errorScore) / 2; // cap error at 1, and make things easier for the player, so errors count less (/2)
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console.log(successArea, shapeArea, simpleScore, errorScore, score);
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// Scale down coordinates and draw ...
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if(window.location.search == "?debug") {
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let shapeEl2 = document.createElementNS('http://www.w3.org/2000/svg', 'path');
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shapeEl2.classList.add('test');
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this.svgEl.appendChild(shapeEl2);
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shapeEl2.setAttribute('d', paths2string(minimalErrorPaths, scale));
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shapeEl2.setAttribute('stroke', 'green');
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shapeEl2.setAttribute('stroke-width', '2');
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shapeEl2.setAttribute('fill', 'red');
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let shapeEl = document.createElementNS('http://www.w3.org/2000/svg', 'path');
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shapeEl.classList.add('test');
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this.svgEl.appendChild(shapeEl);
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shapeEl.setAttribute('d', paths2string(drawnErrorPaths, scale));
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shapeEl.setAttribute('stroke', 'yellow');
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shapeEl.setAttribute('stroke-width', '2');
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shapeEl.setAttribute('fill', 'orange');
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let shapeEl3 = document.createElementNS('http://www.w3.org/2000/svg', 'path');
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shapeEl3.classList.add('test');
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this.svgEl.appendChild(shapeEl3);
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shapeEl3.setAttribute('d', paths2string(drawnSuccessPaths, scale));
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shapeEl3.setAttribute('stroke-width', '2');
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shapeEl3.setAttribute('fill', 'green');
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}
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// Converts Paths to SVG path string
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// and scales down the coordinates
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function paths2string (paths, scale) {
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var svgpath = "", i, j;
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if (!scale) scale = 1;
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for(i = 0; i < paths.length; i++) {
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for(j = 0; j < paths[i].length; j++){
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if (!j) svgpath += "M";
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else svgpath += "L";
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svgpath += (paths[i][j].X / scale) + ", " + (paths[i][j].Y / scale);
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}
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svgpath += "Z";
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}
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if (svgpath=="") svgpath = "M0,0";
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return svgpath;
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}
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// var paths = [[{"X":10,"Y":10},{"X":110,"Y":10},{"X":110,"Y":110},{"X":10,"Y":110}]];
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// console.log(JSON.stringify(paths));
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// ClipperLib.Clipper.ReversePaths(paths);
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// console.log(JSON.stringify(paths));
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}
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findDifferencePaths(subj_paths, clip_paths, scale, overrideClipType) {
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let cpr = new ClipperLib.Clipper();
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ClipperLib.JS.ScaleUpPaths(subj_paths, scale);
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ClipperLib.JS.ScaleUpPaths(clip_paths, scale);
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cpr.AddPaths(subj_paths, ClipperLib.PolyType.ptSubject, true); // true means closed path
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cpr.AddPaths(clip_paths, ClipperLib.PolyType.ptClip, true);
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let solution_paths = new ClipperLib.Paths();
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// const clipType = ClipperLib.ClipType.ctIntersection;
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// const clipType = ClipperLib.ClipType.ctDifference; // we like to know everything that is wrong.
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const clipType = overrideClipType ?? ClipperLib.ClipType.ctXor; // we like to know everything that is wrong.
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const subject_fillType = ClipperLib.PolyFillType.pftNonZero;
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const clip_fillType = ClipperLib.PolyFillType.pftNonZero;
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const succeeded = cpr.Execute(clipType, solution_paths, subject_fillType, clip_fillType);
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return solution_paths;
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}
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} |