show image in position
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b6b773b4c1
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4 changed files with 114 additions and 50 deletions
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@ -5,6 +5,7 @@ import pycocotools.coco
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import ast
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import copy
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import svgwrite
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import uuid
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logger = logging.getLogger('coco.storage')
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@ -81,6 +82,7 @@ class Annotation:
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data = self.__dict__.copy()
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del data['storage']
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data['image'] = self.storage.getImage(data['image_id'])
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data['category'] = self.storage.getCategory(self.category_id)
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return data
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def writeToDrawing(self, dwg, **pathSpecs):
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@ -121,13 +123,20 @@ class Annotation:
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(viewbox[2], viewbox[3]),
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fill=bg))
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if clip_image is not False:
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clip_id = uuid.uuid4().hex
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img = self.storage.getImage(self.image_id)
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rmpart = len("http://images.cocodataset.org/")
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href = img['coco_url'][rmpart:]
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if image_dir:
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href = os.path.join(image_dir, href)
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dwg.add(dwg.image(href, insert=(0,0)))
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self.writeToDrawing(dwg)
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dwg.add(dwg.image(href, insert=(0,0), clip_path=f"url(#{clip_id})"))
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clip_path = dwg.defs.add(dwg.clipPath(id=clip_id))
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self.writeToDrawing(clip_path)
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else:
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self.writeToDrawing(dwg)
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return dwg
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@ -31,6 +31,14 @@
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opacity:0;
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}
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svg .img{
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transition: stroke .2s;
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}
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svg .img.hide{
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opacity:0;
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}
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#crosshair line{
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stroke: gray;
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stroke-dasharray: 5px 5px;
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139
www/js/game.js
139
www/js/game.js
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@ -1,60 +1,107 @@
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import { Flywheel } from "./effects.js";
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import { getPathShapeBetweenPoints } from "./svg.js";
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export function init(svgEl, crosshairXEl, crosshairYEl) {
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let flywheel = new Flywheel();
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export class Game {
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// canvas position relative to mouse/screen
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// TODO: update on resize:
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svgEl.setAttribute('viewBox', '0 0 ' + window.innerWidth + ' ' + window.innerHeight);
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let rect = svgEl.getBoundingClientRect();
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constructor(svgEl, crosshairXEl, crosshairYEl) {
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this.flywheel = new Flywheel();
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this.svgEl = svgEl;
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// move crosshairs
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window.addEventListener('mousemove', function (mousemoveEv) {
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let x = mousemoveEv.clientX - rect.left;
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let y = mousemoveEv.clientY - rect.top;
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// canvas position relative to mouse/screen
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// TODO: update on resize:
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svgEl.setAttribute('viewBox', '0 0 ' + window.innerWidth + ' ' + window.innerHeight);
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this.rect = svgEl.getBoundingClientRect();
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crosshairXEl.setAttribute('x1', x)
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crosshairXEl.setAttribute('x2', x)
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crosshairYEl.setAttribute('y1', y)
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crosshairYEl.setAttribute('y2', y)
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});
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// move crosshairs
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window.addEventListener('mousemove', function (mousemoveEv) {
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let x = mousemoveEv.clientX - this.rect.left;
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let y = mousemoveEv.clientY - this.rect.top;
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svgEl.addEventListener('mousedown', function (mousedownEv) {
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// create shape to draw
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let shapeEl = document.createElementNS('http://www.w3.org/2000/svg', 'path');
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shapeEl.classList.add('rect');
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let p1 = { 'x': mousedownEv.clientX - rect.left, 'y': mousedownEv.clientY - rect.top }
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let corners = flywheel.effects.shape.getAngles();
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let d = getPathShapeBetweenPoints(p1, p1, corners);
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svgEl.appendChild(shapeEl);
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shapeEl.setAttribute('d', d);
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crosshairXEl.setAttribute('x1', x)
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crosshairXEl.setAttribute('x2', x)
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crosshairYEl.setAttribute('y1', y)
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crosshairYEl.setAttribute('y2', y)
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}.bind(this));
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this.loadAnnotation();
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}
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let mouseMoveEv = function (mousemoveEv) {
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let p2 = { 'x': mousemoveEv.clientX - rect.left, 'y': mousemoveEv.clientY - rect.top }
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let d = getPathShapeBetweenPoints(p1, p2, corners);
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loadAnnotation() {
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let json_request = new Request('/annotation.json');
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fetch(json_request).then(function (response) {
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return response.json();
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}).then((annotation) => {
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let svg_request = new Request('/annotation.svg?id='+annotation.id);
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fetch(svg_request).then(function (response) {
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return response.text()
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}).then((text) => {
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this.addAnnotation(annotation, text);
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})
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}).catch((e) => console.error(e));
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}
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addAnnotation(annotation, svgText) {
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//determine position
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const maxX = this.rect.width - annotation.bbox[2];
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const maxY = this.rect.height - annotation.bbox[3];
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const posX = Math.random() * maxX;
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const posY = Math.random() * maxY;
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let imgEl = document.createElementNS('http://www.w3.org/2000/svg', 'g');
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imgEl.innerHTML = svgText;
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imgEl.classList.add('img');
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imgEl.setAttribute('transform', `translate(${posX} ${posY})`);
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this.svgEl.appendChild(imgEl);
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let startTrace = function (mousedownEv) {
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// create shape to draw
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let shapeEl = document.createElementNS('http://www.w3.org/2000/svg', 'path');
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shapeEl.classList.add('rect');
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let p1 = { 'x': mousedownEv.clientX - this.rect.left, 'y': mousedownEv.clientY - this.rect.top }
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let corners = this.flywheel.effects.shape.getAngles();
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let d = getPathShapeBetweenPoints(p1, p1, corners);
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this.svgEl.appendChild(shapeEl);
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shapeEl.setAttribute('d', d);
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};
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let mouseUpEv = function () {
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console.log('up');
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window.removeEventListener('mousemove', mouseMoveEv); // remove itself.
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window.removeEventListener('mouseup', mouseUpEv); // remove itself.
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shapeEl.classList.add('locked');
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//TODO: calculate points
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flywheel.add();
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// fade out
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setTimeout(function () {
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shapeEl.classList.add('hide');
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// remove shape
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let mouseMoveEv = function (mousemoveEv) {
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let p2 = { 'x': mousemoveEv.clientX - this.rect.left, 'y': mousemoveEv.clientY - this.rect.top }
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let d = getPathShapeBetweenPoints(p1, p2, corners);
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shapeEl.setAttribute('d', d);
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}.bind(this);
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let mouseUpEv = function () {
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console.log('up');
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window.removeEventListener('mousemove', mouseMoveEv); // remove itself.
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window.removeEventListener('mouseup', mouseUpEv); // remove itself.
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this.svgEl.removeEventListener('mousedown', startTrace); // remove itself.
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shapeEl.classList.add('locked');
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//TODO: calculate points
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this.flywheel.add();
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this.loadAnnotation();
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// fade out box
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setTimeout(function () {
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shapeEl.parentNode.removeChild(shapeEl);
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shapeEl.classList.add('hide');
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// remove shape
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setTimeout(function () {
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shapeEl.parentNode.removeChild(shapeEl);
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}, 1000);
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}, 1000);
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}, 1000);
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};
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window.addEventListener('mousemove', mouseMoveEv);
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window.addEventListener('mouseup', mouseUpEv);
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})
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// fade out img
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setTimeout(function () {
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imgEl.classList.add('hide');
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// remove shape
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setTimeout(function () {
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imgEl.parentNode.removeChild(imgEl);
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}, 500);
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}, 500);
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}.bind(this);
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window.addEventListener('mousemove', mouseMoveEv);
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window.addEventListener('mouseup', mouseUpEv);
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}.bind(this);
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return this;
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this.svgEl.addEventListener('mousedown', startTrace)
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}
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}
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@ -1,9 +1,9 @@
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import { init } from "./game.js";
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import { Game } from "./game.js";
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let svgEl = document.getElementById('canvas');
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let crosshairXEl = document.getElementById('crosshair_x');
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let crosshairYEl = document.getElementById('crosshair_y');
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var game = init(svgEl, crosshairXEl, crosshairYEl);
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var game = new Game(svgEl, crosshairXEl, crosshairYEl);
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console.log('Initialised game', game);
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