Teken anchorpoints van de polygonen
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1 changed files with 37 additions and 4 deletions
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@ -1,14 +1,20 @@
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function getPathShapeBetweenPoints(p1, p2, corners) {
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let d = `M ${p1.x},${p1.y} L `;
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let cornerPoints = [/*[p1.x,p1.y]*/];
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if(corners == 4){
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// draw inbetween p1 & p2.
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d += ` ${p1.x},${p2.y} ${p2.x},${p2.y} ${p2.x},${p1.y} ${p1.x},${p1.y} `;
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// let d = `M ${p1.x},${p1.y} L `;
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// d += ` ${p1.x},${p2.y} ${p2.x},${p2.y} ${p2.x},${p1.y} ${p1.x},${p1.y} `;
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cornerPoints.push([p1.x, p1.y]);
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cornerPoints.push([p1.x, p2.y]);
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cornerPoints.push([p2.x, p2.y]);
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cornerPoints.push([p2.x, p1.y]);
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}
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else{
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// find center of circle that describes the polygon of which p1 and p2 are part
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// it's _not_ the center between the two points, as p1 and p2 are corners on the shape
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// distance between p1 and p2
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const length = Math.sqrt(Math.pow(p1.x-p2.x,2)+ Math.pow(p1.y - p2.y, 2));
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@ -37,10 +43,37 @@ function getPathShapeBetweenPoints(p1, p2, corners) {
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for (let a = 0; a < Math.PI*2; a += segmentAngle) {
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let x = radius * Math.sin(a-startRot) + cx;
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let y = radius * Math.cos(a-startRot) + cy;
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d += ` ${x},${y}`;
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cornerPoints.push([x,y])
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// d += ` ${x},${y}`;
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// d += ` A 50 50 100 1 1 ${x} ${y+0.1} L `
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}
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}
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// create d:
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let d = "";
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const r = 10;
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for (let index = 0; index < cornerPoints.length; index++) {
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const c = cornerPoints[index];
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const nextC = cornerPoints[(index+1)%cornerPoints.length];
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const angle = Math.atan2(nextC[1] - c[1], nextC[0] - c[0]);
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const dx = Math.cos(angle) * r;
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const dy = Math.sin(angle) * r;
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d += ` M ${c[0]+dx},${c[1]+dy} L `
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d += ` ${nextC[0]-dx},${nextC[1]-dy}`;
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// Thanks Anthony: https://stackoverflow.com/a/10477334
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d += ` a ${r} ${r} 0 1,0 ${dx*2},${dy*2}`;
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d += ` a ${r} ${r} 0 1,0 ${-dx*2},${-dy*2}`;
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}
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// console.log(d);
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return d + ' Z';
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}
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